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Everything posted by Dave
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Make a folder called WOV and install it there. If if ask you touninstall it even though you dont have it installed, say yes. Then it will install.
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Very rare do i find drivers that are night and day. But these make the 66.93 look like crap. So far LOMAC/ BIA/ SHIII/ SF and WOV have never looked better.
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Another case of the Mig being beaten by the Mig Master
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These are random tips directed at new players (I saw a few post today)for getting more shoot downs. If anyone is intereste in these files I mention below. E-mail me at mk2(at)bellsouth(dot)net , or leave your e-mail addy here. How can you actually score more kills? It?s all in learning how the weapons work I fly with the following settings: Flight: hard Weapons: hard Ammo Usage: hard Everything else including enemy skill on Normal. So let?s do those settings first. Now I hate the cones, and the crappy radar on the top right and the target info lower right, so I tweaked my own hud data ini. I am including it in the zip file mentioned above, you can place it in your flight folder and try it out, and remove it if you do not like it. The radar is set on normal for this hud data (make sure it is set on normal). Next step: Get familiar with the ?T? key. This targets your next enemy in visual range. It places a rectangular red box over the target (using the above settings). This is great if you have bad eye sight like I do as you will be able to pick up the red box when otherwise you would miss the target against the background or down low in the weeds etc. Now lets move on to weapons selection. Arm the weapon you want, lets talk about the radar guided missiles first. Turn on the Radar. You can set it to search and hit the corresponding key to change range (I find this useless unless I am trying to pop something with an Aim-54 from very far away) usually I set it to bore sight as I am within 10 miles when I run into the enemy. If you are on boresight and you keep your nose pointed at the enemy (hopefully by now you have hit T key and placed a rectangular box around him) a yellow diamond will appear. At this point, if you are in the envelope where you can fire the missile, you do so. If you are turning?.you have to wait for a cleaner shot, one that will allow the weapon to guide. Once you fire , you must keep your nose on the enemy to maintain lock. The IR missiles are a bit different. I found that the growl it makes when it is locked is real weak. I always miss it when wingmen are screaming and the afterburner is on, so I tweaked my own file (back up your original , and place this one in your sound directory, it will be included in the zip). This file really GROWLS loud and there is no mistaking when you have a lock. I find that different weapons require different angles. When I fire an early model Atolls for example, I like to be slightly above or below the plane and I have to fire it almost when I am at his 6 o?clock and he is not moving much, it has a real small launch window. The modern IR missiles require you to lead a bit (to help the missile out) depending which way the target is leaning. So lets recap: Get your settings the way you like them but I find the above to be the best for new players who want realism but flexibility to learn how to play. Familiarize yourself with the ?T? key Familiarize yourself with switching Radar to ?Bore sight ? mode. Familiarize yourself with switching from weapon to weapon. Here is one I did not mention before, familiarize yourself with turning on ECM, also if you are flying a plane that does not have chaff and flares, I include a step by step in the zip to add chaff and flares to any plane you want to add it to (courtesy of Eagle). Ok this is the most important one. When you go to the control section to set all these keys up, find the command that is defaulted to F4 on your keyboard, it is your padlock target. I set it up on my joystick. When I click it my eyes go right to the target and I can keep a visual on him while I am turning and burning. If I need to orientate myself again, I click on it again to look forward. In a dogfight I usually go back and forth, back and forth. This will take your head out of the cockpit and keep it where it belongs, in the fight. Also, when you are a point blank range, switch to guns, make sure the command is on your joystick, so you can get to it quickly.
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http://mail.4thfightergroup.com/wov/wov_sfp1_setup.htm Wings over Vietnam & Strike Fighters Project 1 Initial Setup and Mod Guide Notes: By a WOV newb for WOV newbs. This guide is neither meant to be complete, nor guaranteed to be accurate. It is just an effort to assist others in getting up to speed as quickly as possible in these two excellent combat flight simulations from Third Wire. The suggestions are based on my limited experiences, and do not purport to be the last word. All linked files are the respective property of their authors. All rights reserved. If you are the author of a linked file, and wish that it is not linked in this guide, simply e-mail me and I will remove it immediately. This guide is being developed as a community service and no compensation of any kind has been collected. I hope that you find it helpful. I will update it as I have time. Special thanks to the good folks at SimHQ for feeding our passions. Check six! -Chip LAST UPDATED 12 July 07 1. News 2. Installation and Patching 3. Universal Modifications and Utilities 4. Backup Install Folders Now! 5. Optional Add-on Aircraft, Cockpits, Weapons, and Effects 6. Multiplayer 7. Important Links 1. News Streak Eagle has added some cool shots of the entire US aircraft inventory. Added this News section. This is becoming to look more like a web site 2. Installation and Patching Run Wings Over Vietnam or Strike Fighters Project 1 install normally. During the Wings Over Vietnam install accept the Hyperlobby install in order to install a version which will support WOV. Apply SP1 for WOV. Apply Service pack 1 and patch 1 to Strike Fighters. Launch each simulation, go to Options, Controls, and lower both joystick sensitivity and joystick dead zone to suit your preferences. I find that the dead zone is too large and the sensitivity too high. YMMV. Setup Gameplay Options to Hard, except for Radar, Visual Targeting, and HUD Display. Set these to Normal. This will allow you to have realistic flight, fuel, and gunnery models while learning radar and missile (BVR) skills. 3. Universal Modifications and Utilities Download and install the SFP1E extractor utility. Occasionally, you will need to extract a file from what is known a .CAT file to effect a modification or kill a bug. It really takes more time to explain it than do it. Trust me. Optional: To remove the radar display in the upper right hand corner of the screen during flight when the HUD Display is set in Normal mode, Extract the HUDDATA.INI file from \Flight\FlightData.cat. Edit with Notepad the following section as given to change the Width= and Height= to 0. Personal preference for sure, but that radar in the sky really mucks up screen shots and video captures. Your eyes should be scanning for bandits anyway. Change this: [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.125 Height=0.16666667 Alpha=0.60 InitTime=2.0 To this: [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0 Height=0 Alpha=0.60 InitTime=2.0 Download WoV & SF P1 Mission Editor. Install into both directories and optionally setup icons for both. There is a great tutorial here. Although there have been some changes in the editor since the tutorial has been updated, the editor readme file includes changes made since the tutorial. Even if you don't create missions from scratch, you can use this editor as a GUI to modify ready-made or downloaded missions. Optional: The F5 Shoulder view is broken by default. Use the SFP1E cat file extractor to extract the VIEWLIST.INI file in your \Flight\FLIGHTDATA.CAT folder. There are a few different way to mod views. Search SimHQ WOV forum for VIEWLIST.INI to find a few. Specifically fix the F5 view here. How to mange AI. 4. Backup Install Folders Now! This will allow you to play online with a stock install. Due to the abundance of modifications for these simulations, this will be a fallback in case of a botched install. Name your backed up folder something like "Wings Over Vietnam.stock". This way you can launch the version of the sim desired just by changing to folder extensions. 5. Optional Add-on Aircraft, Cockpits, Weapons, and Effects IMPORTANT: Before you add any custom aircraft, download the current weapons pack. This will prevent you from having to manually add weapons and modify the WEAPONDATA.INI file each time you add an aircraft. The current weapons pack may need updates as noted. It is far easier to add a single weapons pack than to add and edit with each aircraft. Column5 has released an F-8E Crusader. Come get some. F-15E for download. Make sure to apply this fix before flying to solve the bouncing on the runway problem. Column5 has a new article on using carriers from WOV in SFP1. The Mirage Team at Column5 has released an outstanding F-14A Tomcat for SFP1. Stay tuned for a WOV migration procedure. Also suggested at Column5 is the Mig-21MS (NATO Flogger-E) to create/run Gulf of Sidra missions. Update: 3 steps are needed to get the F-14A to run in WOV: 1. Run the install for the F-14A pointing the install folder as Wings Over Vietnam. Make sure that you have the latest weapons pack installed. See the first bullet in this section for details. 2. If you own SFP1, extract the F-104_RADARMODE.TGA file from the \Objects\ObjectsData.cat file and copy to your \Objects\Aircraft\F-14A folder in WOV. If you don't own it, perhaps a friend might help Actually, since the art work is copywrited, go pick up SFP1. It can sometimes be found on the net for ~ $10 US. 3. Download and Launch the WeaponEditor.exe. Place it in the \Objects\Weapons folder. If you are using WinXP, you need to right-click on the WeaponEditor.exe, click properties, and change the Compatibility mode to Win98/ME. Once it is opened, click Open, and point to the WEAPONDATA.INI file, find the AIM-54A and AIM-54C, change their start year to 1973. Click OK and Save the WEAPONDATA.INI file. GO KICK SOME ASS IN THE TOMCAT An excellent Mig-21MF by Mago and Badger 343rd is now available at Avsim. Search the file library for heroussr.zip. This is the best current Soviet cockpit available, and good to use in other aircraft of that type. The A-6A has limited RWR capabilities. This mod will replace the radar with a functioning RWR. Another personal choice. There is a bug in the stock A-6A altimeter that is easily fixed with an edit. Changing the A-6's FOV to look out the right window. Make sure to copy the A-6A_COCKPIT.INI file to your A-6A folder when the edit is done. There is a new killer A-6A add-on aircraft which looks as good or better than the stock one. Also good for SFP1 owners. Mine is set to 120. Digital Overload's A-1H should be a must-have for a Vietnam era sim. The F-104 was not included in WOV. If you own SFP1, there is a way to import it. The add-on F-8D for SFP1 needs the radar from the F-104. Info here on using it with WOV. A gentleman named Deuces80th makes some fantastic effects mods. Many of his effects are now included in the weapons packs, so I removed the links to the files. Playing custom in-flight music. Great listening to "Purple Haze" while unloading a splashing 'em with nape. Thrustmaster Cougar owners need a file to get started? Here's mine. 6. Multiplayer You must use Hyper Lobby to connect over the Internet. This is a great FREE utility for connecting online flight simmers. It is included with WOV, but remember to check the HL web site for newer releases. If you attempt to connect with an old version, the HL server will prompt you to update. There is also a program called hamachi which works just as well. Freeware on the web. PORTS: WOV SP1 and SFP1 SP3 use Microsoft DirectPlay. Those ports and those for Hyper Lobby will need to be opened on broadband routers for successful multiplayer. Hyper Lobby uses port 1698. DirectPlay ports are discussed in this MS KB article. In general, open 2300-2400 UDP and TCP. After players have selected team and aircraft and moved to the hanger, the host should wait in the hanger until all players have arrived in the hanger before launching the game. At this time, there is a bug preventing all players except the host from seeing enemy aircraft and missiles. Third Wire is said to be working on a resolution. DF missions do not have this problem. He-he, real Mig killer discusses online flying in Wings Over Vietnam and the FM of the F-4, F-8, Mig-17, and Mig-19. Want to connect without Hyper Lobby, check out Beer's tutorial. 7. Important Links Third Wire Productions - the mother ship SimHQ's Links list - extensive links list SimHQ forum - all the Third Wire sim news that's fit to print column5 - fantastic skins and aircraft with a Naval theme CombatAce.com like a Phoenix rising from the ashes, biohazcentral ashes that is. Wrench's Toolbox - great stuff here from the sublime to the extreme Charles' SF Page - exhaustive SF editing notes and a medals pack. NaturalPoint TrackIR - if you have read this far you need one of these Major Lee's Aerodrome - FAQ, skins, terrain, and aircraft for SFP1, best viewed with IE Gramps - I got your carriers right here pal.
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You guys need the flightengine.ini fix then. Without it then you are going to get those crashes. The higher poly models need that fix so the game can cope with it.
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I wonder if the wife would let me turn my computer room into something like that..... Hey honey.... What? Not a snowballs chance in hell? Thanks dear...
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About time they took care of it properly.
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How do they look with Strike Fighters and LOMAC?
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made a B-58 Hustler - how to make the ini?
Dave replied to bitwurst's topic in Mods/Skinning Discussion
There is a strike figthers section. But those tutoroals will help you make anything in 3d max for any game or sim. http://www.bobsyouruncle.net/StrikeFighterHome.htm Try here. -
made a B-58 Hustler - how to make the ini?
Dave replied to bitwurst's topic in Mods/Skinning Discussion
Try this website..... http://www.bobsyouruncle.net/3d_page.htm There are some great tutorials on there. Cant wait to see your finshed product. Keep up the good work. -
Well then my friend I am not sure how to help you. Hard to troubleshoot from here. Sorry
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I guess I am going to have to break down and fly migs. :)
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Here is my rendition. The package is complete. Be a couple hours before I can get it uploaded though. It comes with: Desert Cat w/ drop tanks, ECM pods etc edited to be in desert pink colors. Grey Jag Snow Cat
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Just finished this one.
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Ok I did 3 nosearts....
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I need to make the drop tanks for them. Debating is I want to put nose art on them. Or move on to the low vis grey....This picture doesnt really do it justice as you cant see all the faded paint and dirt on it.
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Drop me a PM with your email address and lets investigate this further.
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Check to make sure there are .lod files in the aircraft folder and make sure the plane in not installed in a sub folder.
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Hmm which aircraft is it again? Mk2 and I can help you.
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What do you all think of this? Ignore the decals. I havent done those yet.
