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Wrench

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Everything posted by Wrench

  1. Don, where would a dumba$$ like me find that switch? In the nVidia control panel? I think I've been in there once.... Wrench kevin stein
  2. What I've done, is I have one install of each that's clean...no addons. That's the one I use for patching, then move the updated files tothe other 15 installs... As to integrating, I have one (ok, now 2 installs - 1 WoE and one WoI) that have ALL the mods, excpeting WW2 stuff. Adding the stock terrains (desert, vietnam, germany) is just a simple matter of moving those terrain folders into wherever you want the Big One to be. But right now, the best thing to do is wait. There have been, in my estimation, significant changes in the aircraft, ground objects, and probably in the terrains themselves. Just from what I've seen so far in the various cats, and ingame flying. There is a patch, coming out whenever, that will bring the others (SF -maybe-, WoV and WoE) to WoI levels. Also, since the the First Eagles expansion, and now with WoI, we have to wait for the new weapons and gun editors, to make the needed adjustments in the older weapons paks. Cause they be broked right now....so don't try any weapons or gun editing, or adding the Bunyap or MF paks!! Also, I'm sure the aircraft themselves (what, there like 400+ now???) are going to need some upgrading as well. But personally, I'd use WoE for now as an "All In One". Wrench kevin stein ps: good to see you still around!!
  3. "Does this flight suit make me look fat???" We do need them but I'm sure it'd require new pilot lods. Personally, I'd love to have them!!! We've been needing a good Red Air pilot for a looooong time. That one of mine needs some major overhauling! (which I have a psd for, if anyone wants to pick it up) Pasko's PVO pilot is pretty close to the pressure suit (at least, it THINK is the PVO one!!!) Wrench kevin stein
  4. TFD, I belive is the tiling information HFD is the height field, I thinsk You know there's a spring, summer and winter versions already, right???? As soon as Major Lee's site is back up, I'm sure you'll find them there. Wrench kevin stein
  5. Interesting to note; the Sambad is NOT flyable right off, but a quick look into the objects cat, locates a cockpit ini for it...using the F-100s!!! You migh still need to import a few bmps for the side rails, etc. Also, use the hi-rez one here. All 3 Hunters are flyable...you just need the pit and ini from WoE -- they're skins look stock; standard RAF gray/green. MiGs, of course ain't nothing with Paladrains' pits I'm speaking Fishbeds of course (excepting the bis -- don't know which one to use on that) - stuck with the damn Scooter for the 17, 19. Still haven't brought the 15 in yet. Or fiddled with the Floggers. The Oraguan works fine with a little weapons attachment type and loadout tweek. (hint: switch to NATO, use HVARs in place of the 60# rockets, Mk 80 series for bombs) LOTS of interesting things hidding in them there cat files.... Looking at the types and targets ini, I find no listing for the parked planes, so they must be generated via a dll somewhere...as mentioned above. Nice to see some of the new ground objects...the Centurion looks damn good! 3 different ones, too! SAMs are the usual suspects...SA2, SA6 -- pity we didn't get a stock SA-3. But I'm sure as soon as the new weapons editor comes out...they'll be in game. The terrains looks super! This almost means I can get my WoE Mid-East War installed off the HD and archived. (which means, of course, a 2nd install of WoI!!!!) Can't wait to explore this more.... Wrench kevin stein
  6. Just got mine...off to install.. Wrench kevin stein
  7. At least it's girls... THIS IS NOOOSSSEEAAARRRTTTT!!!!! Although, there IS a Spartan around there somewhere...or is it in the Mongoose???? Disremember! Wrench kevin stein
  8. ASW has gone back into the shop for an update, now that I can flatten airfields. I expect to be able to upload it in the next few days. 5 new, working airfields; both sides get a few more. Anyway, is this the 'static display' you were wanting??? Before anyone says anything, YES, I do know the CAF is now in Midland. When I was a kid, and they first got started, I seem to remember them being in Harlingin. Wrench kevin stein Modern Darwin and So Cal -- coming soon!
  9. They look good on Rhinos!!! "China Girl" is also Salyma Hyack. She, and several other come from my "Fakes" collection...which is rather extensive...(it's ok, you can call me a perv! I don't mind!) Cleopatra, Delilah and Salome are all Bettie Page. She shows up in a LOT of them You think the "Desert Strom" style are good...you should see the ones I've got the F-302 Mongoose. Obviously, some are repeated, but they all have the Stargate-ish theme. If I can just get Capun to give me a nose mesh.... WRench Kevin Stein
  10. Ooops..I read right over it and it didn't register. No, I'm not famailiar with that book...but it sound cool!!! Did you want me to add it??? Now that I've got the 'flatten airfeields'' thing down, I should probably do an update to ASW...we can have Randolph and Kelly operational, and perhaps add another GS airfield Perhaps adding a little airfield in Harlingin, home of the Commerative Air Force?? I can add paked WW2 planes for the meausem (sp?) Have to steal, um errr, borrow them from the WW2 maps.... Dejah Thoris: Princess of Helium, wife to John Carter of Virgina (Edgar Rice Burrows, Mars/Barsoom series first published in 1912) Roller Girl: Dire Straits song Wrench kevin stein showing my age and classical sci-fi knowledge
  11. Populating the airfields -- NOW that' what I'm talking about!!! The AG radar is the answer to MANY prayers!!! The medals screen is nice, too. Can't wait for this one Wrench kevin stein
  12. I did it!!! I did it!!! I DID IT!!!! Been fuzting around with these (and DS) all weekend long. Finally, in an unexpected flash of inspiration, inspired by a post from JSF_Aggie about the DS map, I thought I'd try something completly different. I moved a copy of the entire terrain folder into the TE's main folder. Then, I went line by line in the targets ini, matching numbers and names ... and discovered quite a few mistakes. Did this for BOTH the SoCal and Modern Darwin maps. The Darwin map came out "off" the first few times; but I kept at it. I've added something 4-5 new airfields in the region (Port Keats, Whyndam, Bathhurst, Manindringa, Kurunura (sp?))...at any rate, after a few tries, they'er all flat and fully operational. Now, my Oz Mirage, Oz Rhino and Pig have somewhere to fly from!!! Since most the enemy fields are in the same places (left over from the WW2 originations), they don't seem to need any changes. Other than I switched them over to a larger (runway 1/5/6) base field. For the jets and all that. In the SoCal map, I found the same thing...some misspelling and misnumberings in the city.ini. Now, Gurrero Negro, Alemeda, Nellis and all but one industrial zone is flat. For some reason, the Santa Monica Staging Base 1 won't flatten, to make use of the 'ground platte'. If I can't get it flattened, I'll just remove the platte. Unfortunately, the water will still be climbing up the hillsides, but I know nothing about how to fix that (adjust sea level, but it crashes the TE) So, expect some screenies soon, and hopefully, by the end of the week, 2 new maps. Wrench kevin stein
  13. Bonus points for telling the originations of: Taarna Dejah Thoris Satanica Pandemonium and Roller Girl WITHOUT using any search engines Wrench kevin stein
  14. MMUUUUUAAHAHAHAHAHAHAAHAAAAHAHHHHAHAHAHAAAAAHAHAHHHHHAA!!! and etc Wondered how long it was going to be, before someone found it!! Wrench kevin stein ps: there's a great resturant in the center dome...
  15. Soviet Artillery View File It seems that somehow, the D-20 152mm gun got left out of the Pasko Paks..so, here they are. There's 2 versions, D-20 (which is just desert tan) and D-20_E (which is Euro Green-ish) See the enclose readme for super easy install instrucitons Wrench kevin stein Submitter Wrench Submitted 02/18/2008 Category Ground Objects Mods
  16. 1,109 downloads

    It seems that somehow, the D-20 152mm gun got left out of the Pasko Paks..so, here they are. There's 2 versions, D-20 (which is just desert tan) and D-20_E (which is Euro Green-ish) See the enclose readme for super easy install instrucitons Wrench kevin stein
  17. Like HrntFxr said, your image program can't handle the alpha channel...irfanveiw don't either, so I just open all them in Photoshop. Start with the last one first, so they stack up in reverse order. Then, just list them next to the serial numbers in the numbers.lst I'd send you the bmps that I used to make them, but can't remember where I put them!!!! I NEVER throw anythign out...expecially noseart decals!!!! (as evidenced by the re-use of several) BTW, it can anyone ever wondered, "Miss Prissy" and "Patches" are named after 2 of our cats. "Patricia Ann" is my wife. Wrench kevin stein ps: there's a 109G10 in Wolf's WW2 Planes Pak, but you probably knew that! :)
  18. The only SA-6 I know of, are the stock WoE ones. As to the D-20...hmmm...I can't seem to find it in the archived "Desert Pak". I've found the Euro one!! I"ll just upload them together, so you all can have them Wrench kevin stein
  19. "I can't talk right now, we got COWS"....sorry, was watching "Twister" again. superb job!!! Canadair: remember how the game engine works...having the ter_objects with the power line will NOT effect any other terrain. They're in their own, seperate folder. I've added it to my All Objects Install, that has ALL possible terrains and it's fine The game engine kinda works like this... 1st) Looks in folder (say, for a gunsight or in this case terrain tiles/objects) 2nd) Looks in cat file if it can't find what it's looking for in the folders 3rd) CTDs -- sorry, had to interject a little humor That's why the cat pointer line trick works...it makes the engine look elsewhere for what it wants. One of the advantages of having seperate folder for whatever is needed. Wrench kevin stein
  20. Amen, brother!!!! Wrench kevin stein
  21. Looks like it's time for someone to hit the Knowledge Base here at CA... Many of your questions will be answered in there. Wrench kevin stein
  22. You're taking all my naked, and semi-clothed girly nose art and SELLING them to mercenaries?????!!!! I'm shocked! Shocked I tell you!!! BTW, where's my cut?? All the serials (XT***) are the stock 3rdWire F-4M ones...they use the same numbering sequencers. Look at the decals ini... Hint: the decals are in the objects cat...look for "F4M_SN000 - 099.tga" The nose art and SN use the same sequences. F4M_SN000 gets NArt000, and so on OR... is the question "How can I add the nose art name to the numbers list" (see some of my WW2 planes). Like this, from the 498th BG 73rd BW PTO B-29s Wrench kevin stein
  23. Canadair: in the readme it say "Pasko's SAMs and Vehicles Pak"...the D-20 is in there. don't forget to get kesselbrut ZIL pak; they are SUPER cool--have headlights at night. The readme suggests adding every ground object you can get your hands on...be wary of adding FastCargo's Gammon ... it really raises hell. They'll show up when ever, as I set most of the SAM sites to the generic "SAM_L" Install the Pak first, then add my D-20_data.ini to the Sov arty piece. I'm sure it was working before, but this just make sure. (btw: it's the data ini used for the D-20 in the DS mod) Watch for the arty duels at Brownsville...I placed the batteries juuuussst out of range of each other...being the a$$hole I am As to a RedFlag scenario...that's just BS to me; I want to blow up Commies! (that what you get for being born in the 1950s!!) Mod away!!! Have at it!! Enjoy it!! :yes: I was going to add the USS Texas at Houston...but didn't want to bother Hinch for permissions. I"ll post the needed info, if anyone wants, to add his HMS Iron Duke as a stand in. It IS the only Dreadnought-style BB we have. I also forgot to mention, bonus point for IDing the persons whose names are used for the Forts (excepting Sam Houston--that's a real place!), and they're associations/tie-in to Texas. And this from a confirmed Californiaian. Like I said inthe credits, I couldn't have done it with some VEEEERRRY good help. And allen, YOU'RE 'mentioned in dispatches' Wrench kevin stein
  24. Here's an idea... after you reinstall the game to get the stock one back... TRY IT THE WAY I SUGGESTED ABOVE You'll be suprised how easy it is.... some peoples kids.... Wrench kevin stein
  25. I'd suggest looking at Lexx_Luthor's "Cockpit Mods" thread over at the 3rd Wire boards. It explains the 'moves' idea. As to resizing an insturment, that's not possible without the Max file -- that can only be done in the 3d programs. You can only "move" insturments in the up/down and left/right postions...how he's gotten the positions/measurments (ie: distance up/down or right/left) to do so I can only guess -- probalby by much trial and error. You move items via cockpit ini edits. Wrench kevin stein
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