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Wrench

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Wrench last won the day on January 3

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About Wrench

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    Known As Bob.

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    Los Angeles, California

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  1. If it's a site or Admin or other issue NOT pertaining to a game, it should be posted in the proper place. We've got a specifiic forum just for website problems: https://combatace.com/forums/forum/4-site-support-bug-reports-suggestions/ Now, things ARE moving a lot slower then we'd like. I think The Boss (Erik) has some Real Life (tm) things he's caught up in. So, please be paitent. You're not the only one!
  2. This is nuts ... takes forever for a post to appear, and then ONLY if if F6 (reload) the page. Then, sometimes it creates a double post This is the only site I go to that's doing it. Boss, where you at????
  3. The Iceman has gone west ...

    thanks for all your work! Rest in Peace! https://abc7.com/post/val-kilmer-film-star-top-gun-batman-dies-65/16117723/
  4. View File SF2 North Cape Terrain Revamp (v.2) SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package == Submitter Wrench Submitted 03/28/2025 Category Full Terrains  
  5. Version 1.0.0

    35 downloads

    SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package ==
  6. they have iPhones in their radar display???? I'll show myself out now ...
  7. Here's a gift ... Haven't seen this for years ... enjoy!!!
  8. Here's hoping they get it right! Like Menrva, said, they ain't had much luck lately!
  9. Be veeery veery quite (stealthy) we're hunting SAMs (just an experimental test loadout)
  10. The BuNums are just 'generic' for early models. Just wanted to see if there were enough meshes to do so. With all painted one insignia, and perhaps NationName (in this case "MARINES" or even "NAVY" on their birds, that leaves 1, maybe 2 open slots for decals. (this skin shown is the original "prototype" lighter gray, badged for VMFA115. Just because.
  11. Rob: so, I should halt work then??? shoot, and I even made 18 Bu Num decals for the USMC (although they only use 10 - 12 aircraft per squadron - just in case so made the extras)
  12. Having a look at all of the right now, from the "rework" package. I gotta say, the inis need MAJOR work. I've found a boatload of flaws in hit boxes, loadouts, and other small tweeks. Right now, working on the B model for the Marines; collected the skins, randomized decals, assigned them to their squadrons -PROPERLY- with the correct syntax, etc. DA: do you want to look at the A model? I've done some adjustments, but not fully gotten into it note to simonmiller: the skins are good, just needed a few small adjustments. I like them!
  13. We hope you enjoy your flight (sometimes, you just need to thank the 3d artists)
  14. I hadn't thought of an upper limit! That might be it. Flying over it, I didn't see anything missing, tile-wise. If you plan on doing more with it, I still have all the HIGHLY detailed maps and charts I used for the KAW terrain. If you want them :)
  15. I've yet to play it, the latest version, but as is my habit, I buzz around with the TAE just to see what's what. Are there tiles missing?? I've seen several areas with the green squares, instead of actual tiles. Sample image below. Thought you should know. :)
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