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Everything posted by russouk2004
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they need to be set so...eject 45 degrees angle down to left and slightly aft (to simulate the a\c forwards movement) and can only see it ejecting the shells in game straight angles to left and right...
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yes indeed Gatlin...was looking at my hawk gunpod and realised that as long as you know position and in max just add angle but cant recall how to set angle..
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so, Ejectvelocity=0.0,0.0,0.0 1st number - is left angle?... middle is - forwards + aft ? last ones - down + up ? when ive set coords just rotate helper to get the ange of ejection?... thnx in advance.. I never can remember this procedure lol Paskos Fantail doesnt have ejecting shells but it did eject them...its ports are forward just of wing roots and down a bit...
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double polys,reversed polys can cause it too.
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Left Alt and D
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Need Help Flattening Terrain For Airfields
russouk2004 replied to JSF_Aggie's topic in Mods & Skinning Discussion
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for wing codes I never go below 250x250 thats usually size I use for basics such as roundels. obviously,higher the res the better. also check your save\output quality options.,
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Re uploaded the file removed some items...please re download Ghost...there were a lot of the meshes in little bits of the fuselage etc all over the shop....so I tidied them up.they should be close to original paint areas tho..
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lol kev...Ive still got that "Slavens Balls" tank maxfile somewhere...
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Seafang,(and later, seafangmk31 with hook,folding wings) 3d revamp mostly done...may make spinner less polygonal... new gears..\ wells prop tail tailgear\ well more detail on canopy.. remapping.. quick screenies ...
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Gmax help. I think I am having a minor issue.
russouk2004 replied to KJakker's topic in Mods & Skinning Discussion
looks like video settings...check the viewport options (Right click in top left corner of viewport,got down to configure)...and see if z buffer is enabled if so turn i off...also try main config (toolbar...customize\prefs\viewports )for viewport...and driver settings for d3d try changing to opengl and restart and try that havent used gmax in years so not rly 100% sure.. -
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Sukhoi Su-9 "Fishpot-B" - DLC AI planes pack 2 -
russouk2004 replied to paulopanz's topic in File Announcements
still working on the 11 paulo...remaking the fuselage etc.. :) -
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How do you remove paint from a plane and...
russouk2004 replied to Geary's topic in Mods & Skinning Discussion
Geary m8.....as wrench suggests ...look at an existing template and look at each layer...see how they are layered...my p47 N for example...it has a lot of layers...each one has many options for you to get the best look you want..after trial and error you soon find easier ways to achieve a look you want. -
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From the album: Strike Fighters 2...My contributions. Jets
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From the album: Strike Fighters 2...My contributions. Jets
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