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Wrench

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Everything posted by Wrench

  1. in the MissionData001.cat You also might want to look around, and there are several updated ones already available
  2. Jeez, how hard is it to post in the correct Forum??? If you post in the SF2 forums, you're more likely to recieve the answer you're seeking. I'm moving this to the correct forum, just like I did with the "MiG-19 Cockpit Issue" post Try harder next time, please??
  3. somebody must've forgot the add the "CV Zones" to the VietnamSEA_water.bmp
  4. unzip this, and drop the 3 wavs into you mod folder's /Sounds folder. these should be the ones tornado engine sounds.7z
  5. Horseshit!! I couldn't have made it any easier. All instructions, especially for fully folderized items (like terrains) assume the End User (tm) can do a simple copy and paste (or move or whatever) right from the panama read me (yes, I know the original has a typo and says CubaOTC -- which I corrected here)
  6. No, never forgiven. We have a ZERO TOLERENCE for piracy. Consider this, AmigoPilot, your first and ONLY warning. Next time ... the consequences will be quite severe
  7. that's right ... i was thinking about WoI sorry!
  8. Wrench

    Scooters

    700 series modex are purple, iirc
  9. yes
  10. Don't forget to make the main ini (A-6E.ini) read-only, otherwise the game engine (tm) will overwrite it, and revert the aircraft BACK to AI only control
  11. loadout by date is even used on stock 3W birds, ever since NA came out. Check the loadout inis for the Intruder, for example (A-6E & TRAMs)
  12. just to let you know, mine is taken directly from scenes taken from the movie. DVDs are nice to pause and study still images. Yes, in the film the T-Streaks are a sort of light grey, but I didn't feel like building a template for it and redrawing all the panel and rivet lines. I know I uploaded in sometime in 2019, but can't seem to find it. Maybe in "The Hunters" F-86, as a hidden bonus???? I know I did it for the stock 3W MiG-15 as well What's interestering in the film, (as can be seen in the shots CL posted), they carrying Soviet markings, not NK.
  13. Actually, I think you're looking for this one
  14. Wrench

    Two Decades

    WOW! It sure don't seem like it's been that long
  15. requires the 3d model, as the animation of the part must be redone (it's "time" or frames of movement). it's a common fuck up on a lot of the older models. for some reason, the lod viewer moves the meshes to their "correct" location. seen it before.
  16. then why even bother showing??
  17. INdeed. Look at TK's Skyraiders ... the pilot's hit box is over a meter IN FRONT of the propeller.
  18. I think the DAT did, so ... good luck with that
  19. Feel free to use any of the decals and such I created for Mk 5 Cocas and I did.
  20. I just used "attached node", cause I couldn't think of another name!! Hope that didn't throw things off.
  21. is there a statement for "attached node" or words to that effect? (like ship & aircraft gun turrets?)
  22. Only 2 suggestions I can make on this: 1) use the AvHistory merlin sound from GregoryP. The stock Merlin is more Griffon like then the sweet sounds of a Merlin 2) add a 'fake' insigina decal, as the roundels are painted on. Just choose a mesh (rudder/aileron or something NOT fuselage or wing). Using something like the statement below: [Decalxxx] MeshName=LeftAileron DecalLevel=0 DecalFacing=bottom FilenameFormat=Insignia Position=-7.45,-0.10 Rotation=0.0 Scale=0.000001 DecalMaxLOD=1 That will activate the "Nation Name" service on the Loadout Screen's dropdown. Otherwise FANTASTIC JOB!!!! Big thumbs up!!
  23. Always wanted to fly with them in their "Battle of Britain" scenarios!!!!!
  24. I did the other way around, I brought the SPAD 13 into SF2!! (both aircraft are 94th Aero/FIS )
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