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russouk2004

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Everything posted by russouk2004

  1. RAF No 99 COS SQD "99ers"....hence the ice cream cone sqd emblem,("COS" Squadron ,"Covert Ops") F4E_FGR7S (S=Single seat version) Special Operations sqd created with unique special codes,for secret missions any where in the world they are needed,currently they fly over Afghan,on night sorties along side US "Special Forces\USAF\US Intelligence services,the squadron is based in a highly guarded and special area at RAF Coltishall hence Tail code "C" pilots are selected from RAF`s top squadrons,and do not mix with normal aircrew of the RAF in general,these aircraft do the work that the UK Government "Deny" take place,they are technically the flying arm of the UK Military secret services. 2 a\c on test flights,rarell seen in the air during daylight hours.
  2. some vertices may need welding too...smooth modifier,and polygon ID`s in groups then smooth each group,to sort diferent areas.... send max file if u are stuck
  3. hmmmm,might dust off my copy of IL-2\46
  4. The y sure are.....
  5. good pic geezer...lok at shadow on rivets...shows how far out they protruded
  6. orrible little jet,looks like they stitched a few bits onto a pucara....looking at the real a\c...ive changed my mind...it looks sexy....especially this red \ white polish jobbie...2nd model ed much bettero http://i.ytimg.com/vi/29382d_DcO8/maxresdefault.jpg
  7. couple of days mebbe...depending on work
  8. sounds good....
  9. http://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=search&rurl=translate.google.co.uk&sl=de&u=http://users.skynet.be/exotic.planes/htm/other/schemes.htm&usg=ALkJrhjnoe6hGkNU0BSNyGmiSz2StTSg8A
  10. rotate the pivot in max so Y becomes Z axis ahh see u have fixed it...I used fake invis gears so it seems to float off ground...outside disc rotated around the "Fuselage" (circular body),you can even use harrier data for vert take offs etc,lights were a pain,so used self illuminated strips...a bit like the lights on the mothership in close encounters
  11. mue....how are you at making a tool that can mix data in an ini file?....Ive been trying to merge 2 versions of a squadronlist.ini...trying not to copy the same entry twice.....any way you could see if it could be done?...if poss... lod viewer excellent m8
  12. we need a tool to be able to merge data in inis ...saves copying and pasting loads of files..
  13. just wondered if I try extract a new sqd in and nations ini....added the entries above and it works.YIPPEEEEEEEEEEEEEEEE ..maybe my sqd and nations.inis were porked....weiiiiiird
  14. was posting it would not work....see next post...
  15. Rene ty thats great will tryu on my aggs
  16. ok so am I correct [squadron483] Name=57th ATG < must be same as squadron name in the a\c ini and texture ini ? DisplayName=57th Adversary Tactics Group (Splinter) < can be any name you like ? Nation=USAF AGGRESSORS < obviously nation name... cos this wont show..in units drop down [squadron483] Name=57th ATG DisplayName=57th ATG "Flogger" Nation=AGRS .but this will..if I change it with these entries in sqd list and texture ini etc [squadron483] Name=353TFS DisplayName=353rd TFS Black Panthers Nation=USAF
  17. well I thought I had solved it.... works for one a\c on my aggressors it wont...heres the weird part...with these entries it wont show unit... Decals [Decal001] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F4_Aggressors\57sqd\SOVNUM Position=9.263,-0.55 Scale=1.0 DecalMaxLOD=2 [Decal002] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F4_Aggressors\57sqd\SOVNUM Position=9.263,-0.55 Scale=1.0 DecalMaxLOD=2 [Decal003] MeshName=Rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F4_Aggressors\57sqd\SOVNUM Position=-7.046,1.959 Scale=0.4 DecalMaxLOD=2 [Decal004] MeshName=Rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F4_Aggressors\57sqd\SOVNUM Position=-7.046,1.959 Scale=0.4 DecalMaxLOD=2 [Decal005] MeshName=fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F4_Aggressors\57sqd\AF Position=-3.26,0.713 Scale=1,8 DecalMaxLOD=3 [Decal006] MeshName=fuselage_P DecalLevel=1 DecalFacing=LEFT FilenameFormat=F4_Aggressors\57sqd\AF Position=-3.26,0.713 Scale=1,8 DecalMaxLOD=3 [Decal007] MeshName=fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F4_Aggressors\57sqd\SqTail Position=0,0 Rotation=0.0 Scale=0.00001 DecalMaxLOD=1 [Decal008] MeshName=fuselage_P DecalLevel=0 DecalFacing=top FilenameFormat=F4_Aggressors\insignia Position=0,0 Scale=0.00001 DecalMaxLOD=1 and this for the texture etc... [TextureSet001] Directory=57 Name=57th"Flogger" Nation=USAF Squadron=57ATG Specular=0.100000 Glossiness=0.050000 Reflection=0.000000 [TextureSet002] Directory=64 Name=64th Aggressor Squadron (Flogger2) Nation=USAF AGGRESSORS Squadron=64th AGRS Specular=0.300000 Glossiness=0.450000 Reflection=0.000000 [TextureSet003] Directory=65 Name=65th Aggressor Squadron (Flanker) Nation=USAF AGGRESSORS Squadron=65th AGRS Specular=0.100000 Glossiness=0.050000 Reflection=0.000000 [TextureSet004] Directory=Splinter Aggressor Name=57th Adversary Tactics Group (Splinter) Nation=USAF AGGRESSORS Squadron=57th ATG Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 but......................... heres the weird bit....when I change say,the top entry to so... [TextureSet001] Directory=57 Name=USAF Camo Desert Nation=USAF Squadron=353TFS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 units drop down for the 57th flogger skin texture shows up in yellow selectable... ???? wtf ? seriously doing my head in now
  18. Think ive sorted it now kev m8
  19. oops caps.... this is doing my fekkin head in....even with that nowt.. I assumed one a\c and one skinmeans greyed out as its a single sqd or unit.?... on above inis splinter shows country while others dont they are greyed out splinter isnt....odd...ie this below is from the single seat f4e wont show properly either [squadron484] Name=74SQD 2015 DisplayName=74 Squadron "Tigers" Nation=RAF texture ini [TextureSet001] Directory=RAF Blue Grey Name=74 Squadron "Tigers" Nation=RAF Squadron=74SQD 2015 Specular=0.400000 Glossiness=0.550000 Reflection=0.000000 DecalNumberRandomize=TRUE decs [Decal001] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4E_RAF/74tlet Position=-7.0,1.40 Rotation=0.0 Scale=1.00 DecalMaxLOD=3 [Decal002] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4E_RAF/74tlet Position=-7.0,1.40 Rotation=0.0 Scale=1.00 DecalMaxLOD=3 [Decal003] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4E_RAF/74no Position=-2.650,0.600 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal004] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4E_RAF/74no Position=-2.650,0.600 Rotation=0.0 Scale=0.55 DecalMaxLOD=3
  20. THNS KEV WILL TYR.....THEY SHOW IN SQD INI BUT GREYED OUT
  21. Nice...I like this one.....Typhoon and Tornado guys show they can raise gear as quick,after rotating low and fast....RAF equal to any usaf jock.. :) near end of vid
  22. Im going round in circles...no in depthe info found...copied stock enrty but still no go...god im dense...lol if greyed out is that because only 1 unit ? heres my quandry... ini entries.. [TextureSet001] Directory=57 Name=57th Adversary Tactics Group (Flogger) Nation=USAF AGGRESSORS Squadron=57th ATG Specular=0.100000 Glossiness=0.050000 Reflection=0.000000 [TextureSet002] Directory=64 Name=64th Aggressor Squadron (Flogger2) Nation=USAF AGGRESSORS Squadron=64th AGRS [TextureSet003] Directory=65 Name=65th Aggressor Squadron (Flanker) Nation=USAF AGGRESSORS Squadron=65th AGRS [TextureSet004] Directory=Splinter Aggressor Name=57th Adversary Tactics Group (Splinter) Nation=USAF AGGRESSORS Squadron=57th ATG USAF AGGRESSOR shows up ok in nation... name does too...unit wont show...ive obviously made error but cant see where lol...any help will be great ty.. sqd list ini... [squadron480] Name=57th ATG DisplayName=57th Adversary Tactics Group (Flogger) Nation=USAF AGGRESSORS [squadron481] Name=64th AGRS DisplayName=64th Aggressor Squadron (Flogger2) Nation=USAF AGGRESSORS [squadron482] Name=65th AGRS DisplayName=65th Aggressor Squadron (Flanker) Nation=USAF AGGRESSORS [squadron483] Name=57th ATG DisplayName=57th Adversary Tactics Group (Splinter) Nation=USAF AGGRESSORS lastly texture.ini entries.. [TextureSet] Name=57th Adversary Tactics Group (Flogger) Nation=USAF AGGRESSORS Squadron=57th ATG Specular=0.100000 Glossiness=0.050000 Reflection=0.000000 [TextureSet] Name=64th Aggressor Squadron (Flogger2) Nation=USAF AGGRESSORS Squadron=64th AGRS Specular=0.300000 Glossiness=0.450000 Reflection=0.000000 [TextureSet] Name=65th Aggressor Squadron (Flanker) Nation=USAF AGGRESSORS Squadron=65th AGRS Specular=0.100000 Glossiness=0.050000 Reflection=0.000000 [TextureSet] Name=57th Adversary Tactics Group (Splinter) Nation=USAF AGGRESSORS Squadron=57th ATG Specular=0.400000 Glossiness=0.400000 Reflection=0.000000
  23. worked a treat thanks
  24. thankyou...svetlin spinners m8...LMFAO
  25. Do stock ones work ok?...these MERS are add ons..not sure whose.
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