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russouk2004

MODDER
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Everything posted by russouk2004

  1. animating complicated is a right royal pain m8....worth it tho when done...looking good m8
  2. Harrison Ford is Back , HELL YEEEEEEEEES great news ....cant wait for this...looks gooood
  3. Lawl
  4. I do....here in uk its 22.22 or rather it was when I posted this .laaaaaaaaawl
  5. What im saying is....If I opened locked cats....modded an a\c that you may not have....and I upload skins etc then im not doing wrong as the mod is no good to you if you havent the a\c ive modded...so thats not breaking his guidelines for modding.. uploading skins is in essence distributing TK`s "original files" as he labels them ...so that mean we must stop making skins?
  6. Indeed,if thats not permission then I dont know what is.... quote " Please be warned that any mods that change the binary files ( exe,dll,cat etc) blah blah" hes saying if we mod binary files?...mod them is alter them open them....so they need be original for future packs....a clear message that we can open the files to mod them from his own mouth... cmon mue...cat tool for locked cats please... at CA if we decide to break open the game files...and we have tools here to download to do it....we shud make agreement before downloading to use it for sole personal use...and proof of ownerhip of the games be posted via screenshots...im gonna get my bud to crack open the files we need.....TK clearly allows us to do it...so long as we dont swap\share the game core files.
  7. MFD you mean?...mdf is man made wooden sheets etc lol
  8. Future of SF2..? if we get the nod from tk to be able to rip it apart then the future for it is limited only by, 1, lack of imagination and 2, skilled modders eh...lol
  9. if what im thinking of kev, works we wont need them maybe settings for intensity,length etc not gonna say much yet but... light can be controlled by self illumination for the Glow etc... small reflective polys set opaque will reflect surroundings as they move....simulating blur from heat...if opacity set right it should look ok
  10. Thats what I was thinking when looking into it....been playing with a\b in max theres various routes to try
  11. I dont know who "Guest " was....but this was our model...and these guys...I did the conversion originally... FRS.2 Mod By USAFMTL (just ini work) The Real Workers Orignal Model: Russo FM: C5 Textures: Sundowner Fuel Tanks: Russo out file of the "Guest" model.. Fuselage (531 polys, 1593 verts) 'Fuselage' MainGearStrut (24 polys, 72 verts) 'all' MainGear01 (60 polys, 180 verts) 'all' MainGearDumper (60 polys, 180 verts) 'all' MainGearTire01 (48 polys, 144 verts) 'Tail2' MainGearTire02 (48 polys, 144 verts) 'Tail2' VertTail (146 polys, 438 verts) 'Tail' Rudder (8 polys, 24 verts) 'Tail' LeftStab (44 polys, 132 verts) 'Tail' LeftElevator (62 polys, 186 verts) 'Tail' FakeElevator (2 polys, 6 verts) 'all' FakeRudder (2 polys, 6 verts) 'all' Nose (325 polys, 975 verts) 'Fuselage' NoseGearStrut (24 polys, 72 verts) 'all' NoseGear01 (60 polys, 180 verts) 'all' NoseGearDumper (76 polys, 228 verts) 'all' NoseGearTire (48 polys, 144 verts) 'Tail2' NoseGearInterior (36 polys, 108 verts) 'COCKPIT' NoseGearDoor02 (28 polys, 84 verts) 'Fuselage' NoseGearDoor01 (28 polys, 84 verts) 'Fuselage' CanopyFrame02 (104 polys, 312 verts) 'Fuselage' CockpitGlass02 (52 polys, 156 verts) 'Material #0' Cockpit (40 polys, 120 verts) 'COCKPIT' HUD (12 polys, 36 verts) 'Material #0' CanopyFrame01 (162 polys, 486 verts) 'Fuselage' CockpitGlass01 (16 polys, 48 verts) 'Material #0' CanopyPart2 (8 polys, 24 verts) '21 - Default' Nose01 (6 polys, 18 verts) 'Fuselage' antenna05 (42 polys, 126 verts) 'Fuselage' LeftCannonPod (176 polys, 528 verts) 'Tail' FakeAileron (2 polys, 6 verts) 'all' FrontNozzleL (128 polys, 384 verts) 'Tail3' BackNozzleL (128 polys, 384 verts) 'Tail3' Turbine (8 polys, 24 verts) 'Fuselage' RightCannonPod (176 polys, 528 verts) 'Tail' FakeAileron01 (2 polys, 6 verts) 'all' RightWing (131 polys, 393 verts) 'RightWing' BombPylonR (32 polys, 96 verts) 'RightWing' RightOuterWing (192 polys, 576 verts) 'RightWing' RocketPylonR (30 polys, 90 verts) 'RightWing' RocketRail_R02 (40 polys, 120 verts) 'Pylon' RocketRail_R01 (40 polys, 120 verts) 'Pylon' RightAileron (12 polys, 36 verts) 'RightWing' RightGearStrut (24 polys, 72 verts) 'all' RightGearDumper (68 polys, 204 verts) 'all' RightGearTire (48 polys, 144 verts) 'Tail2' RightGearWell01 (16 polys, 48 verts) 'RightWing' RightFlap (8 polys, 24 verts) 'RightWing' FrontNozzleR (128 polys, 384 verts) 'Tail3' BackNozzleR (128 polys, 384 verts) 'Tail3' AirBrake01 (60 polys, 180 verts) 'Fuselage' AirBrakeStrut (24 polys, 72 verts) 'all' AirBrakeInside (46 polys, 138 verts) 'Fuselage2' MainGearInside (49 polys, 147 verts) 'COCKPIT' GearDoor02 (36 polys, 108 verts) 'Fuselage' GearDoor01 (36 polys, 108 verts) 'Fuselage' FuselageInterior (122 polys, 366 verts) 'Fuselage' LeftWing (131 polys, 393 verts) 'LeftWing' LeftFlap (8 polys, 24 verts) 'LeftWing' BombPylonL (32 polys, 96 verts) 'LeftWing' LeftOuterWing (192 polys, 576 verts) 'LeftWing' RocketPylonL (30 polys, 90 verts) 'LeftWing' RocketRail_L01 (40 polys, 120 verts) 'Pylon' RocketRail_L02 (40 polys, 120 verts) 'Pylon' LeftAileron (12 polys, 36 verts) 'LeftWing' LeftGearStrut (24 polys, 72 verts) 'all' LeftGearDumper (68 polys, 204 verts) 'all' LeftGearTire (48 polys, 144 verts) 'Tail2' LeftGearWell01 (16 polys, 48 verts) 'LeftWing' Sphere02 (10 polys, 30 verts) 'Light1' Sphere01 (10 polys, 30 verts) 'Light1' ShieldL (76 polys, 228 verts) 'Pylon' ShieldR (76 polys, 228 verts) 'Pylon' BombPylon01 (32 polys, 96 verts) 'Fuselage' RightStab (44 polys, 132 verts) 'Tail' RightElevator (62 polys, 186 verts) 'Tail' FuselageTail (230 polys, 690 verts) 'Fuselage' Vent08 (4 polys, 12 verts) 'Fuselage' Vent01 (4 polys, 12 verts) 'Fuselage' Vent02 (4 polys, 12 verts) 'Fuselage' Vent03 (4 polys, 12 verts) 'Fuselage' Vent04 (4 polys, 12 verts) 'Fuselage' Vent05 (4 polys, 12 verts) 'Fuselage' Vent06 (4 polys, 12 verts) 'Fuselage' Vent07 (4 polys, 12 verts) 'Fuselage' Vent09 (4 polys, 12 verts) 'Fuselage' Vent10 (4 polys, 12 verts) 'Fuselage' Vent11 (4 polys, 12 verts) 'Fuselage' Vent12 (4 polys, 12 verts) 'Fuselage' Vent13 (4 polys, 12 verts) 'Fuselage' Vent14 (4 polys, 12 verts) 'Fuselage' Vent15 (4 polys, 12 verts) 'Fuselage' Vent16 (4 polys, 12 verts) 'Fuselage' Total: (5237 polys, 15711 verts) Mesh Max: (531 polys, 1593 verts) original from team harier...(me and c5 sundowner and dave.) original model at column5.us.. http://column5.us/classic/aircraft6.shtml our out file... Fuselage (531 polys, 1593 verts) 'Fuselage' MainGearStrut (24 polys, 72 verts) 'all' MainGear01 (60 polys, 180 verts) 'all' MainGearDumper (60 polys, 180 verts) 'all' MainGearTire01 (48 polys, 144 verts) 'Tail2' MainGearTire02 (48 polys, 144 verts) 'Tail2' VertTail (146 polys, 438 verts) 'Tail' Rudder (8 polys, 24 verts) 'Tail' LeftStab (44 polys, 132 verts) 'Tail' LeftElevator (62 polys, 186 verts) 'Tail' FakeElevator (2 polys, 6 verts) 'all' FakeRudder (2 polys, 6 verts) 'all' Nose (325 polys, 975 verts) 'Fuselage' NoseGearStrut (24 polys, 72 verts) 'all' NoseGear01 (60 polys, 180 verts) 'all' NoseGearDumper (76 polys, 228 verts) 'all' NoseGearTire (48 polys, 144 verts) 'Tail2' NoseGearInterior (36 polys, 108 verts) 'COCKPIT' NoseGearDoor02 (28 polys, 84 verts) 'Fuselage' NoseGearDoor01 (28 polys, 84 verts) 'Fuselage' CanopyFrame02 (104 polys, 312 verts) 'Fuselage' CockpitGlass02 (52 polys, 156 verts) 'Material #0' Cockpit (40 polys, 120 verts) 'COCKPIT' HUD (12 polys, 36 verts) 'Material #0' CanopyFrame01 (162 polys, 486 verts) 'Fuselage' CockpitGlass01 (16 polys, 48 verts) 'Material #0' CanopyPart2 (8 polys, 24 verts) '21 - Default' Nose01 (6 polys, 18 verts) 'Fuselage' antenna05 (42 polys, 126 verts) 'Fuselage' LeftCannonPod (176 polys, 528 verts) 'Tail' FakeAileron (2 polys, 6 verts) 'all' FrontNozzleL (128 polys, 384 verts) 'Tail3' BackNozzleL (128 polys, 384 verts) 'Tail3' Turbine (8 polys, 24 verts) 'Fuselage' RightCannonPod (176 polys, 528 verts) 'Tail' FakeAileron01 (2 polys, 6 verts) 'all' RightWing (131 polys, 393 verts) 'RightWing' BombPylonR (32 polys, 96 verts) 'RightWing' RightOuterWing (192 polys, 576 verts) 'RightWing' RocketPylonR (30 polys, 90 verts) 'RightWing' RocketRail_R02 (40 polys, 120 verts) 'Pylon' RocketRail_R01 (40 polys, 120 verts) 'Pylon' RightAileron (12 polys, 36 verts) 'RightWing' RightGearStrut (24 polys, 72 verts) 'all' RightGearDumper (68 polys, 204 verts) 'all' RightGearTire (48 polys, 144 verts) 'Tail2' RightGearWell01 (16 polys, 48 verts) 'RightWing' RightFlap (8 polys, 24 verts) 'RightWing' FrontNozzleR (128 polys, 384 verts) 'Tail3' BackNozzleR (128 polys, 384 verts) 'Tail3' AirBrake01 (60 polys, 180 verts) 'Fuselage' AirBrakeStrut (24 polys, 72 verts) 'all' AirBrakeInside (46 polys, 138 verts) 'Fuselage2' MainGearInside (49 polys, 147 verts) 'COCKPIT' GearDoor02 (36 polys, 108 verts) 'Fuselage' GearDoor01 (36 polys, 108 verts) 'Fuselage' FuselageInterior (122 polys, 366 verts) 'Fuselage' LeftWing (131 polys, 393 verts) 'LeftWing' LeftFlap (8 polys, 24 verts) 'LeftWing' BombPylonL (32 polys, 96 verts) 'LeftWing' LeftOuterWing (192 polys, 576 verts) 'LeftWing' RocketPylonL (30 polys, 90 verts) 'LeftWing' RocketRail_L01 (40 polys, 120 verts) 'Pylon' RocketRail_L02 (40 polys, 120 verts) 'Pylon' LeftAileron (12 polys, 36 verts) 'LeftWing' LeftGearStrut (24 polys, 72 verts) 'all' LeftGearDumper (68 polys, 204 verts) 'all' LeftGearTire (48 polys, 144 verts) 'Tail2' LeftGearWell01 (16 polys, 48 verts) 'LeftWing' Sphere02 (10 polys, 30 verts) 'Light1' Sphere01 (10 polys, 30 verts) 'Light1' ShieldL (76 polys, 228 verts) 'Pylon' ShieldR (76 polys, 228 verts) 'Pylon' BombPylon01 (32 polys, 96 verts) 'Fuselage' RightStab (44 polys, 132 verts) 'Tail' RightElevator (62 polys, 186 verts) 'Tail' FuselageTail (230 polys, 690 verts) 'Fuselage' Vent08 (4 polys, 12 verts) 'Fuselage' Vent01 (4 polys, 12 verts) 'Fuselage' Vent02 (4 polys, 12 verts) 'Fuselage' Vent03 (4 polys, 12 verts) 'Fuselage' Vent04 (4 polys, 12 verts) 'Fuselage' Vent05 (4 polys, 12 verts) 'Fuselage' Vent06 (4 polys, 12 verts) 'Fuselage' Vent07 (4 polys, 12 verts) 'Fuselage' Vent09 (4 polys, 12 verts) 'Fuselage' Vent10 (4 polys, 12 verts) 'Fuselage' Vent11 (4 polys, 12 verts) 'Fuselage' Vent12 (4 polys, 12 verts) 'Fuselage' Vent13 (4 polys, 12 verts) 'Fuselage' Vent14 (4 polys, 12 verts) 'Fuselage' Vent15 (4 polys, 12 verts) 'Fuselage' Vent16 (4 polys, 12 verts) 'Fuselage' Total: (5237 polys, 15711 verts) Mesh Max: (531 polys, 1593 verts)
  12. anyone ever tried making some?... found a way to make them,but getting it as a part of the model is possible,but having the animation work constant is an obstacle,I was toying with making the flame mesh\anim as a gun to test,ie,it constantly fires ( so the animation is ON...) check this link... which gave me the idea...basically to simulate heat blur...
  13. Apple in my opinion is overrated vastly....rip off comes to mind....
  14. Thanks for updates Baff m8...made me start flying my 109`s again..
  15. http://www.hawkerhunter.com/1215/69996.jpg
  16. Totally transparent fakepilot TW Exporter Dec2010-C, Decals=TRUE < ignore....stops decal bleed casts no shadow,shadow wont affect it... use for any purpose as long as its free use. Russouk2004 Fakepilot2.7z
  17. Funny this topic should come up...I was wondering earlier,"I wonder if we have fake pilot thats imune to shadows.?.".as one I had, his shadow shows up,so thought of making new with attributes disabling shadows being cast ..do we need 1? in max,shadows are enabled like so...before exporting
  18. try this site...loadsa pics like this one,and links...u may find summat http://aviation.watergeek.eu/f4c-panel.html
  19. My ride...trouble is,parking it at work in car park is a risk....trolleys in wind and careless idiots....I usually park behind a trolley bay....:)
  20. Steam is ok but if it ever dies you are f***ed...and most steam games are then useless...standalone better
  21. hmmmm... keep at at stary...:) 71,000 ft and counting,then back home
  22. notice any resemblance to this circled in red uk circa 1975...shape of front from side look familiar ? 2nd page bottom is info on the HS1198-1 thrust vectoring etc.. good book British Secret Projects - Jet Bombers Since 1949 http://www.amazon.com/British-Secret-Projects-Bombers-Since/dp/185780130X
  23. Blk5052Viperpack in dowloads features...2 d`s
  24. This pdf well worth a look...some good info pics and schemes....Im gonna be busy when u release this with templates.. :) Luftwaffe Fitter Die Su-22 in deutschen Diensten.7z
  25. just checked out the model linked above its way over scale..700m long...lol needs animating ...already skinned.....textures below... detail is good.... interior mapped\modded cockpit interior could be made into a pit... ive no time to do it,posting this for anyone who may consider it... to show what needs doing..a lot in my opinion also creator allows its use as long as credited...
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