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Everything posted by Wrench
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in the data ini, you can always swap out the afterburner emitter for something else (it's listed in each engines statements [Engine1] ReferenceName=Pratt & Whitney TF30-P-414A SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=5 SLThrustDry=54940.00 SLThrustWet=92970.00 ThrustAngles=0.00,0.00,0.00 ThrustPosition=-1.506,-3.00,0.0 ThrottleRate=0.3 NozzleAnimationID=10 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=1.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.0 MilNozzle=0.5 MaxThrottle=0.78 MaxRPM=1.0 MaxNozzle=0.7 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.0 AltitudeTableNumData=11 AltitudeTableDeltaX=1828.8 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.832,0.685,0.559,0.451,0.359,0.282,0.211,0.158,0.118,0.000 DryMachTableNumData=11 DryMachTableDeltaX=0.2 DryMachTableStartX=0.0 DryMachTableData=1.000,0.967,0.981,1.041,1.148,1.303,1.494,1.723,1.982,2.256,2.513 WetMachTableNumData=11 WetMachTableDeltaX=0.2 WetMachTableStartX=0.0 WetMachTableData=1.000,0.984,1.021,1.112,1.264,1.487,1.779,2.157,2.641,3.244,3.982 MaxInletTemperature=125.4 GyroscopicInertia= TSFCM0=0.843 TSFCM1=1.260 AfterburnerTSFC=1.970 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustEffectSize=0.9 ExhaustPosition=-1.506,-7.650,-0.548 AfterburnerEmitterName=F14BAfterburnerEmitter <----------------- AfterburnerEffectSize=1.25 MinExtentPosition=-2.164,-7.321,-1.207 MaxExtentPosition=-0.847,-3.796,0.111 FireSuppression=TRUE GasTempMaxRPM=678.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=300.0 OilPressMaxRPM=70.0 OilPressIdleRPM=30.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0
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the white areas??? I'd say missing a texture from the cockpit folder
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I'd like to introduce you all to the newest member of the Modders Group. You all know him, know his work and how he's helped out considerably to a whole lot of folks; me included! Ladies and Gentlemen, Boys and Girls, I give you.... RAVEN (btw, site policy states the first round is on HIM!!)
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think i'll wait just little bit ... got too many installs to mess around with; expeically all my WW2 mods folders--got 'em right where/how I like em
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knowing how to read the OUT is very important!! not only does it give the mesh names, but how the parent meshs attach and/or effect child meshes (and verse vicea) have that single file has saved HUNDREDS of hours in decaling, ini modding, etc (expecially when moving/hiding aircraft and cockpit parts)
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oh yeah!! that's a HELL of a lot better than the m-60 shape we had before! this'll come in handy for the FE/FE2 guys as well thanks Raven!!
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np, brudda!! even found a little time to "fix" their CAF P-43, too. Finally get to use my chinese af serial decals!! better cockpit. had to redraw the panel and rivet lines and paint over the NC star (never carried on AVG/CAF/CATF a/c) Bunches of small tweeks, not the least of which is swapping ou the pit for something that fits better, and is Republic built! maybe next week for this one ... got too many irons in the damn fire!!
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Aircraft ground crew and turn around.
Wrench replied to dare2's topic in Mission & Campaign Building Discussion
does that even work n SF2 anymore? so many little things got fiddled with I hope so!! -
View File Templates for 3W EA-6B Prowler This pack contains the 2 templates you'll need for reskinning the SF2NA Prowler. This pak contains ONLY psd templates for: EA-6B_texture3 EA-6B_texture6 as the mapping on the others (1,2,4,5) use the same as the standard A-6. So, don't forget to get the templates for A-6E TRAM, also available someplace within this section (SF2, Utlities/Tools) As they stand, they're quite basic. As always, further improvements and enhancements are WELCOMED and more than encouraged!! Happy Skinning wrench kevin stein Submitter Wrench Submitted 05/29/2013 Category Skin Templates
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44 downloads
This pack contains the 2 templates you'll need for reskinning the SF2NA Prowler. This pak contains ONLY psd templates for: EA-6B_texture3 EA-6B_texture6 as the mapping on the others (1,2,4,5) use the same as the standard A-6. So, don't forget to get the templates for A-6E TRAM, also available someplace within this section (SF2, Utlities/Tools) As they stand, they're quite basic. As always, further improvements and enhancements are WELCOMED and more than encouraged!! Happy Skinning wrench kevin stein -
GOT FOR IT, HF!!!! in the readme I always ask that folks imporve them!!
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iirc, the lod uses a self illuminating tga (physically built in) you may have to do like dtmd said, and remove/hide those nodes
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capun just posted a "how to.." in their WWi Forums
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aren't they alrady in the Tools/Utilities section of the downloads??? I know I did them!!! And I"m sure I uploaded them!! edit: looks like I never did!! the templage is only for the _3 and _6 skin maps, as the rest is the same as the A-6E (which should be up there too...I'll have to go back and look again) I'll get the 2 psds up later today
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maybe we should call it a "June"???? sorry, couldn't resist!!
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Smoke generation of destroyed ground targets.
Wrench replied to dare2's topic in Mods & Skinning Discussion
done in the terrain _Types.ini there are statements for destroyed models, destroyed effect and percentages of said effect. I always raise mine to 100% unfortunately, a great deal of the terrain objects DON't have a destroyed model called out, low percentages and/or wrong destroyed effect (example below is a fuel tank taht does) [TargetType009] Name=fueltank1 FullName=Fuel Tank ModelName=fueltank1.lod TargetType=FUEL_STORAGE ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=LargeBombEffect DestroyedModel=fueltank1_destroyed.lod SecondaryChance=100 SecondaryEffect=MediumOilFireEffect so, one would need to go line by line through all the types inis (and I do this ALL the frakking time!!), and make the corrections -
and at some point, just plane jane SF2, as the desert terrain (mainly it's cataloge file, aka "cat") is needed for a buttload of the add on terrains
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unfortunately, it hasn't got folding wings yet, but we (Russ and I) wanted to get "something" into everyone's hands. Wingfold will come in a later version
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Edit: replace "RNFAA" with "RAF Coastal Command"
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1) first and foremost, you cannot have a full 5 merged install withOUT SF2NA. it's the #5 game 2) what OS? it's possible, if not on win7, that these "late model" lods can't generate the full aircrft (doubtfull though) 3) i'd say running out of texture memory, but if all others work, that's out i notice shadows are not turned on in you're screenies. the other, how many decals are on those meshes? it's possible the 4 max has been exceeded; causing the mesh to vanish
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View File SF2 Cessna O-2A Skymaster by Veltro2K SF2 Cessna O-2A Skymaster by Veltro2K = For SF2, Full 5 Merged RECCOMENDED! = This is a Re-release of the Veltro2k's O-2A FAC aircraft. **Note: due to extensive modifications to the cockpit and other ini tweeks, it will =NOT= work in 1stGen SF/Wo* games at ANY patch level** As stated above, a reissue of the Skymaster FAC bird. Included in this pak are all the mods from the "O-2 Tweeks Pak' I issued in 2009 (and it's attendant readme). This is the complete aircraft. Skins remain in their bmp format; Decal radomization is set to TRUE. A user list is supplied. New damage textures are in DDS format. All weapons referenced are STOCK 3rd Wire items, available in full 4/5 merged installs. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Included is my original readme for the "Tweeks Pak"; it's suggested you read this as well, as it contains a listing of all the changes, tweeks, mods and so forth. The Legal Statement has also been changed with regards to this aircraft. For those that still have the original releases, as there HAVE been changes and additions in several of the inis you may wish to examine, you may wish to replace the originals with these. **This aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein Submitter Wrench Submitted 05/29/2013 Category Other
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746 downloads
SF2 Cessna O-2A Skymaster by Veltro2K = For SF2, Full 5 Merged RECCOMENDED! = This is a Re-release of the Veltro2k's O-2A FAC aircraft. **Note: due to extensive modifications to the cockpit and other ini tweeks, it will =NOT= work in 1stGen SF/Wo* games at ANY patch level** As stated above, a reissue of the Skymaster FAC bird. Included in this pak are all the mods from the "O-2 Tweeks Pak' I issued in 2009 (and it's attendant readme). This is the complete aircraft. Skins remain in their bmp format; Decal radomization is set to TRUE. A user list is supplied. New damage textures are in DDS format. All weapons referenced are STOCK 3rd Wire items, available in full 4/5 merged installs. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Included is my original readme for the "Tweeks Pak"; it's suggested you read this as well, as it contains a listing of all the changes, tweeks, mods and so forth. The Legal Statement has also been changed with regards to this aircraft. For those that still have the original releases, as there HAVE been changes and additions in several of the inis you may wish to examine, you may wish to replace the originals with these. **This aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein -
View File SF2 WW2 PBY-5A Catalina by Veltro2K SF2 WW2 PBY-5A Catalina by Veltro2K = For SF2, (Full 5 RECCOMENDED!!!) = **NOTE: due to the EXTENSIVE modifications performed on the various inis, this mod will !!Absolutely!! =NOT= work in SF/Wo* game at any patch level. A FUll 5 Merged install is required, due to the use of SF2NA statements in the data ini, pertaining to Naval Search and Naval Strike.** This is a Re-release of the Veltro2k's WW2 PBY-5A Catalina flying boat patrol bomber aircraft. While the Game Engine dosent support amphidexterious operations off water, the wing floats extend/retract with the H (arrestor hook) key. This pack contains just the single skin, USN42. This is a rather 'generic' skin, and represents USN VP squadrons from approximately May 1942, when the red ball and rudder stripes were removed. This also -more or less- coincides with the the arrival in greater strentgh in squadron service, of the -5A amphibibian version (which this is), replacing the -4 and -5 seaplane only variant. Other skins ARE needed; the template for this aircraft should be available still in the SF/Wo* 1stGen downloads section. If not, I'll upload my copy. (we could use RNFAA, RNZAF, USN 3-tone and overall Black for the "Black Cats") As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, too The Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you SHOULD redownload this pak; . There HAVE been MANY changes and additions in several of the inis, in respect to SF2NA. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein Submitter Wrench Submitted 05/29/2013 Category USN/USMC Other
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474 downloads
SF2 WW2 PBY-5A Catalina by Veltro2K = For SF2, (Full 5 RECCOMENDED!!!) = **NOTE: due to the EXTENSIVE modifications performed on the various inis, this mod will !!Absolutely!! =NOT= work in SF/Wo* game at any patch level. A FUll 5 Merged install is required, due to the use of SF2NA statements in the data ini, pertaining to Naval Search and Naval Strike.** This is a Re-release of the Veltro2k's WW2 PBY-5A Catalina flying boat patrol bomber aircraft. While the Game Engine dosent support amphidexterious operations off water, the wing floats extend/retract with the H (arrestor hook) key. This pack contains just the single skin, USN42. This is a rather 'generic' skin, and represents USN VP squadrons from approximately May 1942, when the red ball and rudder stripes were removed. This also -more or less- coincides with the the arrival in greater strentgh in squadron service, of the -5A amphibibian version (which this is), replacing the -4 and -5 seaplane only variant. Other skins ARE needed; the template for this aircraft should be available still in the SF/Wo* 1stGen downloads section. If not, I'll upload my copy. (we could use RNFAA, RNZAF, USN 3-tone and overall Black for the "Black Cats") As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, too The Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you SHOULD redownload this pak; . There HAVE been MANY changes and additions in several of the inis, in respect to SF2NA. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein -
won't make a difference; the tops in-game are "homing missiles" for procedures, that's covered in the readme for the Bristol Beaufort mod I uploaded a few weeks ago...
