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Crusader

MODDER
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Everything posted by Crusader

  1. "1.0" is just an example here, for a sight/aim angle raised by 1 degree TK's stock ini's use 0.0 for the F-15A and -2.0 for the A-10 thats because a negative angle ( A-10) makes you "look down", the result is that the CCIP pipper stays more on the area of the HUD bad side of that is that it sucks for A2A, the LCOS doesnt have much space with high lead angles and gets off the HUD fast Thats why the F-15A has an 0.0 angle, which is kinda a "in-between" solution. My latest avionics files for MF F-16A ( not released yet) and the F-14A ( still the old model) have angles up to 3.0 Obiviously I prefered to have a good LCOS instead of a "nice Looking" CCIP ...
  2. there are several entries which must have the same value : ( all OFFSET entries should be 0 in the Y axis or have the same value ... IIRC .... I forgot something about that stuff ...) AVIONICS.ini [HUD] ... GunBoresightAngle=1.00 <---- here RocketBoresightAngle=0.50 < --- you can adjust this value to "boresight" one type of rockets ------------------------------------------------------ COCKPIT.ini : [CockpitSeat001] ... ViewAngles=0.0,1.0,0.0 <---- here -------------------------------------------------------- DATA.ini [FlightControl] ... GunBoresightAngle=1.0 <---------- here ( to tell the AI where the gun aims ) [AIData] ... CannonFireAngle=1.0 <---------- here NOTE* * this is not a standard entry, there is a "stock value" (2.0 IIRC) in the AIRCRAFTOBJECTDATA.ini which is normally sufficent . THis value is used to tell the AI the maximum angle at which guns can be used ( or something like that ). Some planes with a high aimangle need a higher value than the stock number - or they never fire their guns = kinda "out of envelope" [internalGun] ... AimAngles=0.0,1.0,0.0 <---- here ------------------------------------------------ that's it...
  3. engine access hatches btw no turbine , this kite was piston engine powered
  4. no confusion, just studying all the fantastic possibilities of VF-111 tailcodes and ship assignments....
  5. CVS-11 USS Intrepid with CVW-10 11 May 1967 - 30 Dec 1967 Tailcode AK Source "The US Navy In The Vietnam War" by Edward J. Marolda Appendix C Carrier Deployments to Southeast Asia 1964 -75 Compiled by Aviation History Branch, Naval Historical Center Appendix D Aircraft Tailcodes, 1964 - 75
  6. indeed... they also shot some Locos with Sidewinders in Vietnam.. hehe
  7. only the D model had a real "modern" HUD, and perhaps CCIP..
  8. Once I didnt get enough bomb hits on a runway ... then I decided to fire some of my AIM-9's into it.. worked to.... Another way to kill it is to fire about 400 rounds of 20mm into it...
  9. cool.... nice kite, bring it on btw smoke thingos and 'dinghy bomb' ... make it.
  10. sounds great. I'm off to ramp striking 24/7 now...
  11. congrats
  12. I toured Israel for 2 weeks back in 1999 ... went to the Tank Museum twice! :D Visited the Air Foce Museum in Beersheba too, but lost most of my photos of that place. Had rented a car and went nearly everywhere, all over the country. view west to east, roman ramp up to Masada and the Dead Sea in the background
  13. nice boat Marcelo
  14. kewl
  15. woha.. just noticed that the tiles included in the DarkSea file are for Deuces "Euro" repaint of the Desert terrain.. its all green stuff....
  16. Luftwaffe used SW's on them for sure
  17. LOL .. who knows..
  18. http://marcfighters.combatace.com/page15.htm check there, Marcelo made a darker sea texture long ago no idea if more mods for the SFP1 sea are around
  19. looks like a nice update Wrench sparko.. LOL.. too right
  20. MS paint will do make a new bmp with it, 128x128, color it all black, save it as radar.bmp and put it into the cockpit folder ( or simply get a radar bmp from anothe rplane and rename ect...) then, open the avionics.ini and in the 2nd line from top, change the file name so that it reads ..... radar.BMP instead of ... TGA. that should be all.
  21. die Luftwaffe hat in den 60'ern LAU-32 und LAU-68 (jeweils 7 Raketen) und den LAU-51/A ( 19 Raketen) benutzt
  22. Operation Tainted Cigar has Cuba/Florida area with very bright tiles ...
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