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Everything posted by Wrench
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you're welcome! nice job! the Kahu look much better!!
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a couple of Cubs on a mid-spring flight. (while not exactly a J-3... it's close enough!)
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my eye surgery happens on the 2nd ....
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
most of which have bomb bays, that can be used for retardant "bombs". Those without (like the C-54/DC-4 & PBY) can use a fake bay, via ini statements only. Not a real issue. as you can see below, the TBM would need a completely new physical model. It's highly unlikely (read: never) Capun would build one for use by the general public. Now, if one of our few remaining 3d modelers would like to build some new Avengers, of the various marks, I'd be happy to provided all the data and materials I have including all the decals and stuff I've done for theirs. For those that don't know or haven't been paying attention to things, a few weeks ago I got perma-banned from their site for speaking the truth about their "effiel tower" while helping FRPigion with the Europe Total War 79 mod. There's a thread in The Pub about it. Bottom line is : NONE of their products will be use for this mod. -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
DAT only -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
which we don't. even if the majority of users had access, they're the wrong "shape". we (meaning I) am planning to ONLY use aircraft here at CA, which are freely available to all. With no restrictions or complications oth, that decal set is jus what a needed for the HVFS logo! Great find!! -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
ok .... go the link below (Warbird Information Exchange) the thread linked is for fire fighting aircraft. You'll see what I'm up against!! I think I might be needing help in skinning and decaling!! Finding the registration numbers is a bit of a nightmare! Now, mind you 98% of these are "local" -- meaning southern California! Some very cool stuff I missed out on!! http://warbirdinformationexchange.org/phpBB3/viewtopic.php?f=23&t=40156 ------- also, got the 4 season tiles working. shot below is "autumn" -
well, pretty much. One still needs to make the tga's, of course! easiest way to see how the system works, is look at some of the aircraft skin mods we have, so one can get familiar with the decal system. Also, someplace around here (maybe in the SFP1/Wo* downloads section) is the 3rd Wire decal tutorial. Worth the read.
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<sigh> baltika did the original (and unfinished) SF1 version. V2 for SF2 is based on his, but rebuilt by me (also in the readme). but as stated above the Lat/Long issue should have been fixed. If not, do what FR said
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you just make new ones, and place them into the mods folder's /Decals/*nameofaircraft*/*nameofskin* folder. Nothing to it
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I honestly don't know what those time statements actually do!!! You're to change the "time of day selection" on the Single Mission Screen, like below. If you have the 3W mission editor, you can use that to set the actual hour
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
as long as they are direct replacements, there should be no issue. It'll also allow for summer/fall/spring seasons. Again, something I"ll have to check -
I guess none of you ever played the old DOS game, "Megafortress" (the Old Dog). There WAS no warp -- only sped up time. Some missions took 3-4 HOURS to play. The IcelandNA map is one of the SMALLEST in the entire series ... You can always add another time speed to the setting. ( don't remember who found this, so I can't credit them...) Extract the FlightEngine.ini, and place in the /Flight folder change or add the settings in bold things DO move very quickly @ 16x, let me tell you!! -------------- SFP1 question should remain in the SFP1 (1stGen) Forums. SF2 doesn't have that problem
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is that mine or the original? Mine should have ad the Lat / Long fixed???
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
Indeed, I've already removed ALL the AAA and SAM batteries (just one Red SAM). Having a single enemy base gives them (aircraft) a spawning point. --- as requested, here's a few shots. To borrow from Ursula K. LeGuinn, "The Word for World Is Forest" (those escarpments are about 9500-10000 feet high) The forest tgas still have the "pop into view", even though my horizon is set to normal. Can't remember what the fix was, and will have to find it Will also have to redo all the river tiles, changing them to blue instead of polluted green. This is a pure and uncompromised environment -- polluters are punished severely (fed to bears and Sasquatch and the like) -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
one still needs an enemy airbase (of which there are 2 at present) one can make a target item with "nolod" as the model as to mission types, we're limited to what's in the game engine SWEEP, CAP, ESCORT, STRIKE, SEAD, CAS, ARMED_RECON, RECON, INTERCEPT, ANTI_SHIP, NAVAL_SEARCH, NAVAL_STRIKE these can be limited to certain types, by statements in the terrains' main ini -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
I hope to be sending the terrain over to you at the beginning of the week for your examination. There's some basic cities placed, but no real targets -- the main problem is that anything with point values can and will be attacked by (whatever!) in STRIKE missions. That's an easy fix in the types ini., though but.. every terrain needs a friendly and enemy side ... even if only one target area is Red. This is main issue, in how to limit aircraft (like removing ALL fighters and bombers and whatnots that aren't fire fighters). But that can be figured out later -
you purchase it from 3rd Wire, as you've been told in another thread. It's available separately or part of (this I don't remember exactly), Expansion Pack 1 or Expansion Pack 2 .
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
12 B-17s are ready, except for the "weapon" (water bomb thingy) modex and US registration number 100% historical -
...and more importantly, a terrain that is 'coded' for naval operations. GermanyCE is NOT ------- you might also actually want to pay attention to WHAT the selection buttons say and do (see below)
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never finished, and if one DOES appear, it'll be SF2 only (due to lod coding)
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
for the stand alone mods folder, so I can "know for certain which game I'm playing", I made a new main screen. Just for fun, ya know?!! -
no, CVBGs do not spawn .. they exist always from mission start
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
I'll keep working at the terrain until I can't!! I may still pass it along, or have you tell me what you'd like to add. I won't know how usable the eye will be until Sept 4, on the 1 day post-op exam. (personally, I'd like a 3d guy to build us Piston Peak!!)
