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Everything posted by Wrench
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We've missed you around here. Take care of yourself, brother!!!
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Yup, as has been said above (OlWilly REALLY nailed it!! thank you!) The player's stuff always works (well, most of the time). The AI suffers from HUA since one or another of the NA patches borked more than just EMC/CM for AI controled birds. You just have to make due with what we got, as we'll never get a fix from The Manufacturer, or be allowed to hack and share a "repaired" dll. More's the pity, given what can be done with this game series
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damn! all I got to ask is .... how the hell did the pilot see where he was going???
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3W has a record of you purchase. You should be able to just download it again. I did a few weeks ago, as I couldn't find the All-In-One exe. Didn't have a problem
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at first I thought this was a weather report, given all the climate issues we've been having lately!!! nice one! I agree, the Ghost scheme is cool!
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ah, P-38 Lightning, maybe??? for FM data. might be lighter in GW then the Arava, but twin engined, twin boomed, 2 rudders one elevator
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The lion cub in the Land of the rising Sun
Wrench replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
Done, and the new one is approved -
What happened to the When Thunder Rolled sub forum?
Wrench replied to MICHOO's topic in General Discussion
Yup, it's a prirvate forum. you might be able to see it's name listed, but only 'members' can get inside -
wow!!!!
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how to make 4096 x 4096 textures
Wrench replied to ravenclaw_007's topic in Mods & Skinning Discussion
been using PS 6 & 7 since the early 2000s. I've always wondered what that save function did!! thanks!!! -
Formosa Freedom Enhancement
Wrench replied to Viggen's topic in Mission & Campaign Building Discussion
don't forget the terrain's been revamped, too. just in case you hadn't noticed ... <gr> -
Yes, please!!!
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Strike fighters 2 expansion pack 3?
Wrench replied to 1Patriot-of-many's topic in General Discussion
yup. from what i recall, not enough interest and money arrived.. such a pity. -
I've seen the film of that accident. Just horrifying!!!
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Link taken from my sister-in-law's FB page. She's been in Vegas all week!!! (not enjoying the heat, methinks) https://www.ktnv.com/news/italian-air-forces-aerial-demonstration-team-flying-over-las-vegas-strip?fbclid=IwZXh0bgNhZW0CMTAAAR11jBUMb62YczzJx5RGST-cQDxEsOclG_QfmpRQpIkIykhJK2UCfIn260s_aem_PNLPWAa2nMnNk6wN6b2m1w
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Modders Agreement - Freeware Licensing
Wrench replied to column5's topic in Knowledge Base Discussions
Consider it done. -
Strike fighters 2 expansion pack 3?
Wrench replied to 1Patriot-of-many's topic in General Discussion
"They exist now, only in our dreams" (reference THAT movie, albeit slight paraphrased) -
Welcome!!
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Happy 4th to Everyone!!! (especially our friends in the UK!!!!
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View File SF2 F-16A Block 1 (TMF) Pack SF2 F-16A Block 1 (TMF) Pack 6/28/2024 -For SF2, Any and All-(SF2:I Required, Full 5 Merged Suggested) - Another 1stGen Salvage Operation - This is a rebuild of TMF's F-16A Block 1 Fighting Falcon. This is =JUST= the block 1, with its short life span (78-90, including exported/European built versions). Having SF2:I is required, as this mod makes use of the Netz's destroyed model. This mod is set up and labeled to cause =NO= conflicts with the myriad of F-16 mods, both based off the Third Wire Netz or any add-on Vipers. Skins remain in their original bmp format, in their original size and resolution. Most markings are decals, with the exception of some painted on national markings. Decal Randomization is TRUE. Each skin is provided with 24 historically correct serial number decals (for the A block 1). All necessary items are provided; drop tanks. decals, pilots, sounds, and so forth. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll get it fixed. Please read the "Notes" for how to select the alternative STRIKE loadout. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The refueling door operates with the Shift/1 (one) keystroke. This also makes use of the expanded RWR listings, and hopefully I've gotten all them tgas together. The aircraft is supplied with 3 skins for the original "starting" Air Force users: USAF: 16th TFS, 388th TFW Belgian Air Force: No.359 Squadron (<1979) Netherlands Air Force (KLU) No.322 Squadron (<1980) Those squadrons in the stock 3W squadronlist.ini (BAF & KLU) have their displayed name activated via either my (patent pending) fake SqTail decal, or a squadron badge decal, or both. When in-game, on the Aircraft Selection Drop down you'll see: F-16A Blk 1 Fighting Falcon (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the many other Falcon mods zipping around, including the stock 3W one. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli Submitter Wrench Submitted 06/28/2024 Category F-16
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Version 1.0.0
164 downloads
SF2 F-16A Block 1 (TMF) Pack 6/28/2024 -For SF2, Any and All-(SF2:I Required, Full 5 Merged Suggested) - Another 1stGen Salvage Operation - This is a rebuild of TMF's F-16A Block 1 Fighting Falcon. This is =JUST= the block 1, with its short life span (78-90, including exported/European built versions). Having SF2:I is required, as this mod makes use of the Netz's destroyed model. This mod is set up and labeled to cause =NO= conflicts with the myriad of F-16 mods, both based off the Third Wire Netz or any add-on Vipers. Skins remain in their original bmp format, in their original size and resolution. Most markings are decals, with the exception of some painted on national markings. Decal Randomization is TRUE. Each skin is provided with 24 historically correct serial number decals (for the A block 1). All necessary items are provided; drop tanks. decals, pilots, sounds, and so forth. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll get it fixed. Please read the "Notes" for how to select the alternative STRIKE loadout. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The refueling door operates with the Shift/1 (one) keystroke. This also makes use of the expanded RWR listings, and hopefully I've gotten all them tgas together. The aircraft is supplied with 3 skins for the original "starting" Air Force users: USAF: 16th TFS, 388th TFW Belgian Air Force: No.359 Squadron (<1979) Netherlands Air Force (KLU) No.322 Squadron (<1980) Those squadrons in the stock 3W squadronlist.ini (BAF & KLU) have their displayed name activated via either my (patent pending) fake SqTail decal, or a squadron badge decal, or both. When in-game, on the Aircraft Selection Drop down you'll see: F-16A Blk 1 Fighting Falcon (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the many other Falcon mods zipping around, including the stock 3W one. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli
