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Everything posted by CowboyTodd41
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Sea Power Naval Combat in the Missile Age is out.
CowboyTodd41 replied to KJakker's topic in The Pub
It's so cool to see that these guys who got their start modding SF here are now moving onto things like this! Congratulations fellas! -
View File CowboyTodd41 New Loading Screen Sound *New SF2 Loading Sound/Music by CowboyTodd41* //======================================\\ Place in your flight folder. /MOD*/flight/ folder This loading screen sound is a combination of two elements, music from Ace Combat Assault Horizon, and audio from Vietnam air combat. Gives you an exciting pump up moment before the mission starts! Credits: Ace Combat Assault Horizon OST, "Horizon" - Keiki Kobayashi © Bandai Namco Games (2011) Vietnam War Radio Chatter- Air Combat- Dogfight 2 USAF via johnsmith on YouTube https://www.youtube.com/watch?v=hljX_QRL-ks The incredible CombatAce Community for all their tutorials on modding anything for SF2 **This mod is available for use in any other mod according to the CombatAce Freeware Licensing Agreement** Submitter CowboyTodd41 Submitted 10/04/2024 Category Menu Music
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Version 1.0.0
45 downloads
*New SF2 Loading Sound/Music by CowboyTodd41* //======================================\\ Place in your flight folder. /MOD*/flight/ folder This loading screen sound is a combination of two elements, music from Ace Combat Assault Horizon, and audio from Vietnam air combat. Gives you an exciting pump up moment before the mission starts! Credits: Ace Combat Assault Horizon OST, "Horizon" - Keiki Kobayashi © Bandai Namco Games (2011) Vietnam War Radio Chatter- Air Combat- Dogfight 2 USAF via johnsmith on YouTube https://www.youtube.com/watch?v=hljX_QRL-ks The incredible CombatAce Community for all their tutorials on modding anything for SF2 **This mod is available for use in any other mod according to the CombatAce Freeware Licensing Agreement** -
Microprose Sea Power Early Access
CowboyTodd41 replied to Barkhorn1x's topic in Naval Combat Information Center
Beriev P-42. They also have the other version of the design the KO-45 with the engines above the wing -
Not so sure about that, there was nothing ECM related in the backbone of the B except some waveguides and RF cables
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Hey all, been a long time since I’ve posted here. Haven’t had a PC in a number of years so haven’t been involved for a while. I still about once a month or so check the SF2 sections and see what’s being talked about and what amazing new mods are still being made. Anyway, just seeing if anyone else is in the “just lurking” category. I don’t think I’ll ever leave this community until it completely doesn’t exist anymore. Ya’ll are pretty amazing.
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I’m not around much anymore but I still love you guys and all the fun you’ve provided over the years. Donated.
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That revamp video looks fantastic, but I usually just used YAP objects (mostly their pilot models) to populate other, better mods from the guys here with certain little puzzle pieces that you could only find in YAP. Sometimes there was some really cool stuff. A very expensive scenery pack lol.
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SF2 is the same game as SF1 just better in every possible way.
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There’s a lot more that goes into it. A lot has to do with having the line “navalmap=true” set in the terrain.ini as well as having a proper water.bmp file file that tells the game where the map the task forces should spawn. Nothing from SF1 applies here as naval units as we think of them following SF2:NA just plain didn’t exist in SF1. theres a pretty comprehensive thread in the terrain building forum that can explain things waaaay better than I could
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Dude with the toolbox is aces
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Is Rearming, Repairing, Refueling possible?
CowboyTodd41 replied to DarudeSandstorm's topic in General Discussion
You can advance time at 15 minute intervals. Use the Re-arm function. Advance time about 15-30 minutes, take off. Problems solved. -
Ellsworth birds, hell yeah
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Been looking at the lists of Air Shows for this year, I'll probably be at the Kansas City show at KIXD, the Whiteman Air Show, and Offut, assuming it doesn't get flooded out again. If anyone is planning on travelling for some shows would love to meet up and watch some jets!
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are there any B-1B templates out there?
CowboyTodd41 replied to daddyairplanes's topic in Mods & Skinning Discussion
Well since FastCargo was a Dyess guy there never were enough Ellsworth skins! -
He’s also working in conjunction with the original composer, Harold Faltemeyer. It’s gonna be real good. Also Paramount released a “You thought that was all CGI? L O L” vid today
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I mean he does the same thing with a Tomcat in the first movie. Yeah, the Hornet can do it. Maybe not to the level shown there, but a lot of people don't know that the first aircraft to preform the maneuver was actually not the MiG-29.... but the
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You don't have to sink the Kuznetsov, you just have to sink its tugboat
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New to SF2. Where to Begin with Mods?
CowboyTodd41 replied to BrianRubin's topic in General Discussion
Falklands Campaign is a must play -
lol, thanks guys. Pretty much what I was expecting
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So I've been going around to forums to preach the SF2 gospel to the masses, and one place that I post on a lot people keep asking which mod manager to use with SF2, and when I say "none, that's just gonna make it more complicated" they don't believe me, call me a grognard, etc. Anyone that can provide a quick and easy explanation of why using mod managers is a dumb idea for SF2? AFAIK no one really uses a MM for this right?
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lol, no it's not, and no it doesn't
- 9 replies
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- 5th generation
- airforce
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Help fund the Strike Fighters 2 Windows 10 update!
CowboyTodd41 replied to MigBuster's topic in News
It's wild how many people play DCS just for the challenge, and if they had a game at the midpoint between say, Ace Combat and DCS (seems like there's a very popular sim around this place that would fit just great hmmmmmm) lot's of people would buy that game- 139 replies
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- 2
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- fundrazr
- strike fighters 2
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