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Everything posted by Dels
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Yeah, I have thought about it. Just need to find the drive/motivation...
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For those who don't know yet, I have recently released: A-1H/J Skyraider Package and AH-64A/D Apache Package. This year has been tough for me, but I'm finally back to normal (or normal as normal can be). My plan for the future is (in release order): KC-130J KC-130J Harvest Hawk Wiki info MC-130J Combat Shadow II Wiki info MC-130H Combat Talon II I'm also considering updating my C-130J cockpit. Not sure of the time frame, but at least it's something to look forward to. Dels
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View File AH-64 Package for SF2 Ver 1.1 This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested) DDS skin version and Photoshop templates are also included. Please read the readme.txt. Glad to finally get this one out there. Enjoy! Dels VERSION 1.1 CHANGES/ADDITIONS ----------------------------- -New cockpit glass reflection texture. -Changed AGM-114L to CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. (Thanks to WhiteBoySamurai for this idea and thanks to FastCargo for letting me use the 3d model of his Hellfire rail) -Changed loadout types so the AH-64A cannot be loaded with the AGM-114L Longbow Hellfire. -Changed the Specular and Glossiness levels to make the skin look more matt. -New hangar and loading screens. -Some FM and performance tweaks. (Thanks to EricJ for some suggestions) -Completely new M261 model made by me. I have also made the M260 rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with a M151 warhead. For mode info and details on the APKWS look here: http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/ Submitter Dels Submitted 10/12/2011 Category AH-64
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4,801 downloads
This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested) DDS skin version and Photoshop templates are also included. Please read the readme.txt. Glad to finally get this one out there. Enjoy! Dels VERSION 1.1 CHANGES/ADDITIONS ----------------------------- -New cockpit glass reflection texture. -Changed AGM-114L to CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets. (Thanks to WhiteBoySamurai for this idea and thanks to FastCargo for letting me use the 3d model of his Hellfire rail) -Changed loadout types so the AH-64A cannot be loaded with the AGM-114L Longbow Hellfire. -Changed the Specular and Glossiness levels to make the skin look more matt. -New hangar and loading screens. -Some FM and performance tweaks. (Thanks to EricJ for some suggestions) -Completely new M261 model made by me. I have also made the M260 rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with a M151 warhead. For mode info and details on the APKWS look here: http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/ -
View File Flyable A-1H/J Skyraider for SF2V Ver 1.0 This mod makes the stock A-1H/J's from SF2V flyable using a cockpit created by me. It also incorporates all the skins The Wrench has released for the Skyraider. Read the readme.txt for full details and credits etc. Dels Submitter Dels Submitted 10/10/2011 Category A-1
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Adding CGR/LGR to a TLR or TER? (need Weapons Rack)
Dels replied to ianh755's topic in General Discussion
Ian, I have this issue with my Longbow Apache. Unfortunately, there is no rack for a CGR however you can use ATR for both LGRs and WGRs. The drawbacks are that LGRs will still bring up the TV screen and (a major one in my opinion) that they're no longer fire and forget. In my opinion, you have two options: 1. Only use them on stationary targets, or 2. Make them IIR or TV guided. (yes, brings up the TV screen) A compromise, but both of these achieve the fire and forget capability. Dels -
Yes there are several post about how to fix this. Just replace what you have with this: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=10 (or the animation id for your particular aircraft) Dels
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Thanks, I'll keep you in mind. Dels
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I can have a look at what I can do with the model (I'll add it to the list). As for the templates, I can't help you there. I updated/finished a model that wpnssgt had already made, so the skin was already made. I'm not sure who made it, sorry. Dels
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I do have the original files. What sort of update did you have in mind? Yes, this is on the top of my list after the Apaches. Dels
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Well real life has finally taken a break from kicking my @$$ recently, so I thought I'd post some cockpit progress shots. Shots below show the different MFD screens with different HUD modes: NAV Mode Left MFD: Moving Map, HSI and Nav data Right MFD: Engine and System Status A/A & A/G Mode Left MFD: Radar and TADS (not shown) Right MFD: RWR, ECM and Countermeasures Dels
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Welcome to the world of modding. Now you can never leave!
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Yeah, that 360 degree seeker FOV will get you every time.
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Sorry guys. My personal life is very hectic at the moment, so no progress. Dels
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Aircraft veering to the side of the runway
Dels replied to Veltro2k's topic in Mods & Skinning Discussion
Well none of the obvious culprits are visible. Can you try rolling down the runway at various power settings to assess when the yaw starts to kick in and/or the severity at various speeds/power settings. If it's move evident at faster speeds then it could be a drag value of an aircraft component. In line with this, does the aircraft fly in balance (i.e. skid ball central)? Dels -
Aircraft veering to the side of the runway
Dels replied to Veltro2k's topic in Mods & Skinning Discussion
Check rolling radius and friction, also check drag values. Additionally, if it's a multi-engine aircraft, check the thrust position/angles. Dels -
3Ds-max 2009 scale animation HELP needed
Dels replied to ravenclaw_007's topic in Mods & Skinning Discussion
The brake chute needs to have it's own animation slot. Then you can assign it to the Arrestor Hook. You might also want to stick a statement in there to have it deploy when on the the ground only. Just a suggestion... Dels -
Awww crap, that will make things harder. I'll let you know when I can get started by PM. Dels
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I won't be able to get started for a short while, but do you have the skin template which had the 3d model's mesh frame? This would make the building a lot easier. Dels
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If you can get the Max file, I'd be happy to "fix" this problem for you. Alternatively, if all else fails, I would consider building a new model. In doing this I could easily use the skins that you have done for it so you wouldn't need to make them again. Dels
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Help With Multiple Attachment Positions
Dels replied to JimBeamer5's topic in Mods & Skinning Discussion
Happy to help. Dels -
Help With Multiple Attachment Positions
Dels replied to JimBeamer5's topic in Mods & Skinning Discussion
I don't think that it's possible to use the AttachmentPosition001, AttachmentPosition002 etc. for external weapon stations. So you might be stuck with either making an invisible rack (which creates other problems), or making the individual weapon stations. Dels -
Good point, I hadn't considered that.
