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Everything posted by Wrench
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82nd FIS HiRes skin for F-94B (Erikgen)
Wrench replied to Kulbit80's topic in Mods & Skinning Discussion
because it has to be approved by the one of the Staff members -
Extending the drawing distance for fading objects
Wrench replied to mue's topic in General Discussion
that would be nice! I can think of at least 5 terrains that could benefit from this!! -
It's Crusaders sight mod. I just repainted the tgas, to make them (hopefully!!!) easier to see. The man is an (game) avionics genius. yeah, I'll search for that thread. The inconsistency of the effects is bugging the crap out of me... in 3 it works, and the ONE you want it to, don't. (same for the WW2 version, coming soon; Little Boy is like an invisible fart, blowing everything up) I'd hold off on doing anything for the DAT Peacemaker. There's one in the works that'll put their's into the trash bin
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as far as I'm concerned, you certainly MAY upload them!!
- 16 replies
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- flickering
- shimmering
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(and 3 more)
Tagged with:
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yes, indeed. The cockpit alone is worth the price of admission. I most definitely recommend getting them. While you still can
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Ice Duel Problem in SF2
Wrench replied to TheWarrior's topic in Mission & Campaign Building Discussion
you do know that that terrain is pure junk right?? It doesn't even have working water... but if you insist on fiddleing with it... your nations ini should look like this: that's all that needed; no other entries are necessary and add this line to the DRV.ini, at the bottom of the top section Limited Nations=TRUE -
View File SF2 KAW B-29 Superfortress Pak SF2 KAW B-29 Superfortress Pak 4/26/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users � that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This mod represents B-29 Superfortress bombers used by the USAF during the Korea War. This is a "era specific" mod, ONLY designed for Post-1947 usage. It is the complete aircraft, including a 'new(ish)' cockpit. All items, excepting for the standard bombs (in the KAW Weapons Pack) are included. Skins included here are for: 28th BS, 19th BG* 33rd BS, 22nd BG* 343rd BS, 98th BG 372nd BS, 307th BG * "USAF2", (a generic NM skin with no squadron/group markings) (*=indicates Night undersides. others are NM overall) All markings, excepting squadron/group color bands, are decals. Serial numbers, while correct for this model, are to be considered generic in nature. Decal randomization is TRUE. All skins use the same "pool" of serial numbers. There are NO nose arts. A number of new (actually revamped for SF2) weapons are included: VB-3 VB-4 RAzon guided bombs VB-13 Tarzon guided bomb T-10 Tallboy A Large Selection of early fission bombs Please note, that the effects for the nukes (included), do NOT work in some mods folders, for no known reason. They work fine in others. Also, be advised, even with the smallest yields, your chances of surviving are very small. Use of these weapons is not really reccomended. They are included for historical pruposes only. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other important data you should know. Good Hunting! Wrench Kevin Stein updated 4/29/2015: moved Nuc Bay to forward bomb bay updated 8/31/2017: adjusted/corrected hit boxes (new data ini) Submitter Wrench Submitted 04/28/2015 Category Other
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Version 2
775 downloads
SF2 KAW B-29 Superfortress Pak 4/26/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users � that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This mod represents B-29 Superfortress bombers used by the USAF during the Korea War. This is a "era specific" mod, ONLY designed for Post-1947 usage. It is the complete aircraft, including a 'new(ish)' cockpit. All items, excepting for the standard bombs (in the KAW Weapons Pack) are included. Skins included here are for: 28th BS, 19th BG* 33rd BS, 22nd BG* 343rd BS, 98th BG 372nd BS, 307th BG * "USAF2", (a generic NM skin with no squadron/group markings) (*=indicates Night undersides. others are NM overall) All markings, excepting squadron/group color bands, are decals. Serial numbers, while correct for this model, are to be considered generic in nature. Decal randomization is TRUE. All skins use the same "pool" of serial numbers. There are NO nose arts. A number of new (actually revamped for SF2) weapons are included: VB-3 VB-4 RAzon guided bombs VB-13 Tarzon guided bomb T-10 Tallboy A Large Selection of early fission bombs Please note, that the effects for the nukes (included), do NOT work in some mods folders, for no known reason. They work fine in others. Also, be advised, even with the smallest yields, your chances of surviving are very small. Use of these weapons is not really reccomended. They are included for historical pruposes only. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other important data you should know. Good Hunting! Wrench Kevin Stein updated 4/29/2015: moved Nuc Bay to forward bomb bay updated 8/31/2017: adjusted/corrected hit boxes (new data ini) -
or no clothing??
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Ice Duel Problem in SF2
Wrench replied to TheWarrior's topic in Mission & Campaign Building Discussion
YES!! what does the nations ini say for Thailand? (bet it ain't even got one...that terrain is so old, and 'off'....) something I wouldn't do... you will fubar that terrain in an instant -
in 6-8 weeks i'll know if the anit-virals they've given me have helped with the cellular de-lamination (that's the only term I can thing of for the separation of the cells from in inner corneal lining). After that, they'll determine WHICH surgery to do first -- remove the damaged cells (which is probable) and implant 'donor' cells, or corneal replacement (only if the 1st doesn't take) Another 2 years, at least, of this bullshit!!
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I'm recruiting people for this project
Wrench replied to Peugeot205's topic in Mission & Campaign Building Discussion
yes, indeed with Gerwins tool! Worked pretty good. The coastline came out like I wanted. Safety Tip -- always have a backup copy of the HFD before modifiying with the HFD tool. when I retiled that, all I could hear in my head was "the vast open steppes, leading to Moscow". IIRC, I just used a plane grass field (BNGrass??). Wish I'd been able to add the mountains between France and Spain, too. They're just flat snow tiles!! -
Ice Duel Problem in SF2
Wrench replied to TheWarrior's topic in Mission & Campaign Building Discussion
Ice Duel, I assume (oh! that word!!) is for DBS??? When I rebuilt it, it was most definitely divided between "east and west". what airfields? to check alignments, open the targets ini and look at the top section of EACH target area... location 1 is always friendly location 2 is always enemy usually, the first target area is a 1; maybe swap out one of the friendly cities to the #1 position (#20, Northeast Cape), and move Nycgicen to #20. Target 2 is a friendly airfield; having an airfield 1st (used to) cause issues. of course, that may screw up the campaign, but ???? -
the KAW 29s will be out first, as they required more work (will have 5 skins). The PTO ones will follow soon after (that does seem ass-backwards, don't it??)
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that the BBMF Lanc?
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I'm recruiting people for this project
Wrench replied to Peugeot205's topic in Mission & Campaign Building Discussion
unfortunately, with the HFD the EAW Euro uses, it didn't work (well, at least for me!) Oddly enough, on the Madagascar terrain, that Dave was doing "something" for, it went as smooth as glass. and THAT height field is all screwed up!!! -
new B-29s for KAW will be releases VERY soon ... maybe even today
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I'm recruiting people for this project
Wrench replied to Peugeot205's topic in Mission & Campaign Building Discussion
something occurred to me... were you able to adjust sea level along the Channel coast and Cherbourg peninsula?? Theres a substantial amount of "water humping" along many part of the coastline. No matter what I did, I was unable to 'adjust' it -
Ice Duel Problem in SF2
Wrench replied to TheWarrior's topic in Mission & Campaign Building Discussion
improper terrain editing ... there should be no enemy bases in Thailand. Time to edit the _targets ini -
other than the Sabre, I don't recall any other birds that use the 'fake engine'. Which ones are they?? edit: Raz's Banshees use it for the 'spinning turbine blades'
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hmmm...ummm... that cockpit diagram sure shows the A and B sweep scopes (center panel, right side, item #28) ... something tells me Sea Venoms were radar equipped as well ... but odd that It would need the 2 crts, when PPI scopes (and by inference, the radars themselves) were available from 1944.... more research is required here....what mark AI were they using???
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Removing canopy frame from F-104C
Wrench replied to FANATIC MODDER's topic in Mods & Skinning Discussion
btw, on the Real Life F-104, you can't see the nose from the cockpit anyway, so the =FALSE is true. Look at the angle of the nose, look at the position of the pilot. You wouldn't be able to see it, due to it's downward slope, and the existence of the instrument panel in front of the pi.ot and btw, the F-104C lod mesh name you're looking for is canopy_front_top Lel go it closer, but wrong mesh name AND he's working form INSIDE the cockpit, but the item to be removed is OUTSIDE the cockpit, part of the external aircraft lod. Doing it from the cockpit, creates other problems... So, to do it right... ]AircraftData[ Component[007]=Hide1 [Hide1] ParentComponentName=Fuselage ModelNodeName=canopy_front_top ShowFromCockpit=FALSE this was posted in one the threads I mentioned; a search would have turned it up and just so everyone knows....TK doesn't build more than one type of LOD for aircraft of the same model; oh sure, there'll be little subtle differences, but 99.9% of all mesh names will be identical through the model line, and easily discoverable with a little work (very little on the zipper ... the mesh name was found by looking the CF-104s; the G uses the same one) you'll see in the screenshot below, the little external 'nubs' are gone -
VERY interesting...
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Is it possible to hide/remove parts from a cockpit?
Wrench replied to Geary's topic in Mods & Skinning Discussion
Geary, look in the P-70's cockpit ini (or any Havoc) ... you'll see a bunch of moves/hides I did to take out certain things, to make it a bit more like it should be. Those statement can easily be reused, with differing mesh names, for any pit The LOD viewer is a great help, but in the olden days one could look through the OUT file, as that lists the node/meshes, or get framiliar with a hex editor to 'search...' It really ain' that hard -
Removing canopy frame from F-104C
Wrench replied to FANATIC MODDER's topic in Mods & Skinning Discussion
you don't have to remove ANYTHING. There are a couple of threads around here about that very same thing, within days of the DLCs original release All done via data ini edits, and cockpit positioning in the F-104G cockpit ini cockpit position in cockpit ini: Position=0.00,5.75,0.61 in data ini: ]Nose[ ShowFromCockpit=FALSE
