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Everything posted by Wrench
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I'd suggest looking at the JASDF F-4EJ and EJ Kai, as they're set up for the avionics70.dll. Your answers are probably there somehow, that sound so dirty!!!!! Wrench kevin stein
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Ok, after watching the movie again late last night (gotta love the 'chapter jump' feature on DVDs!!), I still haven't found ANY listing for the "AI" spits There was a scene in 11 Group's Ops center (with that cool map and pretty WAAFs pushing the markers around), that showed the station/squadron listings...which I'm pretty sure you already have this stuff. Northwald: 56 25 151 Hornchurch 65 74 54* Northolt 1 257 Biggin Hill 600 610 32 501 Tangemere 43 145 601 Deben 17 85 I also caught some other squadron codes I'd not noticed before Spitfire: DO BO CD (Michael Caine's squadron -- damp tent, run down shack full of dead flys) Hurricane: MI KV (might have been the Polish training unit, that jumped the He-111s "Repeat, please") Watched the airfield attack sequence several time, where Robert Shaw says the "don't be daft, we've just come down", it's possible it could be Biggin, but probably not, as they then start to scramble, under a rain of bombs. The the next scenes are F/O Harvey and the other guy discussing the use of gasmask bags as ladies purses...but several Spits inthe background have the either the CD or DO code. Again, the AI code still dosen't match any know fighter squadron; at least that I could find. So, I guess the best would be to just make up one, maybe call it 999 Squadron??? As to the Poles and Czech squadron, just the standard RAF camo, with the country flashes, either on the nose or near cockpit. Be advised, with decals there sometimes a little 'bleed' caused by a couple of open meshes in the LOD (see the Movie Spit skin -- that strange white line on the starboard side, near the exhaust stacks). Both the Spit and Hurri 1, 2, and 2c have this. I also have a 3 Squadron Hurri 1, 2 2c skins "QO" code that not released yet. Plus a June 40 #1 Squadron AASF skin for the BoF. (did that because we don't have the 2-bladed prop for the earlier ones, and I couldn't figure out the white/black undersides. Well, I could, but I'm too lazy) Wrench kevin stein
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What I've seen in adding additional target areas, for MANY of the terrains I've rebuilt/updated, is the game engine ONLY adds them as needed (and FLHausser can confirm this for the Lybia map). You can fly via the free camera over target areas that you KNOW are heavily populated, and see nothing. When your aircraft arrives, there a radius that I haven't figgured out yet, they 'pop' into being like they were beamed in. (example: Busher in Iran/Iraq...there are parked ships and AD units there, that don't show if you 'run ahead' of yourself to look, but are there when you arrive) As to limits...well, I've got target areas with over 300 individual objects in them. Again, the game engine ONLY adds what needed in the area over which you'r flying. You won't see that 300 object oil field in the south, if you're flying waaay up north. As to them not physically showing up, even though targeted via the red box; that means they're listed in the targets and types ini, but perhaps the object itself is incorrectly pointed to or missing. To clarify: you have a ship, say an Osa, docked at Um Qusar. You have it's position listed in the targets ini, thusly: Target[071].Type=OsaII Target[071].Offset=2578,-307 Target[071].Heading=180 You have it in the types ini, [TargetType146] Name=OsaII FullName=Osa II FAB ModelName=OSAII-mod-R3a.LOD TargetType=MISC ActiveYear=1970 DamagePoint=100 ArmorValue=0 ArmorType=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=OsaII RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 DamagedModel= DestroyedEffect=ShipDestroyedEffect DestroyedModel= SecondaryEffect=MediumOilFire SecondaryChance=100 But you've forgotten to actually have the object in the GroundObject folder (and I've done this!!!). With the 2 listing, the game engine 'thinks' its there, but with no physical model, there's nothing to show. Hence, the empty target box. So, I'd make sure that the object 1) exists somewhere - if it set as 'UseGroundObject=TRUE', make sure it's there in the GO folder 2) in set as 'UseGroundObject=FALSE', make use it inside the terrain folder 3) double check the types ini for proper entry 4) check data ini (if any - ships, vehicles, AAA, SAMs all have them) for "MaxVisibleDistance=" is something your eye can see Other than that, double check spelling and LOD entries (they must match exactly Wrench kevin stein
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HOT DAMM!!! Since the 'hanging in the chute' part probably can't be modeled, will it do a pop-up instead?? Wrench kevin stein
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I'm glad you like them! As for the "AI" Spit squadron, I'll have to study the DVD again. It's Robert Shaw's squadron (I forgot the W/C flag on "A"). There are a couple of scenes in the dispersal hut, where you can see the blackboard with the squadron roster. I think you might be able to see the squadron number. Have to check and get back...I know the one site that lists RAF squadron shows the "AI" prefix used on a bomber squadron in real life Wrench kevin stein
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Well, shott...that sucks. I wanted to go along and see the "Dr Who" and "Torchwood" sets....maybe get some autographs and photos with me and stars and such...maybe steal the Tardis.. So, the trip is off then???? (I have a nice hangar screen looking for a home.... ) Wrench kevin stein btw: did you know that "Torchwood" is an anagram for "Doctor Who"????
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We don't have this one, either.... On a happier note, now that I've got all the prop-head's attention, the AdA Hawk 75 is virtually done. Just need to write the detailed readme, giving all the proper credits - most to the Heck and Capun. (did I mention we have a new, rebuilded LOD for it??) Also, nearly done with the definitive 190F Jabo, just need to tweek the skins a little more. Here's an MTO version, SG4 There's another skin for SG2 attached to KG51 for the West. That Osprey 'Schlachtgruppen' book has been a great help! The SG2 version also needs some skin tweeks (I've decieded NOT to go with the modded MER, but just let the centerline bombs hang on their own - you probably won't be using all 4 stations for the most part -- but you CAN carry 8 SC-50s!) So, even with the 'landing gear bobble', and no bulges, you all still want the G6?? Wrench kevin stein
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Know issue with some cards (cough-radiactiveon-cough) and some aircraft. Best way is to open the ini of the aircraft in question (or all if needed) and do this (in our example below, it's our every-picked on Scooter) [shadow] CastShadow=FALSE <--this heeare line ShadowLOD=A-4E_shadow.shd ShadowType=1 ShadowCastDist=10000 MaxVisibleDistance=400 Change the TRUE to FALSE. The problem will vanish like... a shadow!!! (couldn't resist!!!) Wrench kevin stein
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Ok, test shot.... This is the 109F4 modded into an early G6 (without erle haube hood), and of course we don't have the gun bulges. Yes, that's a new JG53 skin as well. The skin will be released no matter what....once I do a little more checking to see if 53 us the Fredrick. (as opposed to releasing this as a G6 ... which can be done) The pod is tweeked from the 30 cal one that Bunyap made for my Israeli Harvard mod, with new guns. There are 2, both use the same pod lod & bmp; the 20mm and 30mm units... They may not look correct, but they work pretty good. I can always raise them up to 'hide' more of the pylon. Although a NEW problem as developed... every time you fire the guns, the landing gear pops out!!! (it was actually showing on screen, but the screenshot didn't catch it). We've had this before, to with the Phantoms and Vigi What we really need are correct pods... there are several Luftwaffe pods in the weapons pak, but they are far to big to be usable. If they were/could be shrunk and reshaped....any 3d modeler up to making a couple of pods? I've got all the data ini stuff ready! If you all don't mind NOT having the gun bulges, this mod can go out the door soon (if you don't mind incorrect gun gondola's, and probably the engine needs a little 'boost') If I could figure out the engine stuff....I could probably make a passable K as well from the G10...sigh.... Profiles I got, templates I got...books I got...time I got!!!...job I ain't got (hence all the nonsense! ) Wrench kevin stein ps: have this too....don't know what it is, though.... W
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Question for the Experten... I think I've come up with a "workable" fix for the underwing gun pods, both the R-5 MK 108 30mm and R-6 Mk 151 20mm. Now,mind you, the 'pod' isn't exactly the correct shape, and it's missing the extended gun barrels for both/either....but it seems a best, closest fit (given the shape issues) But I can't find any data in all my books (SSP, Mushroom, Kagero, etc) on how many rounds they each carried. Given the size of the 30mm, would 60 be close? Given the size of the 20mm, would 100 seem too far off?? TIA! Wrench kevin stein
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Shorts Sterling, I presume??? Nice!! We need more RAF bombers! (I'm tired of modding US ones for them!!) Wrench kevin stein
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View File FW-190A5 Upgrade Pak Focke Wulf Fw-190A5 Upgrade Package for SF, WoV & WoE WW2 ETO/SWOTL Installs: This is a re-paint and rebadging of original Fw-190A5, with completly redrawn rivet and panel lines. Wolf was always good about giving us the templates with his birds, and I've put this one to VERY good use. This skin represents Fw-190A5s from 3/JG2 in the 43/44 time frame in Western Europe/Occupied France (you know, about the time of D-Day). I make NO claims to historical accuracy; I have just enough knowledge of Luftwaffe camo & markings to get into trouble (but I'm getting better!), and I'm sure there are much more educated folks out there on the subject. I -have- tried to make it as accurate as possible, even to getting the proper RLM colors added to my swatch list. As best I could, I even added the little warning placards around the fuselage, wings and tail. Along with the 'eagle head' shape over the fuselage. Included is the nose art for aircraft #13, as flown by 'Pips' Priller. This is a complete package, replacing the original data, loadout, cockpit and main inis, due to several modifications I've effected. There are even new hangar and loading screens, 2 of each to choose from (one just being a revamp of my original). These screens can be used on any version of the Butcher Bird. This skin can also be used on any other versions of the FW-190, just edit the decals ini to point to the correct mark ---- Please note you MUST have the latest Weapons Pack for the WW2 Axis weapons ---- (but you probably already do!!) PLEASE read the enclosed readme for more, detailed instructions. Good Hunting! Wrench kevin stein More Butcher Bird goodies coming soon! Submitter Wrench Submitted 10/04/2007 Category Fw-190
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173 downloads
Focke Wulf Fw-190A5 Upgrade Package for SF, WoV & WoE WW2 ETO/SWOTL Installs: This is a re-paint and rebadging of original Fw-190A5, with completly redrawn rivet and panel lines. Wolf was always good about giving us the templates with his birds, and I've put this one to VERY good use. This skin represents Fw-190A5s from 3/JG2 in the 43/44 time frame in Western Europe/Occupied France (you know, about the time of D-Day). I make NO claims to historical accuracy; I have just enough knowledge of Luftwaffe camo & markings to get into trouble (but I'm getting better!), and I'm sure there are much more educated folks out there on the subject. I -have- tried to make it as accurate as possible, even to getting the proper RLM colors added to my swatch list. As best I could, I even added the little warning placards around the fuselage, wings and tail. Along with the 'eagle head' shape over the fuselage. Included is the nose art for aircraft #13, as flown by 'Pips' Priller. This is a complete package, replacing the original data, loadout, cockpit and main inis, due to several modifications I've effected. There are even new hangar and loading screens, 2 of each to choose from (one just being a revamp of my original). These screens can be used on any version of the Butcher Bird. This skin can also be used on any other versions of the FW-190, just edit the decals ini to point to the correct mark ---- Please note you MUST have the latest Weapons Pack for the WW2 Axis weapons ---- (but you probably already do!!) PLEASE read the enclosed readme for more, detailed instructions. Good Hunting! Wrench kevin stein More Butcher Bird goodies coming soon! -
to FastCargo, you listen!! More than airplanes, we could use LOTS of ground objects...there are a boatload of 'missin' items (vehicle wise) that should hopefully be much easier to model (this from the guy that has trouble makes a cube in Anim8or, let alone max!) Off the top of my head, we could use a Hummer, SON-9 AA radar, US Skysweeper AA gun....and a host of other. I want a pony! No, but seriously, starting with smaller objects is a good way to learn, so I've been told. Wrench kevin stein
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As a simple matter of ini edits, probably take about an hour. But don't forget the missing sidewinder pylons (also easilty fixed with ini edits), and the body shape itself is too short for F series. I'm sure a skin would be no big deal, provided templaes are made available. It's doable...it's just a trade off in the visuals. Wrench kevin stein
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Yeah, that's what I'm talkin' about! So, give! How'd you do it?? Wrench kevin stein
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And don't forget the usual adding weapon ini dance, this time done with the gun editor as your partner. After changing the pointer in the text section, yo still have to run the gun editor on the changed weapons, to create a gundata.dat Now, that being said, I've been trying to use the Vickers wav from FE for the 303's in the Hurri's and Spits.... added it tothe soundslist ini, both entries (number and description bits), copied the wav from FE into my ETO/SWOTL install, changed the entry (with the gun editor, in this case).... and I got no 303 sound!!! You'd think a stock wav, albeit from another 'version' of the game would work....or I'm just missing a step again! Wrench kevin stein never was a dancer....
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Thanks MJ!!! All I've been doing the last 2 days is scouring my 'books of pdf' sources, grabbing all kinds of FW and Luftwaffe stuff (also for the Dora and 152) Picked up about 5-8 books, included some markings/camo guides as well. Finally got my Momogram Close Up: 109G part 1. Got the closeup for the F and D as well too. The Aero Detail on the 190D is superb...at 81 megs for PDF, it better be!!! Unfortuanately, some are in Polish...monograhie loznecie or whatever they're called. The Squadron/Signal 'in action' #1170 (the 2nd version of the book) has some great drawing of the racks, which is what I used for the experiment. don't think I won't shout out if I need help....I ain't that proud! Units...that's what I really need ... Western Europe. I know part of SG.2 was operating with KG51 using Fs....but can't find any decent profiles for colors/patterns, so I 'assumed' the standard splinter (83/70, with 76 unders, 75 fueselage/tail?) This is what I've done so far Wrench kevin stein
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So, Mannie, planning on having a "Cat" fight??? Remember, unless you added it back, I removed the Phoenix from the IDF versions. Didn't want to upset the neighbors too much Wrench kevin stein
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That little helo IS very cool!! Is that 'Reptilicus' on the tail of the Kestrel??? (j/k!!!) Sci-Fi movie buff, what can I say??* Wrench kevin stein *for the purists, yes, I know Repti is Danish...
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My mistake...the Japan Home Islands Terrain is called "Okinawa". I can't seem to find it either....here or at AvSim. (where the old New Guiena, Phillipines, Burma/China are) The full scale NG is here. The "Pacific" objects are also at Avsim, although some might be here. Be advised, NONE of them have been upgraded to the latest groundobject format, and will need rebuilding by the end user (simple ini edit) I'll have to check with the other Moderators, as I'm not sure what Edward's policy is on unauthorized uploads, before putting it here. Also have to check and see if I made any changes to it...not much of anything I have is 'stock'. Wrench kevin stein
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so does a nice little freeware program called "Anim8or" - I think Hinchbrook built most of his ships in there originally, before exporting out to Max... and there is a stripped down verson of max; I think it's called GMax available from the original Max people. But the problem still exists... none of these will export to the final LOD format needed. Only a full version of Max can do that. Wrench kevin stein ps: unless you can find some kind soul, with the full version, that can do the final exporting.
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More Realistic IR Growl and IR Growl Lock
Wrench replied to Tom Cruise's topic in Mods/Skinning Discussion
I just remembered that are 2 superb ones (track and lock) in the OTC mod. Wrench kevin stein -
It's been repjlace by FAR better terrains: Solomons New Gueina Burma Japan (includes Okinawa) Phillipines Darwin all should be here at CA Wrench kevin stein
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Actually, there's 3 FW in Wolf's WW2 Planes pak A, A4, A5. There are several mods available here for some other versions, too. (this one is my F8 test version) Yes, the 4 SC50. ER-4 rack Here's the test 190A without the rack: (maybe an A8??? -- I'm stil learning the WW2 Luftwaffe stuff, so I'm far from expert) I've actually dialed them in as 4 seperate hardpoint, in the same group. It actually seems to look a little better without the rack, IMO. Also discovered we have a nice 300 liter tank in the weapons pak, probably from Russo's 109 Emil. Looks right on the wings, but a little off on the centerline (no pylon/straps). With seperate drop tank and bomb hardpoints (in the same place), it'd be an easy tweek to fix. Wrench kevin stein
