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Everything posted by russouk2004
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Start from ramp single mission
russouk2004 replied to Happy308's topic in Mods & Skinning Discussion
IIRC some a\c explode because of shock settings...some are too soft so plane bounces as spawns and blows up....seem to recall some issue with this which a\c happens to ? -
French Indochina war
russouk2004 replied to amariani's topic in Mission & Campaign Building Discussion
which hangar kev...send me it...will try make a false wall for yers -
To modellers - Freeware planes!
russouk2004 replied to Wilches's topic in Mods & Skinning Discussion
Converting is quite easy...hard bit is redoing all the meshes ...relinking animating etc.. heres How I convert an imported 3ds or FBX or OBJ which is converted from say the .AC format...into 3ds max 1,I make sure the object is correct scale 1st...usually they are...KA50 was...BUT you need check that when imported the 3d it uses the models scale... 2,then I weld vertices usually using a small scale to make sure that vertices on small meshes arent all mixed up,and are welded correctly.. usually in 3ds or OBJ imoprting leaves modes meshes in areas of seperate meshes even single polygons...Ive had some where every single poly seperated.. PIC1 3, then I seperate the meshes...if importing 3ds I usually edit as poly and remove any extra edges added by the importer.....3ds etc tends to add diagonals to a poly...which on some curved areas causes the mesh to look ragged. PIC2 4 thats really the hardest part,then its a matter of animating,linking and exporting really PS I find FBX for max or flight studio \openflight . FLT importer tends to leave meshes as they were originally... -
To modellers - Freeware planes!
russouk2004 replied to Wilches's topic in Mods & Skinning Discussion
ok thnx m8....np I might....emphasise the might...be able to devote a few hours to summat....maybe set model up for someone else to finish data.ini etc etc... -
could use vector thrust position that you only use when reversing ? dunno
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To modellers - Freeware planes!
russouk2004 replied to Wilches's topic in Mods & Skinning Discussion
in max need to convert from AC to 3ds or obj...this is one part then need import rotors then import interior......looks ok....this just airframe ive not time but im sure someone can adapt them...not hard as the models arent that badly seperated when exported... not too bad though as they are already mapped....are you sure they are 100% freeware ? -
We may drink lots of tea but we know how to build classic jets eh ant ?...lol
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Yeah same paint was used on F16`s and F15`s Air superiority blue.....did have codes for it somewheres.....
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Yeah...one ML was even tested at Area51 by the 4477th Test & Evaluation Squadron
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Aereonautica Militare Italiana F-84G Skinpack
russouk2004 replied to paulopanz's topic in File Announcements
Good to see old bird still going...might update this model one day...I know we have another but this model was one of my first so deserves some kindness...lol- 1 reply
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CT-133 Skin Pack (re-worked) + new
russouk2004 replied to 1977Frenchie's topic in File Announcements
dds is good for sims like fsx that use te alpha and mips ...but SF dooesnt use the alpha or mips... -
CT-133 Skin Pack (re-worked) + new
russouk2004 replied to 1977Frenchie's topic in File Announcements
the DDS format files crash my game and dont load in lod viewer...what format are they ? dtx3 dtx5 ? I use Non alpha and no mip maps...as game dont use mips photoshop wont even open them to convert a\c dont go past 40% loading crashes everytime...even changed dds to no alpha and no mip maps...F80 works straight out of the zip file no probs resampled the F80engine wav it was causing the crash now works ok -
CT-133 Skin Pack (re-worked) + new
russouk2004 replied to 1977Frenchie's topic in File Announcements
all you need do is drop skin folders in main a\c folder...game writes up the texture info whaen game runs (aircrafts folder main ini ) looks like its fixed tank issues... -
AB not working... cause.... In 8a in the afterburner ini is typo TextureStage[01].TextureName=Ye8_AFTERBURNER.tga FIX> rename to TextureStage[01].TextureName=Ye8AFTERBURNER.tga also thers no afterburner node,there is one in the M but not A
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If spec map is enabled in 3ds max it over rides game settings in texture ini, IIRC tried changing its spec settings in the texture ini?...
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Nuclear Weapons Redux (70s and 80s)
russouk2004 replied to daddyairplanes's topic in Mods & Skinning Discussion
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Nuclear Weapons Redux (70s and 80s)
russouk2004 replied to daddyairplanes's topic in Mods & Skinning Discussion
Nice...only noticed earlier was asked about the B28IN cant find any good pics to determine sizes etc...google lately seems to find shit thats fuck all to do with what you type..... -
Can I make navigation lights always on?
russouk2004 replied to Peregrine333's topic in Mods & Skinning Discussion
Not sure...my ufo has self lit meshes for lights so always on...less so in daylight but on nevertheless...not sure you can make them stay on with AI its probably hard coded...someone will know -
"Bucc`n ell,hes low" Buccs from Ministry of Defence (Procurement Executive), RAF Lyneham, 30 June 1990,they only aqquired 3 ,XW986 987 and 988 until Late 1990 when A\AEE took them over at Farnborough..game keeps adding 4th even with dec count at 3...so "invented" 995
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Yeah thnx got the book with the pics...even contacted Mikoyan....and they sent me a few bits...didnt think they would..
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Look here ...2nd link has the Panther ?... https://www.scramble.nl/orbats/japan/airforce https://www.scramble.nl/orbats/japan/airforcepast
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Thanks ive enough to do lol...I was actually also working on su27 of marcs...was gonn ask him to ok it being released when done...as its mapping is all helter skelter on topsides..give it bump maps etc..and mebbe new templates.
