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Everything posted by Wrench
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I think so. According to google maps, it's about 2/3s the way from Kyiv to the Polish border
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I have a request ... when the time comes to populate the cities, can you add Barashi in Ukraine??? That's where my maternal grandparents (and greats-grandparents) were from. Also some aunts, before my grandmother and 2 older aunts emigrated to America in the 1920s. thank you
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Tell me all about it, brothre! Are you using my '(patent pending) painted road tiles, to make linking easier? (only works in the TE)
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i'd also check for the correct fonts 9american english?) If you extract the HUDData.ini from the /Flight cat, you should (hopefully) see something like this:
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is the stripe ONLY on the CAG bird??? If so, it should be a Level-2 decal, linked to the BuNum & modex of that specific aircraft via the number list. (done this for USAF 1950s squadron, flight and element lead stripes)
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DAT
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I'd be interested in HOW the OP got a Tomcat on a land base on the IcelandNA map. The game has a bit of a 'glitch' in it, wherein any and all maps with "NavalMap=TRUE", proper water bmp with the CV zones, any carrier based aircraft ALWAYS spawn on the boat. It don't work any other way on ALL my installs. just wondering....
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Dusty Cropkiller!!!!!
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where's our 'eating popcorn' emoji????
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since it was skinned by Charles of the DAT, that would be a no. You can always ask him
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hmm.... deploy at "X" speed. could the animation be that of raising the hull, and having the foils stay on the surface??? or raising the entire ship so the foils are exposed??? Sort of like "automatic aerodynamic load" for slats and such
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can hydrofoils actually be modeled??? Meaning, as it speeds up, "deploying" the foils, and riding them with the hull out of the water????? (just thinking out loud)
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It's not. But thanks for the thought!!
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Which, unfortunately, no longer works. As WK said, one of the later patches borked it up. A pity too, it was rather helpful.1
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I'd like 20/20 vision (or failing that, "regular" vision in my right eye), but that ain't happening either. As has been said thousands of time ... if you can't wait, build it yourself. Stop complaining and acting like a whiny child. I've got a CBI map that's been in the works for OVER 6 years -- it ain't coming soon either.
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nvidia panel (3D application) settings for SF2
Wrench replied to Eagle114th's topic in General Discussion
I've never used the Nvidia panel for SF/SF2. I'll have to give it a try!!- 20 replies
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- 3d application
- configuration
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(and 2 more)
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I was thinking that it's a good thing we're not seeing the tail ramp, if you follow my drift!!!!
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launched only from MY plane!!
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that's definately Wolf's. Watch out for the mapping errors -- usually at the base of the fin fillet.
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I think only ships. Although, I have used them against land targets. But, they have to be hand loaded
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no, TOD objects don't/can't cast shadows. Only "regular" terrain objects (warehouse, evildamncombuildings, city buildings, etc)
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not without the 3d source, so the answer it probably a No
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Naval_Attack uses dumb bombs Cruise_MIssile uses self-guiding weapons (ie: cruise missiles)
