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Everything posted by Wrench
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Wow!!!
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excellent!!!
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goes along with my big mouth!!
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didn't WhiteBoySamauri do a Komatsu version in his JGSDF pak? IIRC, it's something pretty close
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decal level issue? 2 that are Level=0 ??? on the B17 below, the stripe is 0, the Nnumber is 2, and they work fine. You can have a level 0, at the "top" of the decals ini, and the put a level 2 on top it, further down the list. I've never tried 2 level 0s together. Is the stripe used for something like flight leader, that can be set for 0 or something else? also, are the alpha channels surrounding the marking pure black? (the image looks like tga overlap, with not fully opaque alphas)
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THAT is a hell of an idea!! I'll take care of that later today! (it could use a different cockpit -- the B-52 one is just plane wrong. The C-130 would be closer, with "moves" to take out the HUD)
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all terrains or just one? that helps too!
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
the "P2v-7.wav" had both the recips and the jet turbine sounds --------------- DA: the racing stripe was being painted on. I'd try it as a decal, but can't find a good enough picture to use as a base Yakarov: yes!!! more helos!!! this is what a meant about the mapping being 'odd'. one can see the nose is separated from the fuselage, making it difficult to align the stripes properly. (this is a personal failing, due to vision issues). I know it CAN be done, but I'm just having some problems... -
without the corresponding "name-of-radar.tga", adding the text list won't make it work. you must have both
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iirc, hold down the ALT key, and drag with the moose
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
changed the base color of the "tracer_20.tga", now looks more like phos-check --- I don't think I can to the 'racing stripe' on the Neptunes ... they mapping is odd for me. If anyone want to asssit, it'd be a great help!! -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
just like some others (47s? 36s?) that had doors on them. Well, easy ini tweek to re-add!! the yellow/white one is REALLY sharp looking that's not too far from my mother-in-laws place in Lakewood!! -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
thanks CL!! actually,if you look at the Neptune Av Neptunes, the jet nacelles are closed off. I can "put them back on", and just delete the jet engine itself that red/white cheat line is gonna be a bitch to paint!!! -
well, that answers the question! You'll have to go through the motions and rebuild all 4 SPADs this should help. http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ the above is for basic "what to do". There are special cases for specific aircraft. but if you download the Dels cockpit pak, everything should be included (iirc). If not, let me know. He built them kind of at my request (sort of!)
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got it! thanks gents! it looks like the mapping hasn't changed, so the template I started for by Dave's request should work. (the only reason I asked about the template is that I wasn't sure if the mapping had changed) now I can try and figure out the pattern for the fire bombers
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but I'm Jewish ... we have no concept of hell, as described in Christian doctrine.
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where is the new P-3, the one by Florian?? I can't seem to find it. Also, are they any templates for it??
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in the /Objects/Aircraft/A-1H (or H-67, or A-1J or A-1J_67) folders Safe to assume you just downloaded the cockpit mod, that included an already pre-written (set up) main ini for the SPADs, and haven't actually done it individually?
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
Stratos & Gepard: I've sent the terrain (as is) to you both via pm. let me know what you think, and so forth -
because, for sum unknowable reason, the Game Engine rewrites the main ini every so often. You just have to re-add the lines to the main ini (example: A-1H.ini). Once that's done, save, and THEN do a "Save As..." and call it (example) xA-1H.ini. That's my pateneted "one click restore" trick. Or, if you don't plan on adding any new skins, you can right click and change the properties to "Read Only"
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thank you all. I didn't mean to highjack Devil's thread...but after (almost) 3 years -October will be 3, that's when it started- this should do it. What he (Dr Pangillinan the opthalmalogist - I think that's right -- who's office is decorated with aircraft pictures and models!! Can you believe how lucky I got with that!!???). Anyway, the surgery is called a "partial corneal transplant" or Descemet’s stripping endokeratoplasty (DSEK). You can google it for more information -- and get as freaked out by the images as I did (especially the air bubble one...shudder...) so, by the end of the year/early Jan I should be ok, and be able to get new glasses to see with!! (they can't get a good reading because of the internal issues, and "water blisters" in/on the cornea. All good thoughts and prayers are welcomed. (some of this could explain why I've been such an asshole the last year or so -- fear does things to people) -------- back to the original topic, "back in the day" (like the 60/70) Sept was traditionally the arrival of the new model year cars!
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Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
Neptune Aviation, Montana just have to run down their registration (N*****) numbers, and modex. There's only 6 or 7. And move the wing lights, as they were attached to the (now removed) tip tanks does anyone have information on the Canadian B-25s? I found some pictures, but can't read the civil registry numbers. -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Mission & Campaign Building Discussion
in theory, you can have fires as both FRIENDLY and ENEMY if they are a "Ground Object", just use unique names for both (Red Fire, Blue Fire, something like that) In that case, they could be classed as "tanks" and will use tank formations. As SF1/2 uses larger formations; it could generate "large fires". Or, one could rewrite the Formations.ini, just for THIS mod, and make them larger. When you all get the "bombs" and effects dialed in, send them my way so I can incorporate them into some of the "new" tankers for testing. One should be able to graft the MW1 (suitably repainted and mounted) on those aircraft with bays (DC-4, PBY, Tigercat) or just have the weapons locations "hidden" within the airframe. Fairly easy ini work -
that's the revamped 1stGen "Fighter Bowl", retiled in GCE 4 seasons for use in the Civil Mod --- required screenie
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I thank you for you kind words, Devil!!! ------- as to fubar's post, that's clearly a Victory Class SD, as evidenced by the fins on sides of the hull
