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November 11 Update - Core Upgrade ×

Wrench

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Everything posted by Wrench

  1. Standard Issue Problem ™ for mods folders & merged installs. We had the problem ALL the time with the WW2 stand alone mods folders The Fix ™ is quite easy. Remove all but ONE each Player flyable and Ai controlled aircraft. Meaning, for example: Leave one stock A-4E or F-4E Phantom and one or another of the MiGs. Suggested are the MiG-17F and/or MiG-21F or MF Delete ALL other aircraft. You may also need to delete all the non user/era specific ground objects (ships, tanks, SAMS, AAA, etc) as the Game Engine AND & WILL populate the Red Side with inappropriate objects. Regardless of LimitedNations=TRUE in the terrain.
  2. Falcons over the Owen Stanley's Because.. EVERYBODY knows that the bird is the word!!
  3. Over the Bismarck Sea ...
  4. unfortunately, I can't answer about MAX! Maybe Russo or FastCargo or ??? I like the base!!
  5. what's the latitude and longitude specs? it should look like these:
  6. we mostly just ignore the bitch! unless, of course, you're flying over the UK in 1940, then it'd be ok, as the RAF did have female controllers for the GCI
  7. a little more info, maybe? like what terrain?
  8. have shadows turned on in the objects ini, in the terrain folder? Like the planes [LOD001] Filename=ASR.lod Distance=200 [LOD002] Filename=ASR_lod002.lod Distance=800 [LOD003] Filename=ASR_lod003.lod Distance=8000 [shadow] CastShadow=TRUE ShadowCastDist=500 MaxVisibleDistance=2000
  9. it's a specular and glossiness issue. common on NM aircraft (see: MiG-15 skins for Korea)
  10. hmmm... then one wonders WHY TK put that spec on ALL ship-based aircraft then. And all land based, too. I'd try extending the hook arm length in .5 meter increments, and give it a greater 'dangle angle', maybe 50 - 60 degrees (45 seems the standard, looking at some of the usual suspects. A-7A uses 60, as do the Phantoms)
  11. this is why the Knowledge Base exists: http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ also, make SURE you have the weapons in the proper /Objects/Weapons/*name of weapon" folders and sub folders
  12. now, That's what I call a 1930s hangar!! Beauty!!
  13. Thank You!! :) one of the reasons I opted for the 4 rocket, 4 260# frags for CAS/Armed Recon, and only 2 500#s for strike. Tried to lighten it a bit, and so forth. I'd seriously considered an all HVAR loadout for CA/AR, which would be even lighter, but, there it is
  14. base skin, 1942 (this one is PTO -- will do a desert pink later). still need panels and rivets, and minor fun tuning. will get new serial decals, too (as these shown are for the B)
  15. Bastille Day?? Nice touch!!! I thought I'd answered the PM ??
  16. wait, you build a WW2 install, and DIDN'T add any Axis aircraft???? Of course they're not going to show up... our ww2 downloads section has quite a few (unfortunately, even more only available from the DAT site), but should be enough to get you started (again, depending on which theatre you're operating in
  17. I've only asked that very same question EVERY TIME HE UPLOADS a Hind skin. Asked that the "which model this is for" be stated in the announcement text. The heavens forbid that people read and follow the 'standards and practices' set forth here http://combatace.com/topic/60088-a-reminder-before-you-upload-a-mod/ I give up
  18. ok, ALL ini work in 99.999999% done, all I need is a volunteer to step up and give us the 3-tone SEA camo. I have the templates (otherwise, how else would I have been able to do the skins already released?) Tip tanks are 'fake piloted' on, as they're not droppable. Decals already done. So, pro level only. No wannabes or amateurs. I'd do it myself, but I suck at 'lining up' the parting lines!
  19. open the Gnat's main ini (Gnat.ini ???) and remove the callout for the avionics dll and avionics.ini like in the example below, albeit using the F-4D for the example: [AircraftData] AircraftFullName=F-4D Phantom II AircraftShortName=F-4 AircraftDataFile=F-4D_data.ini LoadoutFile=F-4D_loadout.ini UserList=F-4D_UserList.ini CockpitDataFile=F-4D_cockpit.ini LoadoutImage=F-4D_loadout.tga HangarScreen=F-4D_hangar.JPG LoadingScreen=F-4D_Loading.JPG AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-4D_avionics.ini <----remove these 2 lines quickest, easiest and most simple way. no need to overcomplicate things ask the Indian Air Force
  20. I didn't build the pylon; you all know I'm not a 3d guy!! (but thanks!) it might be Cocas' work
  21. yup, they were ADC grey, excepting MAYBE the prototypes
  22. BuAer standard aircraft charictaristics charts, f2h-2 (pdf in zip)
  23. revamping some of MPPD old Skyraiders to now use the 3W A-1H. Got 3 done so far
  24. SF1 don't support jpg textures. the entire mod is NOT designed for use in 1stGens. Renaming them to bmp is waste of time, as you'll need to use a hex editor on the cockpit lod, search out and find, and then rename each and every single instance of jpg to bmp. Which is exceedingly dangerous for anyone, even someone highly experienced. The risk of destroying the lod's usefulness is too high. NOT recommended. you'll need to find a substitute pit that works in 1stGens. Sorry, that's how it is
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