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Everything posted by Wrench
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Nice! One wonders if it's one of the one's J.T.Kirk's great-great grandfather flew (he's from Iowa, doncha know ) Wrench kevinstein
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Yes, you have to change the weapons listings in the campaign ini, otherwise the Commies don't get nothing...as they deserve! The same would have to be done for anyother campaign (Desert Storm, Iran/Iraq) that uses nation-specific aircraft with nation-specifc weapons. Wrench kevin stein
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I think I may have overdone the AAA on the Home Islands...keep getting my ass handed to me (after getting it shot off)!! Other than the as-yet-unfinished Desert Storm update, this is the most 'target rich' map I've seen (or built)...there's something in every city for somebody to bomb! Somebody.. somebody.. Somebody.. somebody... Can anybody find meeeee.... Something to bomb!!!! Even have the fortifications at the proposed landing beaches in southeastern Kyushu (still have the Operation Olympic maps archived here!) One of the changes is to Shuri and Naha...they're now 'pacificed' (ie: switched to FRIENDLY). This keeps the AA guns from shooting at the naval ships in Naha Bay (watch on the original --- take off from Yongtan, and look for the splashes in the water) The readme's Notes and Commentaries section is several times larger than the install instructions!!! Even fixed the IJAAF/IJNAF formations CTD ... a slight non-historic cheat, but it works. Just wish we had big enough airfields for Superfort's....they don't fly off "SMALL" airfields (airfield3). Be great if someone could build the Marianas to Japan map....lot's of good stuff in that section of the Western Pacific! Wrench kevin stein
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And what's wrong with "12 o'Clock High"? It's a better movie than "Command Decision", even with Clark Gable and Walter Piedgon "Lance-Wolf One"??? we ask? ... sure looked like a 262 to me! Operation Stitch...reallly! If you want to go back further, there's Howard Hawks superb 1945 offering "Air Force", filmed at Eglin and Hamilton Agreed, though. The AF has kinda dropped it, movie wise. Maybe that's why they're usually Golan/Globus Productions.... filmed in Isreal!! Wrench kevin stein who really knows his movies...
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I LIKE 'ShadowDragon'!!! Good name for a night fighter....lurking in the dark shadows, ready to pounce on unsuspecting B-29s... note to self: add RWR to Superforts (they'd probably have one, in any case; along with ground mapping radar, and other such 'modern marvels') Now, if we just had a P-61, instead of that 'falls-on-it's-face-it's-slow-P-70'. Let's not EVEN talk about the Blenheim NF...shesh! Still have a few skinning issues to clean up (some spots not taking color, or parting lines not maching). Probably finish it after the Okniawa map is released...and the A6m7...then have a look at Hellcat NFs-I have an idear for a -5N Wrench kevin stein
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No; that is to say, no aircraft data and loadout inis are provided in the weapons pak. the WepPak ONLY included the gundata ini, gundata.dat, weaponsdata ini and weaponsdata dat files, along with a host of lods, bmps, tgas and things that are the weapons themselves. YOU will be extracting the data and loadout inis for the aircraft needed the adjustments. In short, ALL the Red Air birds. Read the first 3 posts; the first is more of a 'Table of Contents', listing the aircraft and what page it can be found on (one day I'll figure out how to link directly from the "Page#" the next 2 posts are your basic instructions, and the order of patching/install/whatever. follow them exactly or you'll be in a world of confusion. It's pretty straightforward, and relatively simple to do. Wrench kevin stein
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Iron Eagle 4!!! !!!! NO say it ain't so!!! Wrench kevin stein
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And then the fun reeeeeallllllyyyy begins.... to answer the next inevitable question; yes, you now have NO missiles or bombs on your Red Air birds. See the Knowledge Base Forum, this thread... Link --> How To Edit Loadouts For Weapons Pack <-- Link for all your answers. Follow the procedures in the first posts EXACTLY before doing anythng else. Once you get set up, let us know if you've got any other questions. Wrench kevin stein
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How to increase aircraft's takeoff weight allowance?
Wrench replied to ordway's topic in Mods/Skinning Discussion
Definately, a lot more information is gonna be needed here... which game? which aircraft? which terrain? (if this is a problem) which weapons? -stock or WepPak, and if WepPak, bunyap or MF? Or somethng 'made up'? Working in the dark here...shed a little light for these old eyes... Wrench kevin stein -
Decal bleed is cause by 'holes' in the meshes (ie: open meshes). Unfortunately, it can only be fixed by creating a new lod with the closed meshes. Or, paint the marking on (not a real fix where Modex numbers are concerned) Wrench kevin stein
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How to increase aircraft's takeoff weight allowance?
Wrench replied to ordway's topic in Mods/Skinning Discussion
HUH????? That's not something I really know about, but I can venture a guess.... It'd be the same reason that car makers are using more lightweight and composite materials -- the less mass to move (overcoming inertia), the better the performance for a given weight/load and horsepower (4 fat bastards and all the beer and guns they can stuff into a 2005 Malibu -- oh wait, that's me!!!) I'd also assume (and we ALL know what happens if you assume), that if the empty mass in changed (lessened) the inertia would also have to be adjusted for the lesser mass. At least, that's MY understanding of hp/weight ratios Wrench kevin stein -
Air Technical Intellegence Center has just discovered the IJAAF has a new aircraft. The photo below was obtained by one of our recon Mustangs over southern Honshu; apparently it's very rare for this bird to be flying in the daytime... We know the "Karyu" is a fire dragon, so this would be a "Night Dragon"...so, what that in Japanese???? ATIC has given it the code-name "Franz" for it's obvious German influences..... Wrench kevin stein
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View File A6M5 Type 52C Zero Pak A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits. Happy Landings!! Wrench kevin stein Submitter Wrench Submitted 01/28/2008 Category Axis Fighters
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959 downloads
A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits. Happy Landings!! Wrench kevin stein -
Look in the Knowledge Base, my "Loadout Fixes" Thread -- there's a slightly updated/modified tweek (redundant?) for the data ini and loadout ini. Link --> EF-4C Load Fixes <-- Link I use the QRC-160, which is usually repleced by 131 and up, depending on mission year flown. Wrench kevin stein
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Here ya go, bro... Link -->Full Sized New Guinea 2 Terrain<---Link Shouldn't have any problems now (me hopes!!) If ya, do let me know The only one missing from our Terrains section, in the Okinawa map. That's at AvSim, I believe. Hopefully, I can get permission to upload it here. Wrench kevin stein
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Bollocks to USNF97...why don't you use Fighters Anthology???? Has all the maps, and you can fly all those exceptionally cool mission sets I'd built (ok, it's a shameless plug, but what the hell!!) Wrench kevin stein
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XvTEd, is the editor for, well...XvT!!! Mission creation, ship "adjustments" (want ion cannon on you Corvette? just chek a box),displayed messages, all mission goals, briefings...you name it! There's also one for XWA. I've 'reedited' all the original XW, TF and about 1500 3rd party missions for use with XvT (the originals can't be posted, but wind up somewhere else anyway... ) Most are on my site. These are conversions from the original DOS XW & TF, updated and some are reaallllyy good! Wrench kevin stein
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Get Nick Bell's GermanyCE air defense mod ... it's got fixed Hawks and stuff like that. Also, pretty much all the NATO HAWK batteries are already placed. (and he should know...it WAS his job!!) I thinks it's in the "non aircraft objects mods'' section in the downloads. Wrench kevin stein
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Nope, sorry, Can't be. The full sized terrain would be in a folder called "newgunea2''. If it called something else, it ain't the right one. If you don't have a ww2 PTO install of you game, see the Knowledge Base ... there are instructions there for creating them. Wrench kevin stein
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What, you never pulled an 'Admiral Zarrin', and installed shields on your T/Is??? (or T/Bs for that matter....) Somebody's never used XvTEd.... Wrench kevin stein
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Are those even the correct missiles??? The don't look like Red Tops or Firestreaks to me!! Never seen a Lightning carry 'winders before.... Try changing the lods' disantances reading (had a similiar problem with the F-89s - nose wheel kept disappearing) edit: a quick check shows ther only one lod for F.Mk.6...try increasing the visible distance: [LOD001] Filename=Fmk6.lod Distance=10000 from the 9000 used. I'll check more into it later also, PLEASE convert your screenie bmps into JPGs -- they download faster, and take up less space. Wrench kevin stein
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You did read the 'readme.txt' enclosed, yes?? You do have you NewGuinea2.ini pointing to a terrain cat file, yes??? You might want to take a look at this turorial, especially the part about half way down, concerning the cat pointer line: http://forum.combatace.com/index.php?showtopic=12230 Works fine for me in all 3 games... Wrench kevin stein
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And there's this really cool sticky, right above: http://forum.combatace.com/index.php?showtopic=21405 "Reminder: Modders Check Your Mods Before Uploading" States the policy above, and what a good mod should contain, as pertaining to readmes and such like. Wrench kevin stein
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If you define them directly in the types ini, then place them via the targets ini, they always show up (given allowable dates, of course). I gave them dates from 1935-1950, so that should pretty much cover all WW2!!! I been using some bits from Polak's Object pak; there's a really nice AAA bunker for the larger guns. That little sandbag reveitment would be perfect for the MG gunners! (actually, several items from there will be showing up - a nice icky Quonset hut; which my dad hated when he was in the Phillipines 44/45 -- sweatboxes, he called 'em) Maybe I should drop him a line...be perfect for the Home Islands airbases. (which I'm working on now); the poor dude won't look so nekked standing out there on his lonesome, waiting for Sparko to blast him!! Wrench kevin stein
