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Wrench

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Everything posted by Wrench

  1. Hmm..that's a thought. Just like the Skyhawk's inner rack, load a TER, but the data ini is set to "LoadOutboard Only", so you only get 2 weapons per rack. The Shenyang J-6 (Paki) has the single outborad missile pylons, but it's like the 17PFU nose...a seperate lod added via ini edits, like the Scooter humps. Wrench kevin stein
  2. I see you have the 'cowardly Mig pilot', hiding behind the seat!! Also, you missile are misplaced on the pylons. MF or PF?? There's a whole bunch of notes on how to fix that in the "Loadout Fixes Thread". As to adding stations, that's nothing more than simple text edits. What causes problems is the lack of actual 'pylons and rails' for the weapons to sit on. (F-7/J-7 from Madcaddie's More MiGs Pak, for example, missing the outborad plyons) That Mig-mod looks a little like one of the ones Lexx_Luthor was fiddling with...Ye-somethingoranother. Things can always be added (stuck on the fuselage, wings, whatever) to change to shape (Lexx's Ye-thingy, my F4U-2), but you unfortunately can't change the basic model; to move wings and tails surfaces. A completly new model would be needed. The missle rail, obviously, would need to be build in Max, then simply added like any other weapons rack (Dual IRM, MER, TER, etc), defined in the loadout ini This is from the Indian Type 96B So, if some build the 'wingtip rack', it'd be pretty easy to add it. Wrench kevin stein
  3. Armor on a Betty??? You must be joking! That would destroy it's rep as the "Type 1 Cigerette Lighter"!!! Easist wasy to add the Type 91 would be to duplicte the bombbay station's position, lowered down ~1 meter (so the torp is outside), make it external, give it the "EOGR" type. Take a look at my what if KriegsMarine Jill...you'll see how I did it. (actually, how Charles and Capun did it) As to the attachment, Imperial Japan uses just plain ole "Japan". There's a post in the Loadout Fixes Thread that addresses WW2 loadout types and stuff. If you want, I can work it out over the next few hours for you; it's rather simple if you're used to that kind of fiddling. And I sure could use a break from trying to get the runway/taxi light working on Airfield 3!!! Now...if we only had a Nell....we've already got Repulse and Prince of Wales..... Wrench kevin stein
  4. Gepard put TAB-Vs in???? I"ll have to check this out...we been awaiting for them a while Wrench kevin stein
  5. You do realize that "Egyptian F-16" is a link??? Try rolling your mouse pointer over the text. Note to self: add tag lines "click me, I'm a link" from now on..... Wrench kevin stein
  6. Wouldn't be any different than creating a new pilot skin or drop tank skin or a road sign or whatever...simple hex edit of the lod to take the new bmp -- keeping the same amount of digits, of course, as the original. Simple rename the edited lod to whatever, edit the ini for the lod, an off ya go. Wrench kevin stein
  7. Egyptian F-16 Wrench kevin stein
  8. General Dynamics F-16A Arab Nations (by Gepard, original aircraft by Team Viper) Gepard has done most of the work; it's a pretty cool mod and will add another worry for Israeli pilots -- is that Viper one of ours or theres?? I also reeeallly like the loading screen he's done -- always loved the 'flying past the Pyramids' shots. Several suggestion I have are: 1) Switching the sounds over to those from the Mirage Factory Vipers 2) Switching over to the cockpit from the Mirage Factory's F-16A-1 . There is one problem with that though; it's set to use the avionics70.dll, and you'll loose you ground mapping radar. However, you will get the CCIP (if equipped). It's your choice. Ok, onto the data ini, we're going to make a few small changes; most notably to the weapons attachements, as this is set as an ENEMY aircraft, and can no longer use USAF style weapons, as mentioned in Gepard's readme. Fortunately, there is a myriad of Egyptian (and other Arab nations) specific weapons, all ready to use. These includes Iraq, Iran, Saudi Arabia and several others, and are covered in many of the posts above. Right...here's the top section of data ini; I've removed the EXPORTED tag, and added the Anti-ship mission statement: This makes them VERY specific to Egypt, although a Jordanian skin is also supplied in the package. If you're really industrious, and have the HD space, you can simply create a RJAF version, as outlined in the "Creating A Nation Specific Aircraft " post, and use the loadout ini as shown below. Below are the modified weapons stations, now set to use the Egyptian nation-specific weapons,, as the "EYG" weapons series has pretty much everything you'll ever need. And here is the new loadout ini, set for the Egyptian weapons: You'll note the use of a rocket pod in the CAS (Attack) loadout ... I personally don't think they'd be used opearationally, but there was a request on the General Discussion Forum about using (the wrong nation's kind!) on this bird. The last time I saw rocket pods on a Viper, was in Falcon 3.0, waaaaay back in the days of DOS 6.0!!!! So, what the hell, I figured...they don't look too out of place, although a more USAF style would probably look better. You can also replace the Rockeye's with rocket pods in the loadout screen, as that hardpoint is also set to accept RPs. The EAF-specific weapons in the WepPak have several RPs available for their use: TDA-9 TDA-18 UV-16 UV-32 SNEB M260 M261 (the last 2 are USAF/USN LAU-3 type) Obviously, the UV series would be for the MiGs the EAF used to fly; one can make the assumption they could be modified for use on later, Western aircraft. You can always switch them around in the Loadout screen; personally, I'd go with cluster bombs, which are also loadable to that station. :yes: Wrench Kevin Stein
  9. Are you meaning just an add-on pylon kit? Similiar to what we have for the Chinese J-6 Farmers as used by the Pakistanis, and the Cuban MiG-17AS??? Or a weapons rack, like the APU-62 dual IRM rack (which is already in the weapons pak, and used on several mods - Indian Type 95/96, later 21s, 23s, etc - there are actually 2 version, one Soviet, one Indian) Acually, an outer wing mounting pylon kit for the early Fishbeds would fix a LOT of problems...expecially with the Iraqi/Chinese versions. Once one was made, it is a very simple matter to add it; just like the Fresco/Farmer D-E radar noses, the aforementioned J-6, Skyhawk humps, etc. I've got several Fishbeds with AA-8s on them...check my Loadout Fixes Thread; I disremember exactly which ones are tweeked up. If some 3d modler makes the rack, I'll dial it in...ain't that hard! Wrench kevin stein
  10. Actually, that DOES make sense to me... Also, I could use a large football stadium for Oakland; that is, if any 3d modler has any time... Give the Commies something to bomb "Ve vill hcit zem vhere it hurrts" Wrench kevin stein (an american than can read a map)
  11. The D-Day spotter reminded me, now what you all've mentioned it, there was an atricle in either Flight Journal or Aviation Histroy Magazine about them, a few months ago. I'm pretty sure they were in standard RAF camo; but I'l lhave to dig up the mags to be sure. Strange how a simple what "What If..." for fun bird, reflects back on real history, albeit only in part. Wrench kevin stein
  12. DAMN! If I hadn't seen that pic, I'd be sure you're messing with my head!! My (albeit short and fast) research didn't turn up anything like that. Is there more data available anyhwere?? Thanks Dave!! Can't belive it...here I thought I was gonna BS everybody!! Wrench kevin stein
  13. File Name: "What If..." Seafire Mk.III, US Navy File Submitter: Wrench File Submitted: 3 Jan 2008 File Category: Spitfire Mk V What If..." Seafire Mk.IIIC USN mod for SF/WoV/WoE WW2 PTO Installs Re-skin and Ini package to create an "Alternate End User" Seafire 3... This started as sort of a 'joke' skin, while experimenting with the Beta Floatfires, also produced by my Dev A-Team-mates. It sort of took on a life of it's own, so I decieded to go ahead and release it for your enjoyment. It represents US Navy Seafires from VC-4 in the Central/Western Pacific region, had the USN -actually- had them. The skin is purely conjectural, based on the standard 3-tone as used on most all other Navy aircraft. There are 2 ways I've designed for this to be used 1) Just use it as another skin for the FAA Seafire. Or, 2) Create a new, nation-specific aircraft for USN usage. All parts, excepting the aircraft LODs and cockpit folder are supplied for you to do this; you'll be transfering files from your original Seafire 3 to create this mod. A new gunsight tga has also been supplied for use. Plus a selection of 'pinups' for the cockpit, as Kesselbrut designed in a space for them (bonus points for IDing all the real life people). = =You MUST have the latest Weapons Pak to get the WW2 Weapons and Guns!! == Full, detailed instructions are included on how to create a 'nation-specific' USN version; PLEASE read them!! The readme also has a short alternative history on the USNs use of the Seafire. Happy Landings! Wrench Kevin Stein Click here to download this file
  14. That's becuase you were missing the pointer to the proper terrain cat file. All the buildings, runways, etc are in the cat. Unless, like I did with the destroyed objects, they're floating loose in the terrain's folder. That's how I added 'desert_airfield3', the small runway (with the blown up shelters). I also took a page from fubar's book, and 'paved' it with concrete. Although there's a small glitch with the centerline and edge lines -only- at one end. Very strange. All else works fine. As for the buried objects...ya, that happens. Ive noticed it depends on the terrain tiles, too sometimes...and I don't know why. The original (ok, nth run) DS I used Polaks desert tiles, and the coastline was 'off place' by several 100 meters,and some items were 'under the sand and/or water'. Although, that may be a HFD problem (height field). Don't know for sure. They didn't work in SoCal, I can tell ya that. Wrench kevin stein
  15. To be exact, this link will take you right to the relevant post on the stock Hunter tanks... Fix for WoE Hunter Drop Tanks Happy Editing! Wrench kevin stein
  16. One could be made from the existing -3, but we'd really need the -5 'cat to do it right. Wrench kevin stein
  17. But it's getting a complete and utter rebuild. (where do you think all those ruined buildings I've been posting are coming from??). Wait til yo see the Bay Area.... Right now, I'm fine tuning target placements whilst awaiting the Terrain Master Guru to make me a new HFD file, with flattened areas for the myriad of new targets areas (including several new airfields, ports, the usual suspects - vehicle depot and Factory/Industrial complex) "You can see my house from here" (well, actually, there's a HAWK battry there right now... ) Wrench kevin stein btw: anyone have a five-armed octo-squid?? I could use one for San Fran....of course, there's always Capun's Eagle, for The Giant Claw...hmm.....
  18. Here in California, we don't measure distance in miles/km ... we measure it in time. Like, how many hours to get there, dude?? (from my house to downtown LA, 10 miles...could be 2 hours!!! ) btw, great shot Dave!! Wrench kevin stein
  19. View File Vought F4U-2 Corsair Nightfighter F4U-2 Corsair Nightfighter mod for SF/WoV/WoE, PTO installs 1/3/08 This is a modifcation of Wolf257's F4U Corsair into the -2 nighter version used by the US Navy and Marine Corps in the Pacific during 1943-45 This is a semi-complete aircraft mod, including all the necessary parts, excepting the aircraft LOD, to recreate the -2 Nightfighters. You =WILL= have to copy the "F4U-1.LOD" from your original Corsair's folder to this one. Included is the full cockpit, modified by Lexx_Luthor, from the F-86D for use in this aircraft, 2 full skins representing VFN-101 and VMFN-532, all inis and damage tgas, and a NEW -only available in this mod- Corsair Nightfighter Hangar Screen. You're also be using the weapons editor to add the new wing-mounted radar pod, modified from the Ekco pod as seen on the Hawker Seahawks. == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == PLEASE read the enclosed readme for full, detailed installation instructions, and special thanks to those who assisted!! And the usual section from "General Notes" Happy Hunting! Wrench kevin stein Submitter Wrench Submitted 01/03/2008 Category Allied Fighters  
  20. 906 downloads

    F4U-2 Corsair Nightfighter mod for SF/WoV/WoE, PTO installs 1/3/08 This is a modifcation of Wolf257's F4U Corsair into the -2 nighter version used by the US Navy and Marine Corps in the Pacific during 1943-45 This is a semi-complete aircraft mod, including all the necessary parts, excepting the aircraft LOD, to recreate the -2 Nightfighters. You =WILL= have to copy the "F4U-1.LOD" from your original Corsair's folder to this one. Included is the full cockpit, modified by Lexx_Luthor, from the F-86D for use in this aircraft, 2 full skins representing VFN-101 and VMFN-532, all inis and damage tgas, and a NEW -only available in this mod- Corsair Nightfighter Hangar Screen. You're also be using the weapons editor to add the new wing-mounted radar pod, modified from the Ekco pod as seen on the Hawker Seahawks. == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == PLEASE read the enclosed readme for full, detailed installation instructions, and special thanks to those who assisted!! And the usual section from "General Notes" Happy Hunting! Wrench kevin stein
  21. What???? She'd have to demand it???? You wouldn't just do it out of the goodness of your heart???? Wrench kevin stein
  22. Why do I feel a re-lyricing of "Coming to America" is in the works??? Wrench kevin stein
  23. The same way I did it 3 years ago..... Experimentation Wrench kevin stein
  24. It's actually called "Danger: Bering Straits". Designed for a stand-alone install, like OTC and the forthcomeing Desert Strom and Iran/Iraq rebuilds. You're kidding, right??? I have ALL the terrains working in WoE. Simple text edit to the terrain's ***.ini, add some nice desert tiles, and Bob's your Uncle This is from the SCal.ini; as you can see I've been testing it in ALL versions of the game, and it works fine: Note the commented sections, so I can just move the minimum files necessary. Lot's of good desert tiles out there...don't take much to install them, and get those maps working (mind you, the Sea1.tga might have some issues, but nothing unresolvable) Wrench kevin stein
  25. Don't reply quoted with pictures still in the post -- it wastes bandwidth. Edit them out!! Perhaps you're missing the weapons needed for the add-on birds??? Anything that is different ANYTHING will cause the game to hang and boot you out. Are you even reading the posts above???? Just play with the stock birds...mulitplayer has a host (pun intended) of problems that are yet to be fully resolved. Add-ons and mods are part of that issue. You keep saying you want to add the Mig-21 and Su-7. They are STOCK aircraft - you don't have to add them. In multiplayer, the game engine assigns them a generic cockpit; as I've been given to understand, most likely the Skyhawk's. Remove the cockpit's from them, and see what happens. As everyone has said...use only the stock aircraft, and leave it at that. You want to add aircraft, use another install copy of the game (ie: more than one installation; one purely stock, another modded), and mulitplay ONLY in the stock one. Look at this line, from you own post: Don't you think that answer's you question??? Wrench kevin stein
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