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russouk2004

+MODDER
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Everything posted by russouk2004

  1. This was mentioned...so Checked whats to do... finish animations for Canopy Refuel probe(Half made)....nozzles, Missile bay doors....and few bits...hope to have done in few weeks...hopefully before new year. hope to have new pilot too....click to expand pics.
  2. here you go...made the flash for you...
  3. yes m8 bit by bit... to do...finish B Bay doors anims.. refuel probe,airbrakes and nozzles.
  4. look at ur options ini...whatever path is says thats where it will be one of mine for testing stuff [Mods] ModsEnabled=TRUE Directory=E:\SF MODS\Test Editors=StrikeFighters2
  5. my instant mission stays same whatever single mission I do [InstantAction] AircraftType=F-15A MissionMap= StartTime=16:30:00 StartDate=06/18/1978 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 as to ab etc...check you have a\c that has em lol...seriously tho...check you have the textures and ini for the afterburner and exhausts...as if the a\c has a custom data.ini you might be missing some files. try stock a\c with ab etc see if it shows
  6. SU-57 "Frantic"
  7. did you try the method sent you?
  8. another way...instal exp packs...update in game...should say update available...then might install altogether ?
  9. Tried TW`s online updater...that may do it? failing that re run the 2013 update...it might merge them? http://download.thirdwire.net/files/dl/StrikeFighters2_Installer.exe
  10. Make it a dummy radar with rotating dish and self illuminated bits ?
  11. hmmmn not sure,unless you call it CanFlash=TRUE Islandinglight=TRUE
  12. From most videos of French Air Force...its official THEY ARE NUTS...mad pilots...but you need them as they can do some crazy stunts..
  13. I can supply all the emil stuff if needed.
  14. like logan said....make a small invisible cube..put this by pivot for the a\b...link airbrake to that and animate as airbrake... then another cube, put this one same place as 1st cube ..animate this one to match gear animation time and position etc....link 1st cube to this one...and should be good to go I would then after this is done...reduce cube to 1 poly assign texture set at 0 opacity...should work.....I do this when flaps are used as flaperons in conjunction with ailerons ...works fine.
  15. I can see why you want it...Real hog pilots used rudders to straffe columns of vehicles in gulf war...when they were sat in a line reasonably straight
  16. Have to see this....awesome helo...Croatian AF Mi8 looks so good in gloss grey...some close up stuff...and a parachute jump team from it..note how the woman is chucked out first lol.....over what I must say is a beautiful stunning country that Croatia is...didnt realise it was so stunning... really good vid ,worth watching all way through and a nice low low level buzz from the mi8 at end....
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  17. Not very long or really that good a view of the Croatiian AF Mig21...but.....the dramatic clouds,lend an awesome backdrop to this awesome jet. last run is by far IMO the best run..
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  18. With places like this,who needs to go abroad...ignore the catenarys and you could be back in time...
  19. you have name as tank it should be pylonnode name..or whatever the mesh name is of the pylon model try it in mues lod viewer [RightPylonMount] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE NoJettisionTank=TRUE ModelNodeName=1pilones PylonMass= PylonDragArea= FuelTankName=
  20. russouk2004

    oddityies

    odd stuff
  21. russouk2004

    Image1.jpg

    From the album: oddityies

  22. its a six of one half dozen of the other question....I have contacted creator anyways...also there is I discovered a model thats close enough to what I want here free...oc credit will be given if I use it entirely...though its really just as a template . cheers
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