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Everything posted by russouk2004
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Chinese navy gets Migs..... evaluation flight Shenyang J-29 (Mig-29K) to complement the Shenyang J-15 Flanker D`s Of Chinas Navy..squadron,."Flying Sharks"
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(WiP).......Mig-21MF "acquired" ex Uktanian AF Fishbed "J" for evaluation and aggressor school...in transit to paintshop for further paintwork.
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check the options ini that its pointing to the right mod folder...and make new shortcuts..
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very good site for some help with sqdn badges etc http://www.military-graphics.com this link better as drop downs didnt work last link
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well...we do what ifs in sf2 why not in the cinema?........lol
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Stupid question .. important anyway:)
russouk2004 replied to sophocles's topic in Mods & Skinning Discussion
Some a\c have single spar wings....in other words its rare the break mid way....but I use single wing in some models....a damaged mesh will obviously look different......I suppose tho saying that ...wing meshes cut dont affect the look of the model.. -
4 Marines Dead and Several Injured at Tenn. Military Facilities
russouk2004 replied to ironroad's topic in The Pub
Hang up his body and burn it in public..... -
nice pics m8 thnx for sharing
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Really looking forwards to this m8...
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Any word on a new 'Strike Fighters 2' title?
russouk2004 replied to TeaAndScones's topic in General Discussion
If we all got together with tools around we have or are rumoured to exist....we as a community could make our own new SF2 Title.....even SF3 ?...agreed? -
For me its MODDING MODDING MODDING lol....love this game...its so easy on the head lol
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1, You can for personal use ,take apart a game ....who would know?. 2,you can describe what you did,how you did it,with what you did it 3 only thing you cant do is to share it,unless authorized... in other words if u get it working tell us and how u did it....lol
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Samurai heres the max file for the Yamato....converted to max from obj,so you may need to weld vertices m8....and probably remove or edit some polys etc... all textures included. Battleship Yamato.7z
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ahhh ok thnx theres always summat u overlook
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PS....I altered the start and end years to test it....alter to your prefs. also I didnt add exhaust smoke so using the out file you have the points to add it if desired
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View File T-34-85-2.7z T34-85 Russian Tank Model adapted from freeware model...not found creator name yet... adapted and a lot of restoring the model to max format....and some minor new meshes and some mapping... all inis are basically TW but adapted by me. copied stock data etc but renamed to avoid conflict.......works ok in game...after having a few mesh probs...(high poly count) fixed. I think its far better than stock... feel free to alter ini`s as desired... Usual CA Rulez apply... have fun blowing it up.... Russouk Submitter russouk2004 Submitted 07/07/2015 Category Ground Object Mods
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Version 1.0
146 downloads
T34-85 Russian Tank Model adapted from freeware model...not found creator name yet... adapted and a lot of restoring the model to max format....and some minor new meshes and some mapping... all inis are basically TW but adapted by me. copied stock data etc but renamed to avoid conflict.......works ok in game...after having a few mesh probs...(high poly count) fixed. I think its far better than stock... feel free to alter ini`s as desired... Usual CA Rulez apply... have fun blowing it up.... Russouk -
No aircraft but a tank I had sitting around...seems to work ok...copied stock data etc but renamed to avoid conflict...will post up the files and mod as you like....works ok in game...afteer having a few mesh probs...(high poly count) fixed. I think its far better than stock... uploaded awaiting approval
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Will fine tune it and wrap it up over weekend.
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[Help] Normal map can not be export
russouk2004 replied to Velo's topic in Mods & Skinning Discussion
I now use jpeg as it has more info and small size I use dec 10 exporter no probs heres my su-9 out bumps only show in top list...no worries it works ok tho 7 Materials: ( 1) Standard_1: SU-9.jpg SU-9_NORM.jpg (bump map) ( 2) Standard_6: SU-9.jpg ( 3) Standard_19: Transparency enabled Self-illumination enabled Afterburner.tga ( 4) Standard_2: Transparency enabled HUDGlass.tga ( 5) Standard_8: SU-9.jpg SU-9_NORM2.jpg (bump map) ( 6) Standard_3: SU-9 Pylons.jpg SU-9 Pylons_NORM.jpg (bump map) ( 7) Standard_4: Transparency enabled Specular=1.00, Glossiness=0.75, Color:<191,191,191> Reflection=1.00 Canopy.tga 5 Textures: SU-9.jpg Afterburner.tga HUDGlass.tga SU-9 Pylons.jpg Canopy.tga -
you think I like fulcrums?....yup...lol...need to finish sharkmouth and add proper num decs...anyone got the font for the 51 ?....ones ive got arent quite right..?...ty
