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Dels

MODDER
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Everything posted by Dels

  1. I have just recently updated my SF2 install on my Win XP computer and I'm getting the problem below. As you can see from the screenshot, the 3d mesh frame is visible on some areas of the aircraft model (intake, gear doors etc.) The game is SF2I merged with SF2E and SF2V and patched with the Dec 09 SF2I (merged) patch. Here are the computer details: Processor type and speed : Intel Core 2 Quad Q6700 2.66GHz Operating System version : Windows XP Pro SP3 32 Bit Memory (RAM) : 2GB RAM DirectX Version : 9.0 (with Aug 09 updates) Video Card type : NVidia GeForce 8800 Ultra using forceware version 196.21 I have tried using the ForceDX9=TRUE and disabling the advanced shaders. The problem is evident on all graphics detail settings. Thanks in advance. Dels
  2. View File F-31A Mustang II Photoshop templates These are the Photoshop templates for my F-31A, so that others can make skins for it. Enjoy! Submitter Dels Submitted 01/24/2010 Category Skin Templates  
  3. 135 downloads

    These are the Photoshop templates for my F-31A, so that others can make skins for it. Enjoy!
  4. View File Rockwell/MBB F-31A Mustang II Version 1.0 for SF2 Rockwell/MBB F-31A Mustang II. Read the Readme.txt file for installation instructions and credits. Enjoy! Dels Submitter Dels Submitted 01/24/2010 Category What If Hangar  
  5. 1,413 downloads

    Rockwell/MBB F-31A Mustang II. Read the Readme.txt file for installation instructions and credits. Enjoy! Dels
  6. Uploaded and awaiting approval. @TarnVogel, you can change the 'milky' appearance of the canopy glass by editing the alpha layer transparency in the .TGA file. The file included in the package is slightly more transparent. Dels
  7. @TarnVogel Re: Milky canopy glass. Good question, nobody has ever brought it up. I'll have a look at it. @Soulfreak Re: The 'real' skin. No, I'll leave that for someone else to do. (I can't do all the work around here you know...) @Crusader Re: Decoy dispenser in the vertical tail. Yeah, I thought about doing a brake chute like in the real aircraft but couldn't be bothered. So what better way to use the space? (I got the idea from the Hawk 100 series.) Dels
  8. G'Day all, Just a few screen shots in advance of the release tomorrow (hopefully...) Dels
  9. I have to agree with Dave. Keeping up with the updates was a bit difficult, and modding my aircraft across to Series 2 took some time. The number of aircraft left to make is dwindling but there are some good projects coming. It's great that we're all sticking with it. That's what makes me keeping modding. Dels
  10. For Ground Mapping mode: All it does is give you a visual representation of what objects with high radar cross section are on the ground. You can use it to find ships, tanks, SAM sites, runways etc. You cannot use it to lock onto anything so from that perspective it's useless. For Terrain Avoidance mode: You can use it to fly at low altitude at night by making sure there are no bright returns in front of you. It's mainly eye candy rather than functional...remember, this is a 'lite' sim. Dels
  11. Here are the F-22 nozzle model node names as viewed from the back: Upper Left: LeftNozzle2 Lower Left: LeftNozzle1 Upper Right: RightNozzle2 Lower Right: RightNozzle1 Dels
  12. Sorry once again I am not at my modelling computer. For the F-22 nozzle nodes, check the F-22.OUT file (use notepad to open it). It lists the mesh names and heirarchy. If I recall correctly the Thrust1T/2T etc. were helper meshes that are not visible. I don't know for sure but I imagine the nozzles would be named Nozzle_Upper_L and so on (or something like that). Dels
  13. The mesh names are: For the F-22: Tail_Cone For the F-29: Intake_Plate_L and Intake_Plate_R Dels
  14. FOX1313, I'm not at my modelling computer right now, but I'll get back to you with the mesh names soon. Dels
  15. Yes, TVC will be animated on the model in game but due to game limitations not for aircraft control. Thanks for the pic. Dels
  16. G'Day, I just thought I'd update you all on what I've been working on lately. The model is about 95% complete as you can see from the pics (Haven't done the intake or the thrust vectoring paddles yet) For all you ATF fans out there, I thought that 5 weapon stations wasn't enough. So I've added pylons on the main landing gear doors as you can see from the picture, bringing the number of stations to 7. Should have it in the game by the end of the week and then I can work on mapping, skinning and .ini editing. At this stage I'm looking at a late Jan to early Feb release. Dels
  17. View File C-130J-30 Version 2.0 for SF2 SF2 version of my C-130J-30 including a new skin. Read the readme.txt Dels Submitter Dels Submitted 11/16/2009 Category C-130  
  18. View File C-130J Version 1.0 for SF2 SF2 version of my C-130J including a new skin. Read the readme.txt Dels Submitter Dels Submitted 11/16/2009 Category C-130  
  19. 590 downloads

    SF2 version of my C-130J-30 including a new skin. Read the readme.txt Dels
  20. 306 downloads

    SF2 version of my C-130J including a new skin. Read the readme.txt Dels
  21. View File C-123 Provider Package Ver 1.0 for SF2 SF2 version of my C-123 package. Read the readme.txt Dels Submitter Dels Submitted 11/12/2009 Category Other  
  22. View File C-130H Version 1.0 for SF2 SF2 version of my C-130H including a new skin. Read the readme.txt Dels Submitter Dels Submitted 11/12/2009 Category C-130  
  23. View File C-130E Version 1.0 for SF2 SF2 version of my C-130E. Read the readme.txt Dels Submitter Dels Submitted 11/12/2009 Category C-130  
  24. 706 downloads

    SF2 version of my C-123 package. Read the readme.txt Dels
  25. 463 downloads

    SF2 version of my C-130H including a new skin. Read the readme.txt Dels
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