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Wrench

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Everything posted by Wrench

  1. yup
  2. considering they built Havoc/Bostons less than 1/2 mile west of where I'm sitting.... always had an afinity for Douglas Aircraft I'll take your Definant NF request under advisement.Looks like a Free Polish squadron.. ... still busy rebuilding Europe (and the more I fix, the more I find NEEDS fixing...) didn't the DAT issue a ROC??
  3. and useful for running down aliens in LA http://www.youtube.com/watch?v=NoSoKK7eBwI
  4. View File SF2 WW2 Hawker Hurricane IIC (ETO), by Raven SF2 WW2 Hawker Hurricane IIC (ETO), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model, flare effects, decal randomization, etc), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.IIC, create an SF2-ish version. (although it needed very little work!!). This mod represents ETO based Mk.IIcs as used in the "Night Intruder" role for attacks on The Continent. Most other Mission Tasking remains. Note: this is a COMPLETE aircraft mod, with all the bits and bobs included. Originially, I'd planned ONLY for a smaller package with just the inis, skins and such, but chose to do a full release. If you already have the IIC in your ETO mods folder, it's suggested that you either delete it or rename the folder so the Game Engine don't see it. 1 new skin, and a slight revamp of the originial, from Raven's template, and bunches of new decals. Included are skins for: No. 87 Squadron "United Provinces" (Temperate Day/Night Unders -folder still called "Night") No. 247 Squadron "China-British" (Overall Night) As seen post-1941ish. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. All new Squadron Codes, Plane-in-Group Letters and serial numbers were created. Decal randomization is TRUE. Cockpit mods replace the gunsight, and the loadout has been slightly adjusted. The CM flares have been replaced by the KAW Parachute Illuminator flares (ie: pod) for night target location/marking. Weapons include the aforementions flare, their Effects, and the drop tank, converted to SF2 weapons format. Guns and bombs are NOT included; these you should have already. The engine now uses the AvHistory Merlin sound. The skins remain in their bmp format. A new SF2 version of the original "photograph" hangar screen is included. When 'in game', you'll see "Hurricane Mk.IIC (Raven)" on the drop down menu. This will differentiate it from any other Hurri IICs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them =BEFORE= installing this mod!!!. Also, give the "Notes" section a read too. It contains the Change List. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein Submitter Wrench Submitted 04/20/2013 Category Hurricane  
  5. 377 downloads

    SF2 WW2 Hawker Hurricane IIC (ETO), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model, flare effects, decal randomization, etc), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.IIC, create an SF2-ish version. (although it needed very little work!!). This mod represents ETO based Mk.IIcs as used in the "Night Intruder" role for attacks on The Continent. Most other Mission Tasking remains. Note: this is a COMPLETE aircraft mod, with all the bits and bobs included. Originially, I'd planned ONLY for a smaller package with just the inis, skins and such, but chose to do a full release. If you already have the IIC in your ETO mods folder, it's suggested that you either delete it or rename the folder so the Game Engine don't see it. 1 new skin, and a slight revamp of the originial, from Raven's template, and bunches of new decals. Included are skins for: No. 87 Squadron "United Provinces" (Temperate Day/Night Unders -folder still called "Night") No. 247 Squadron "China-British" (Overall Night) As seen post-1941ish. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. All new Squadron Codes, Plane-in-Group Letters and serial numbers were created. Decal randomization is TRUE. Cockpit mods replace the gunsight, and the loadout has been slightly adjusted. The CM flares have been replaced by the KAW Parachute Illuminator flares (ie: pod) for night target location/marking. Weapons include the aforementions flare, their Effects, and the drop tank, converted to SF2 weapons format. Guns and bombs are NOT included; these you should have already. The engine now uses the AvHistory Merlin sound. The skins remain in their bmp format. A new SF2 version of the original "photograph" hangar screen is included. When 'in game', you'll see "Hurricane Mk.IIC (Raven)" on the drop down menu. This will differentiate it from any other Hurri IICs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them =BEFORE= installing this mod!!!. Also, give the "Notes" section a read too. It contains the Change List. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein
  6. would rather have a proper Seafire, personally
  7. no, you need seperate entries for each dispenser (and their associated systemnames)
  8. notwithstanding the fact the GermanyCE map has no sea room...
  9. oi vey....
  10. on yeah!
  11. isn't that a DAT model?
  12. the one link i had to usgs seems to be non functional... tia!
  13. yes, I remembered that AFTER I'd posted ... all lods are locked away
  14. to register a 2.5 on the Richter scale....
  15. for the terrain in progerss, I have need of a VERY special object. I won't describe it on the open Forums, as it's to be an Easter Egg. If any of our 3d guys is interested, please PM me and I'll give you the description of what I'd like (VBG)
  16. the height field on that terrain is "diffucult at best" to work with, and nearly impossible at worst. drove me bats**t crazy trying to flatten a couple airfields, that just plane wouldn't flatten. (that explains why you see aircraft sinking into the ground) to add the other port, most likely new tiles would be needed. if built with terrain objects, the usual routine is used. adding the 'ground structrues' for the radar sites is a simple text edit, with a "ActiveYear=" tag added. i sure don't have time for it ...
  17. cool! now, we only need the radar vehicle/buildings ground objects! (after all, they gotta have something to tell them 'where to go and what to hit!) if anyone is interested, there's a Henhouse OTH radar in the DBS update
  18. I'm upping that to "Post of the Week Award"!!!
  19. iirc, in real life © the SA-1 was only deplyoed around Moscow, and for a very short time, being rapidly replaced by 2, 3, 5, and etc niether has ever been built for the SF series to my knowledge
  20. the 3rd Wire one's in Unicode, as the original question was personally, I like the TMF ones better!!
  21. HGU55, maybe??
  22. nope. not possible. nor the f14avionics.dll.
  23. mabye a screenshot of the render in MAX would be a good addition....
  24. you canNOT use SF2 models in SF1. The LODs are unicode, which that engine cannot read. so, you left with the TMF Turkey, or moveing to SF2. no 2 ways about it
  25. i'd swear I'd download and inatalled it .. and can't find it in any of my P40/Tomahawks! must look harder....
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