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November 11 Update - Core Upgrade ×

Wrench

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Everything posted by Wrench

  1. 165 downloads

    3W B-52D NM/White Skin Decal Update 8/16/2015 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Note: must have SF2:V as part of your base install, as that has the B-52D* Some small modifications to Pete Fredrico's (pappychksix) original 1stGen Silver/White anti-flash B-52D skin. This mod repositions the original decals to match the SF2 positions, and adds 26 historical serials number decals. It should be noted that the serials, while correct for the model variant, are not representative of specific aircraft in a particular squadron or wing. They should be considered 'generic' in this respect. Decal randomization is TRUE. The original bmp format skins have been changed to jpg; other than that, they remain as originally posted. Also included is a modifided texture set ini for the stock SEA camo skin, that uses the SF2 "date switch" to turn it on in 1965. This NM/White skin is default for all year previous to 1965. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein
  2. I really LIKE this thread ... just reading it gave me an insight into hardware. Thanks to all!!
  3. Thread moved to the correct Forum ... please post SF2 questions in the SF2 forums, you'll get quicker and better answers --------------------------------------- No Red Air ™ is flyable by default in any of the SF/SF2 series. I'd suggest spending some time in the SF/SF2 Knowledge Bases, as most of your questions have been answered there. as to the "Making AIs Flyable".... http://combatace.com/topic/81131-how-to-make-ai-planes-flyable/' then, it's a simple matter of just locate and download the cockpit packs
  4. why do you need to extract the cat?? GreenHell comes with all that's needed
  5. --- Moved to a more appropriate Forum --- ------------------------------ If you want the LOD for the Blackbird, it's only available from the DAT site. You'll need to follow their procedures and policies for obtaining it. That's how it works ... sharing their files is NOT allowed by their rules. Anyone that does so, gets banned from their site.
  6. the Expansion 2 module exe is 421,301 kb, and is on sale at the 3rd Wire site for $14.99 (USD) Didn't you (OP) ask this very same question ("I can't add ships") a few weeks ago? And didn't we answer it??
  7. no. there's no position statements that will allow flipping the part.. it has to have been built that way
  8. Indeed. We can't help if we don't know what trying to be accomplished
  9. Indeed! Run ALL the games first, after installing. Then you copy over the mods folders.
  10. to find the actual speeds you'd need the pilot manuals for ALL the variants and sub-variants. But historically, the Phantoms are pretty damn close (TK used the dash 1 maunals)
  11. forgot to mention, use only the newly created Options and Version inis. Don't reuse the older, "original" ones. Just as a safety measure.
  12. good to see you again, Rends! IIRC, you may have to run the installers for the main games themselves, any dlcs and so forth, and build the 'base' mods folders. But after that, you should be able to just copy/paste the (same named) mods folders directly over the new ones. I had to do something similar when I had an HD crash a couple of years ago.
  13. ah! NF-13!!!
  14. please tell me that's a F.3 !?? that'll give a good home to all the decals I did for 616 Squadron!
  15. I'd PM MontyCZ, and see if he still has them archived. It's been over 11 years since they were originally released ... we can only hope!
  16. the only difference I can see (with a fairly quick glance) between the D and E is the 5 bmp/jpg ... the wings and fuselage look the same. You know TK isn't/wasn't going to waste money remapping every version of the Phantom. Given the 3w proclivity of 'sameness', I'm sure the differences are minimal, and easily overcome
  17. doesn't Sundowner have a template for that??
  18. makes one wonder if MontyCZ has the Scorpion max files archived someplace......
  19. They burn just as they're supposed to ... not too fast, not too slow. did you read the instructions for the flares, in one of the packs .. either in the AD-4N or the KAW weapons pak? (edit -- the 4NL pack) From the readme:
  20. yes, that's MUCH better! Like the blacktop on the street outside my door, it fades in that hot tropical sun!!
  21. looking damn good To me, the pavement is a bit to dark on Laguindingan field. If it weren't for a "lane lines", it almost looks like an untextured LOD. I know it's supposed to be asphalt, but maybe lighten a few shade? 70% gray??, but not too light to look like concrete. That's just me though! what I find so funny, is I see buildings, and start naming the off in my head!! (af31, af6, af45, af46, citybuilding3, "schussel", the buildings from Major Lee's DBS ...) I think I been doing this too long.... what tileset are you using??
  22. in every aspect of their lives. case in point, would be the reception our troops received when finally stepping on Home Island soil ... I'm sure they were scared nearly shitless, given what they'd seen in the Western and Central Pacific battles. BUT ... because the Emperor ORDERED the surrender, my research has turned up no incidents of anything but cooperation, almost to be point of complete subjugation. from the 'technical' standpoint, I'd recommend reading this bit on DOWNFALL http://www.history.army.mil/books/wwii/MacArthur%20Reports/MacArthur%20V1/ch13.htm
  23. yes it does; if one converts skins of any type from bmp to jpg, removes (or stores the bmps in a sub-folder) the game WILL read the jpgs. but what I find funny, saving 15 megs when most people have 1T or above HDs is silly!!!
  24. AircraftAIData.ini it's in Object001.cat
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