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Dels

MODDER
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Everything posted by Dels

  1. It's been a while, but here's another update. Mapping is complete, so just the .ini work, skin and testing to go. The most detailed model (pictures below) has just under 20,000 polys, but the lower detail ones have a significantly reduced poly count. Dels
  2. I guess you'll have to wait at least 2 more years before your next "vent"... Blue moon (wikipedia) Dels
  3. I hate to be picky but it's "Bogeys" not "Boogies".
  4. Alternatively you could remove the OpenCockpit=TRUE line in the _COCKPIT.ini file. Dels
  5. Thanks Dave, I guess that discounts the possibility of it being transparency related in the Max file. What's interesting is that the issues produced are many and varied. This could point to something external (possibly engine or shader related). Dels
  6. I haven't installed the expansion pack yet, does this issue come up on my C-130's, C-123's and PC-9/T-6? I only ask because with refernce to what CP wrote on the Thirdwire board, I always use a transparency of 10% in 3dsmax when I make my models. Dels
  7. It looks to me like the shock orientation is reversed so instead of compressing into the bay it's extending out. Just an idea...
  8. This is correct, it's the paddle on the bottom of the stick. Dels
  9. Some people have reported that the rear canopy is missing. Here's a new .LOD file which should fix it. Dels T-6A.zip
  10. Another update. Model is complete except for duplication which will be done after texture mapping. Dels
  11. I'm really sorry to throw a dictionary in the middle of a thread, but it's Aerial not Arial. (Arial is a font)
  12. That's a nice model! I'm only at about 5000 so far with some duplication and the fuselage/cockpit to go. Hoping it will be under 15000 by the end. But I can always cull some detail. Dels
  13. Another progress pic. I know it doesn't look like I've done much but that M230 cannon was a b*tch. Dels
  14. No worries mate, hijack away! We might actually reach a solution here...
  15. Yeah, I went through this when I put together the AC-130's. It would be nice to have the pilots/turrets/gun look, aim and shoot like the real thing, but the game won't allow it. We'll just have to live with a forward firing cannon for now. Dels
  16. But I guess that it still wouldn't fire at ground targets? Interesting idea with the engines...
  17. Thanks for the offer, I might take you up on it if I hit the wall. The main challenge with this is to keep the poly count low while retaining as much detail as possible.
  18. It will be for SF2, but it's always an easy conversion back to SF1. As for the turret, we'll just have to accept the game limitation for now. Dels
  19. Like I said, it would be easy. Dels
  20. A long awaited addition to the sim...
  21. You get the yaw effect, that should be immersion enough at this stage. Dels
  22. It might be worthwhile telling people how you fixed it just in case someone else is having the same problem. Otherwise you've just written a forum topic to yourself which kind of defeats the purpose. Call me crazy, but that's what I think...
  23. Yeah, did a full conversion using Leo Bodnar's BU0836. Precision Joystick Controller website Took a bit of work, but it was DEFINITELY worth it. Dels
  24. You can't go past TM products for reliabilty and longevity. I still have my F-16FLCS and WCS MkII from the early 90's and they're still going strong (after a small USB conversion...) Dels
  25. Model complete and in the game. Just the .ini work to go.. Dels
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