Jump to content

russouk2004

MODDER
  • Posts

    5,278
  • Joined

  • Last visited

  • Days Won

    149

Everything posted by russouk2004

  1. cheers Ian...went with 6 6 and 3
  2. they need to be set so...eject 45 degrees angle down to left and slightly aft (to simulate the a\c forwards movement) and can only see it ejecting the shells in game straight angles to left and right...
  3. yes indeed Gatlin...was looking at my hawk gunpod and realised that as long as you know position and in max just add angle but cant recall how to set angle..
  4. so, Ejectvelocity=0.0,0.0,0.0 1st number - is left angle?... middle is - forwards + aft ? last ones - down + up ? when ive set coords just rotate helper to get the ange of ejection?... thnx in advance.. I never can remember this procedure lol Paskos Fantail doesnt have ejecting shells but it did eject them...its ports are forward just of wing roots and down a bit...
  5. wip shots...panels...and shell ports etc..
  6. double polys,reversed polys can cause it too.
  7. Left Alt and D
  8. If I finish RAF St AThans...anyone want to get it in game for me?...lol
  9. for wing codes I never go below 250x250 thats usually size I use for basics such as roundels. obviously,higher the res the better. also check your save\output quality options.,
  10. Re uploaded the file removed some items...please re download Ghost...there were a lot of the meshes in little bits of the fuselage etc all over the shop....so I tidied them up.they should be close to original paint areas tho..
  11. lol kev...Ive still got that "Slavens Balls" tank maxfile somewhere...
  12. I hope they have taken this into account lol...bit hotter than av`8s etc... if you look at the daytime testing suitability vid above...when she comes to land over the edge...see the exhaust blowing up some mist and generates its own rainbow,....beautiful a\c.
  13. Seafang,(and later, seafangmk31 with hook,folding wings) 3d revamp mostly done...may make spinner less polygonal... new gears..\ wells prop tail tailgear\ well more detail on canopy.. remapping.. quick screenies ...
  14. looks like video settings...check the viewport options (Right click in top left corner of viewport,got down to configure)...and see if z buffer is enabled if so turn i off...also try main config (toolbar...customize\prefs\viewports )for viewport...and driver settings for d3d try changing to opengl and restart and try that havent used gmax in years so not rly 100% sure..
  15. well it seems to work even with the double word and = sign
  16. Very nice Paulo...
  17. In cockpit.ini...under seat position it has Position=Position=
  18. still working on the 11 paulo...remaking the fuselage etc.. :)
  19. ty stary...pits are excellent m8...SU-9 fits my su-9b just peeeeeeerfect ty.
  20. Last of the day...testing metal skin...
  21. Geary m8.....as wrench suggests ...look at an existing template and look at each layer...see how they are layered...my p47 N for example...it has a lot of layers...each one has many options for you to get the best look you want..after trial and error you soon find easier ways to achieve a look you want.
  22. hmmm seems ok...what you guys think?...mine has the wing fences. http://combatace.com/gallery/image/26194-img00013/
  23. Going Home ..."Live to fight another day"
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..