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Wrench

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Everything posted by Wrench

  1. ok, Baff, the skins are up. I've also fiddled with the data and loadouit inis, but they're NOT in the skin pak. Just a few minor tweeks to lighting and such
  2. SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) View File SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4. *Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.* New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders. Squadrons represented: No. 105 (code GB) No. 107 (code OM) Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit. Also included, never before released Hangar and Loading screens. REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod. As always, fairly easy to follow, detailed install instructions are included. Please READ them. Good Hunting!! wrench kevin stein Submitter Wrench Submitted 04/11/2013 Category DAT Mods
  3. 139 downloads

    SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT) -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4. *Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.* New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders. Squadrons represented: No. 105 (code GB) No. 107 (code OM) Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit. Also included, never before released Hangar and Loading screens. REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod. As always, fairly easy to follow, detailed install instructions are included. Please READ them. Good Hunting!! wrench kevin stein
  4. paint the SB2C OD/Gray, and have it sit on the the ramp!!! they never saw combat, as the army decieded they not longer needed dive bombers (which don't explain away the A-36!)
  5. View File SF2 WW2 DH Mosquito NF.II Pak SF2 WW2 DH Mosquito NF.II Pak -- Something for the WW2 ETO/MTO players -- = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit them into the SF2 environment, not all features will be avaliable.* Mods to Pasko's Mosquito (and of my NF.XII), create the eariler NightFighter/Intruder version, in this case, the NF.II. Like the other Mossies I've re-released, a new (mostly) SF2 compliant FM was created. As per usual, fine tuning of the FM by experts is requested. Sounds, pilot figures -including the FakePilot and Radar 'bow & arrow" antennas- and weapons (ok, the drop tanks) are included, as is a new SF2 "Box Art" style Hangar screen. Skins/Decals included in this set are: No.157 Squadron, in overall "Night" circa 1942 No.141 Squadron, in 1943-ish Sea Gray/Dark Green, Night unders As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as mentioned, the "Notes" section for other stuff of interest. *This mod is being released in an "as is" condition; PLEASE see the Notes section for more info. Also, take note the Legal Notice has had a small modification.* Happy Hunting! wrench kevin stein Submitter Wrench Submitted 04/11/2013 Category Mosquito
  6. 288 downloads

    SF2 WW2 DH Mosquito NF.II Pak -- Something for the WW2 ETO/MTO players -- = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit them into the SF2 environment, not all features will be avaliable.* Mods to Pasko's Mosquito (and of my NF.XII), create the eariler NightFighter/Intruder version, in this case, the NF.II. Like the other Mossies I've re-released, a new (mostly) SF2 compliant FM was created. As per usual, fine tuning of the FM by experts is requested. Sounds, pilot figures -including the FakePilot and Radar 'bow & arrow" antennas- and weapons (ok, the drop tanks) are included, as is a new SF2 "Box Art" style Hangar screen. Skins/Decals included in this set are: No.157 Squadron, in overall "Night" circa 1942 No.141 Squadron, in 1943-ish Sea Gray/Dark Green, Night unders As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as mentioned, the "Notes" section for other stuff of interest. *This mod is being released in an "as is" condition; PLEASE see the Notes section for more info. Also, take note the Legal Notice has had a small modification.* Happy Hunting! wrench kevin stein
  7. oh... man....!!!! if that's easier (and we KNOW it is!!!), you'll just need to reskin. Decals are easly reused!
  8. ..and there was MUCH rejoicing And the people did feast upon the lambs and sloths, and carp and anchovies, and orangutans and breakfast cereals, and fruit-bats and other such delicacies
  9. iirc, some Mk.1s were used by the AASF. have to check my book again how's this? 107 Sqnd no serial decals - not planning on looking them up and making the decals. need to adjust the lights better, and have some other loadout and data ini tweeks to perform (damn rolling radi!!!) had to adapt my realy old Mk.1 template, redraw all the fues lines. NO rivets!!!
  10. THAT is frakking awesome!!
  11. I'll look ... I used to have to have one. edit: it's 60 Sqdn, and it's a Mk.1
  12. yes, indeed they are...!!! (it's still a frakking death trap though!) ================================== I added this to the Fuselage section: SystemName[012]=DummyGun adjusted the turret yaw [TurretGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=2 GunnerID=1 Position=-0.0000,-1.6278,0.8142 PitchModelNodeName=gunbase YawModelNodeName=Turret GunRange=1100 PitchAngleRate=25 MaxPitch=60 MinPitch=10 DefaultPitchAngle=28 YawLimited=FALSE YawAngleRate=25 MaxYaw=250 MinYaw=250 DefaultYawAngle=180 MinExtentPosition=-0.3,-1.2,0.3 MaxExtentPosition= 0.3,-2.2,1.3 HasArmor=TRUE ArmorMaterial=STEEL Armor[REAR].Thickness=9 locaiton on wing for fake gun: [DummyGun] SystemType=FIXED_GUN GunTypeName=303D InputName=FIRE_PRIMARY_GUN MuzzlePosition=1.54,2.0,-0.46 AimAngles=0.0,0.0,0.0 MaxAmmo=400 EjectShells=FALSE EjectPosition=1.54,0.40,-0.7 EjectVelocity=0.0,0.0.-0.2 and the fake gun itself (or use what you have and rename in the statement above) This is one of those "well, I'll be dipped in s**t" moments; when we actually outsmart the game engine
  13. i'd have added a the dummy gun just one wing (like the Battle) or down the prop centerlline, like the 109s but they're engaging now?
  14. my Fw-190 pak has the pylons from the T-28, used for bombs and drop tanks (along wih the zeke, george, oscars and several others)
  15. pitchdamper= ???? maybe ???? as to plyons, there are plenty of 'fake pilot' pylons lying around ... both 'bomb type' and 'missile type'.
  16. don't forget to mod her avionics ini, too.
  17. I didn't know that at the time of release; thanks for the correction!!
  18. yup and an SF2 version of the A-4L is the /Downloads/Aircraft. A complete pak, with all the bits (even the top anti-colision light has been moved to the top of the hump) http://combatace.com/files/file/12236-a-4l-skyhawk-by-crab-02-column5/
  19. the night shift clocks in....
  20. Wrench

    deleteing files

    you can't Only moderating staff can do so you can, however, upload a newer version -- there's a button for that -- and it'll replace the pre-existing one.
  21. if you dudes fix it, upload the 'repaired' data ini and any other parts needed
  22. how did you build your Korea game set up? Did you just drop the terrain into SF1 or create a new game install? If you creaed a new one, you MUST have the Desert terrain folder INSIDE the main Terrain subfolder, otherwise the cat pointer line will NOT work, as it's got nothing to reference from you know, you CAN use the SF2 KAW terrain in 1stGens ... it's less than 2 minutes work editing the main ini to backdate the shaders (or lack thereof) for the 08 level SF/Wo*
  23. View File SF2 WW2 ETO Boulton Paul Defiant Remod Pak SF2 WW2 ETO Boulton Paul Defiant Remod Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-4/5 Merged (Reccomended/Preferred) = This is a reissue of Veltro2K's Defiant 'turret fighter'. It has been reskinned/redecaled and had some tweeking done. The skin is in jpg format, and has all new plane-in-group letter and serial numbers (historically acurate for Defiant Mk.1s, but representative of no particular unit). The squadron code represent No. 264 Squadron. There are some issues with this skin, as I couldn't quite figure out the mapping at the rear fuselage camo/sky unders parting line. To that end, the Home Grown ™ template is included for any another skinners wishing to give it a try. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may wish delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Luck!! wrench kevin stein Submitter Wrench Submitted 04/07/2013 Category Other
  24. 312 downloads

    SF2 WW2 ETO Boulton Paul Defiant Remod Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-4/5 Merged (Reccomended/Preferred) = This is a reissue of Veltro2K's Defiant 'turret fighter'. It has been reskinned/redecaled and had some tweeking done. The skin is in jpg format, and has all new plane-in-group letter and serial numbers (historically acurate for Defiant Mk.1s, but representative of no particular unit). The squadron code represent No. 264 Squadron. There are some issues with this skin, as I couldn't quite figure out the mapping at the rear fuselage camo/sky unders parting line. To that end, the Home Grown ™ template is included for any another skinners wishing to give it a try. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, you may wish delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Luck!! wrench kevin stein
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