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russouk2004

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Everything posted by russouk2004

  1. sf2 decals folder in objects\Decals\ folder path like this..for my SU-16 . objects\Decals\SU-16\Navy\ so decal.ini is like so.. [Decal001] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat=SU-16\Navy\RedStar Position=-8.99, 1.96 Scale=1.2 DecalMaxLOD=3 [Decal002] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=SU-16\Navy\RedStar Position=-8.99, 1.96 Scale=1.2 DecalMaxLOD=3 [Decal003] MeshName=VertTail DecalLevel=2 DecalFacing=left FilenameFormat=SU-16\Navy\RedBlk < points to objects\decals folder(default) Position=-8.31, 1.31 Scale=0.5 DecalMaxLOD=3 old sf1 method with decal folder ( D ) in a\c main folder [Decal001] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat=SU-16\Navy\D\RedStar Position=-8.99, 1.96 Scale=1.2 DecalMaxLOD=3 [Decal002] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=SU-16\Navy\D\RedStar Position=-8.99, 1.96 Scale=1.2 DecalMaxLOD=3 [Decal003] MeshName=VertTail DecalLevel=2 DecalFacing=left FilenameFormat=SU-16\Navy\D\RedBlk Position=-8.31, 1.31 Scale=0.5 DecalMaxLOD=3
  2. some skins may work 100% but,heres the rub...sf2 models have been redone so mapping will be off...ie,older skins may be similar but the modeller for 3wire has altered the mapping\textures\models so most wont sit right... sf1 had decals in a\c folder sf2 uses decal folder ,but its a matter of pointing the decal ini to the folders...its up to you where they reside.
  3. shall I continue with these?
  4. I have the UM wip but its a long way off... only pfm ive got is the stock pfm model which I cannot under any circumstances say how I got it,or share...until TK allows it that is
  5. Cutting and setting up ailerons....basics....easy but looks good I think so...:) if wings are angled I always make the ailerons and flaps 1st in horizontal position...then linking parts,and then finally angle the wing down using rotate tool or skew etc...if you use latter....group wing and flaps etc so they follow the angle of wing... Ailerons.wmv
  6. Basic cylinder map on quick put together compass....WMV vid its a quick method I use...for items that arent seen as things like fuselages etc... no sound as mic is fekked...I have tried to make it self explanatory ...I have some modifiers in my quad menus for ease of use,but pause vid to see better what im using... cylinder wrap a compass.7z
  7. This guy gives good tuts on modelling in max...this for emil 109 from scratch... click the youtube icon to see the rest of the parts
  8. Fencer WIP....ahhh Specsavers ?...lawl
  9. Stock campaigns use stock terrains....user created campaigns are what you need...
  10. Civil or military a\c like thes do have reversers...this is for the SS100 superjet (sukhoi) // Airbrakes --------------------------------------------------------- [ReverserL01] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_L01 InsideNodeName=Left_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1 [ReverserL02] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_L02 InsideNodeName=Left_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1 [ReverserR01] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_R01 InsideNodeName=Right_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1 [ReverserR02] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_R02 InsideNodeName=Right_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1
  11. Monty Pythons Flyiiiing Ciiiir-cusssss...well,nearly...
  12. Forgot how good the old birds are...some SLUF action
  13. http://column5.us/classic/pilots.htm MIG-28 Pilot.7z
  14. These Russkie birds just got that something ...other countries just aint got...I love russian a\c they just slap stuff together and they work...awesome didnt know we had them....was on my to do list...one less now lol.. getting it now
  15. I have had mysterious sightings in game too....blip on radar,pressed F6 to next a\c just showed my a\c.....nothing...oddest thing?...I only had 1 a\c in the game it was my test game...weird eh maybe even in the virtual world ghosts and ufo can venture eh our old cod 4 clan server had a strange player visit...in game 2 of us saw a third player....only glimpses of him (IT) going around corner,server logs showed only 2 players ...googled it and found other occurences too....now that IS weird Ghost In The Machine....
  16. If I use online translation is it going to be suitable for the people here you want 100% accurate...im happy with just english words written in russian as per translator as you see in pics,if its correct or thereabouts im happy with as is..
  17. need someone to translate for me the f16 block 50 cockpit text to russian for me...posted this before but no satisfactory outcome... volunteer please and make your contribution to the game thanks lol what ive done...with google translate...I dont think its really that good .. no real hurry as stuff to do meanwhile
  18. U making that buffalo Lauro? looks good for learning model..
  19. excellent...Dubai...what a city awesome place great hd vid thnx
  20. some ifno here info even http://www.ipmsstockholm.org/magazine/2003/11/stuff_eng_profile_h75.htm this is about the curiss hawks in french AF France adopted the manufacturer's number as the official serial number, so the aircraft of this series received Nos. 01 - 100. also The designation C1 was not a version number, but rather referred to configuration of the aircraft. All French fighters carried the C1 suffix, the "C" stating for Chasse (pursuit) and the 1 indicating a single-seater. However, the serial number below is most helpful for identifying the version of this particular aircraft. In this case, No. 202 reveals that this was the second production H-75A-3. just an example from the link
  21. what sort of thing u need to know...or rather how I do it... I can do some basics for making ailerons flaps and slats etc...inc animation... basic mapping of planar and some cylinder mapping...pelt mapping im still a noob tho
  22. for this m8... http://combatace.com/topic/63073-what-if-screenshot-thread/page-116 5th 6th 7th pic down I started to adapt the F16 cockpit by translating to russian then recolouring it later...you any good at translating the english to russian in the pit if I send u it.no hurry...ive basic idea but get lost when doing some areas...
  23. very nice stary m8....fancy making one for my su-16?
  24. Thnx If anyone needs tut on 3ds max feel fre to ask and I can post some up.
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