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russouk2004

MODDER
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Everything posted by russouk2004

  1. DCS when have time SF2 of course cod4 Black ops Black ops II cod ghosts cod WAW Cod Advanced Warfare mp cod mw3 FSX Condemned - Criminal Origins bf3 bf4 medal of honour Bad Company 2 Crysis crysis 3 far cry 4 erm...
  2. Beg your pardon Raven m8...it is indeed....apologies.....it helped me loads ty
  3. about time they finished present day stuff,without devoting time and moddelers to future stuff...
  4. How I got this to work in game... 1st tried as a basic model,with its own data.ini....was a pain getting it to work with it being a disc and no wings,gear,flaps etc... so had a brainwave.....why not link it to a model that is set up in game and make the UFO as part of it...so the mechanics and data is already sorted... just a matter of adding the bits to existing data.ini and fine tuning... so I got ravenclaws Test Aircraft max file he made... and stripped it down to bare essentials... and then assigned a texture, set to 0 percent opacity ,back face culled and to top that made the meshes in max of the test model,so it casts no shadow,shadows wont show on it etc....max users will know what I mean... see before and after pics.... Im not sure if the ufo will work without the actual 3d items of RC`s test jet. will try ... Thanks RC m8...saved me a huge headache.. linked main body to test model fuselage,and rest of the ufo bits to the ufo body.. large outer disc rotates and lower doors open to land etc. lights etc are self illuminated...and added some ordinary lights to test and adapt to searchlights..(.similar to scene in Close encounters ,in scene with Roy in van on crossroads..one of my fave bits btw lol.) experimenting now with some armaments for it..may try summat like new missiles and try to make them a bit like photon torpedoes....will have to experiment with that..simulating.laser beams as far as I know wont work...so will try different ideas. any ways im happy with it so far...hopefully it will trun out good enough... bottom pics...loading and hangar screens...
  5. Needs some tuning for tractor beam lol...this guys gonna be back in 50 years mebbe?....Close Encounters... got the ufo working ok...needs fine tuning to have as AI...target and a good fm... psting how got it to work in Mod thread.. last pic for scale
  6. Ranger 1 (Pilot.)........" Dagger, have we got any ops going on we aint supposed to see.?.......You guys aint gunna believe this,we got a bogey"........... Tower...(Dagger), Thats a negative,Ranger1,we have the bogey on radar...you want to report this..? Ranger1..." hell Dagger,I wouldnt know what to report"...Thats a no"
  7. if its just for the single carrier...just paint the decals? send me decs kev m8
  8. x/y and x/z ? hmmm for hull sides,points would be y and z for deck would be x and y looking down like a wing
  9. Not a wip yet as waiting for permission to port to sf2 as max files uploaded for the tucano are not compatible with max 2009 it seems to be max2013 super tucano A29B and cockpit no plans for immediate future as needs permission...so please dont ask.
  10. We test run a J79-J1E with afterburner on a sunny, snowy, freezing cold day. There are a few new people with us, and they prove that "everybody loves afterburners !"
  11. when u install dlc the game packs lods into relevant cats so I assume you look at them as you would with normal stock a\c? weird some show some dont j6 opens f104 wont I had to browse the a\c in main thirdwire folder
  12. will do 370 gals later
  13. seem to lost em...below...20 mins and a few layers....like so.. heres the one just made for the 600gal tank...psd Tank_F-4_600-psd.7z
  14. Ive got some somewhere....will dig em out
  15. New radome..not so blocky... added rwr ecm to tail...also a camera...arrowed.. any suggestions for getting it to be used as a tv in cockpit if I add it to a 3d pit I have to try it.? if not will set it to F5 view.. low level,pop up and shoot...and get the hell outta dodge...
  16. Ive got marcelos flanker max file,but wont be doing anything with it as I only borrowed the file from marc,and promised him not to use it apart from making skins... it has mapping errors on top and sides,maybe when have time can make new flanker model.but not for the foreseeable future
  17. Not yet no....lost iles for the templates when had my hd crash,so rebuilding them.. RAE F4E-FGR6 Test a\c for covert ops with 99sqn ..on trials with the RAE Hawker...
  18. Really like your style with ships sam m8 really nice ships
  19. All I find for history etc is FEKKING weather for assad ap...jeez....I think it was opened in 80`s maybe 82 ish
  20. Test Test and Test again...RAE Hawker P-1211 and ETPS F4E-XF accompanied by 99 sqd(ninety Niners) F4E-XS on trials...
  21. This game just never tires...dcs ?...who needs it?...
  22. with some trial and error you can repaint the background sky jpegs or bmps...I experimented with them,I found 360 degree panoaramic skiy pictures that I tried for the back ground...with some fiddling to match them up....it can be done..
  23. in sue data.in on the weap station for the tank,(pylon) is it named like so? from my F4E single seater FuelTankName=Tank370_F4 if tank part of 3d model then add an entry like so FuelTankNodeName=droptank_wing_L this is from the SEM 4 usue data.ini,no mention of a tank...so have you added the name ? you will have to add a ne station ID too,for the tank to use the pylon alone...so the pylon shows up too [LeftInPylonTK] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.503,-1.2,-0.34 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=855 AllowedWeaponClass=FT FuelTankName=ST_FT6252 AttachmentType=FRANCE ModelNodeName=Left_Main_Pylon PylonMass=42.62 PylonDragArea=0.04 /MinExtentPosition= /MaxExtentPosition= [RightInPylonTK] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.503,-1.2,-0.34 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=855 AllowedWeaponClass=FT FuelTankName=ST_FT6252 AttachmentType=FRANCE ModelNodeName=Right_Sec_Pylon PylonMass=42.62 PylonDragArea=0.04 /MinExtentPosition= /MaxExtentPosition=
  24. sounds like texture memory running out......
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