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Dels

MODDER
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Everything posted by Dels

  1. I would use an already made EOGR, copy and rename it, then edit the _DATA.ini file as required. Dels
  2. Um, I think it would have been released by now if it wasn't going to have a pit... Dels
  3. I don't think you can. I think FastCargo got around it with the SDB's he made was by making them guided missiles without boosters or engines and so the rack was a TLR. Dels
  4. Cool, it's not just me then. Thank's guys.
  5. Hi all, I'm not sure if this has been raised before (apologies if it has) but I have recently noticed some problems with shadows. I brought this up a few topics ago in regards to Monty's L-39 Albatross. But I have noticed it on some other aircraft also. The screen shot below illustrates what I'm seeing. The pilots, seats, main landing gear and some antennas have shadows, but the aircraft does not. Note the stock F-16 Netz and 3rd Party Super Hornet in the background both have shadows as normal. Other aircraft I have noticed it on are the A-Team's OH-6, MD-500 and AH-1G. I did some testing with another system to narrow down what the problem was. My other system is XP and was at EXP1 patch standard. All the aircraft mentioned above displayed shadows normally. When I updated it to EXP2(Jan11) standard the shadows disappeared. So it wasn't a DirectX problem, or a problem with my main system. It has to be with either EXP2 or the Jan 11 patch. Is anyone else experiencing this, or have I been smoking some serious sh*t? Dels
  6. Hey, has anyone had any issues with the aircraft shadow not showing for any of the models? I'm getting shadows for the pilots, seats, weapons and some aerials but not the aircraft. TIA Dels
  7. I'm with you FC, every aircraft I've flown with an indexer was red/green/yellow from top to bottom. Dels
  8. G'Day, The "most standard" font that's used in the RAAF for its serials and stencils is Helvetica (I asked the paint shop at RAAF Richmond). But as with anything there are always exceptions to the rule. For example, when aircraft are delivered from the manufacturer they might be different (eg. Super Hornet, C-17, C-130J-30). Also, the earlier post-war birds like the Vampire will be different. Hope it helps. Dels
  9. Hi, With sounds, you can't have a sound for anything that doesn't have a sound hard coded into the sim. So no eject or chaff/flare unfortunately. As for Bombs release, IIRC you could make it into a missile (but with no engine or booster) and make the launch the sound of a bomb dropping off the aircraft. This would of course create several other issues (i.e. guidance, _DATA.ini classification etc.) This method could not be used for the fuel tank, so you're out of luck there. As far as I know, there is no system on the planet (in the real world or this sim) that can detect if you are being "tracked" by a heat seeking missile. That is one of their main advantages...being passive. As for the launch of a heat seeking missile, in real life there is a system called Missile approach warning system (MAWS) but that just detects a launch (i.e. not necessarily a launch at YOU and not necessarily a heat seeking missile). That being said, the game engine does not support such a system. So unfortunately it's all bad news, sorry. Dels
  10. If you mean you want the actual blades spinning faster, you just have to bump up the RPM value in the engine section of the _DATA.ini. Dels
  11. There is no cockpit at this stage.
  12. Be my guest! Skinning's not really my forte...
  13. Model and skin complete, working on flight testing...
  14. It's been a while, but here's another update. Mapping is complete, so just the .ini work, skin and testing to go. The most detailed model (pictures below) has just under 20,000 polys, but the lower detail ones have a significantly reduced poly count. Dels
  15. I guess you'll have to wait at least 2 more years before your next "vent"... Blue moon (wikipedia) Dels
  16. I hate to be picky but it's "Bogeys" not "Boogies".
  17. Alternatively you could remove the OpenCockpit=TRUE line in the _COCKPIT.ini file. Dels
  18. Thanks Dave, I guess that discounts the possibility of it being transparency related in the Max file. What's interesting is that the issues produced are many and varied. This could point to something external (possibly engine or shader related). Dels
  19. I haven't installed the expansion pack yet, does this issue come up on my C-130's, C-123's and PC-9/T-6? I only ask because with refernce to what CP wrote on the Thirdwire board, I always use a transparency of 10% in 3dsmax when I make my models. Dels
  20. It looks to me like the shock orientation is reversed so instead of compressing into the bay it's extending out. Just an idea...
  21. This is correct, it's the paddle on the bottom of the stick. Dels
  22. Some people have reported that the rear canopy is missing. Here's a new .LOD file which should fix it. Dels T-6A.zip
  23. Another update. Model is complete except for duplication which will be done after texture mapping. Dels
  24. I'm really sorry to throw a dictionary in the middle of a thread, but it's Aerial not Arial. (Arial is a font)
  25. That's a nice model! I'm only at about 5000 so far with some duplication and the fuselage/cockpit to go. Hoping it will be under 15000 by the end. But I can always cull some detail. Dels
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