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Dave

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Everything posted by Dave

  1. Actually try the Israeli AF, the USAF, then the RAF.....
  2. Hey Nesher, how goes it? How it the military life treating you?
  3. Never happened,USAF has very strict rules and even impromtu knife fights are forbidden. I know alot of the crew chiefs out at Lakenheath as they came out of my unit here. They confirmed it never happened.
  4. Well it turns out this is utter BS as the encounter never happened. Too many holes is the story. "A chance encounter over the Lake District between a Eurofighter trainer and two F-15 aircraft turned into a mock dogfight, " That is the first clue it is BS. F-15's just dont go flying around jumping planes at random. Or even locking them up with thier radar. There are serious rules for mock dogfighting and they are planned well in advance. You just don't yell "Fights On" then it happens. The pilots would get into very serious trouble doing it. Rules man their are rules for that. Also the fact they were F-15E's would never attempt that against the Eurofighter. Yeah that source has been long discredited awhile ago.
  5. Dave

    America's Army

    Any of you guys playing it? I like it better than BF2. Just curious.
  6. You too my friend.
  7. Hey have you registered at C5's site?
  8. I wondered if the Aliens got you or something.....watch that probe.... Good to see you back.
  9. I like my planes weathered and dirty.
  10. Can anyone tell ,me why I get 2 main screen on one computer screens. THey mirror each other and are about a quarter of the screen each. I am running 2 monitors on dual view but it worked before my HD crash. I am running: 3.4 Ghz P4 w 1 GB of DDR2 RAM PC3200 256 MB GF 6800 GT PCI Express 77.30 Drivers Audigy 2 Sound Card WinXp Home Sp2, DX9.0C X2 160 GB HD's X1 250 MB External Drive
  11. looks like you got a bogus copy or a Wal Mart copy which can not be patched.
  12. Use 3D MAX, GMAX makes for way too many conversion issues. And the 3rdwire exported on works for 3D MAX
  13. I think something overwrote something else and that is how you got your problem in WOV. I would deleted the entire A6 folder and reinstall the new one.
  14. Dave

    A6E Tram

    2,481 downloads

    Original Credits 3D Model: Monty_CZ, wpnssgt Skins: JSF_Aggie, Paul Nortness, Sundowner, USAFMTL Flight Model: column5 Drop tanks edits by Fubar512 Version 1.1 Credits A-6E TRAM Intruder CREDITS 3D Model: Monty_CZ, wpnssgt Skins: Sundowner Flight Model: column5 Drop tanks edits by Fubar512 Ini Work by JSF Aggie INSTALLATION Copy the A-6E_TRAM folder to your Strike Fighters AIRCRAFT folder. Copy the two fueltank .bmp's to your weapons folder. This assumes you have the weapons pack installed. HISTORY (From wikipedia.org) Development The Intruder was developed in response to a U.S. Navy specification for an all-weather carrier-based attack aircraft to serve as a replacement for the piston-powered, WWII-era A-1 Skyraider. Grumman was awarded the contract in 1957, and the resulting A2F-1 made its first flight on 19 April 1960. It was redesignated A-6A in the fall of 1962, and entered squadron service in February 1963. The A-6 became the USN and USMC's principal medium attack aircraft from the mid-1960s through the 1990s. It served in combat in Vietnam and in later engagements in Lebanon and Libya. The Intruder saw further duty in the 1991 Gulf War, but it was phased out of service quickly in the mid-1990s. It was intended for replacement by the A-12 Avenger II, but following that troubled stealth aircraft's cancellation, the Intruder was left to soldier on for a few more years before retiring in favor of the F/A-18 Hornet. The last Intruders were retired 19 December 1996. Some aircraft were used to form artificial reefs, but the majority are stored at AMARC against possible future need. Although the Intruder could not match the F/A-18's speed or air-combat capability, the A-6's range and load-carrying ability are sorely missed. Variants A-6A The initial version of the Intruder was built around the complex and advanced DIANE (Digital Integrated Attack/Navigation Equipment), intended to provide a high degree of bombing accuracy even at night and in poor weather. DIANE consisted of multiple radar systems: the Norden AN/APQ-92 search radar and a separate AN/APQ-112 for tracking, AN/APN-141 radar altimeter, and AN/APN-153 Doppler to provide position updates to the AN/ASN-31 inertial navigation system. An air-data computer and ballistics computer integrated the radar information for the bombardier/navigator (BN) in the right-hand seat. TACAN and ADF were also provided for navigational use. When it worked, DIANE was perhaps the most capable nav/attack system of its era, giving the Intruder the ability to fly and fight in even very poor conditions (particularly important over Vietnam and Thailand during the Vietnam War). It suffered numerous teething problems, though, and it was several years before its reliability was established. Total A-6A production was 488, including six pre-production prototypes. Many of the surviving aircraft were converted to other variants. A-6B To provide Navy squadrons with a SEAD aircraft to attack enemy air defense and SAM systems--a mission dubbed "Iron Hand" in Navy parlance--19 A-6As were converted to A-6B standard from 1967 to 1970. The A-6B had many of its standard attack systems removed in favor of special equipment to detect and track enemy radar sights and to guide AGM-45 Shrike and AGM-78 Standard anti-radiation missiles. Five were lost in combat, and the rest were later converted to A-6E standard in the late 1970s. A-6C 12 A-6As were converted in 1970 to A-6C standard for night attack missions against the Ho Chi Minh Trail in Vietnam. They were fitted with a TRIM (Trails/Roads Interdiction Multi-sensor) pod in the fuselage for FLIR and low-light TV cameras, as well as a "Black Crow" engine ignition detection system. One of these aircraft was lost in combat, the others were later converted to A-6E standard after the war. KA-6D In the early 1970s some 78 A-6As and 12 A-6Es were converted for use as tanker aircraft, providing aerial refueling support to other strike aircraft. The DIANE system was removed and an internal refueling system was added, sometimes supplemented by a D-704 refueling pod on the centerline pylon. The KA-6D theoretically could be used in the day/visual bombing role, but it apparently never was, with the standard load-out being four fuel tanks. A few KA-6Ds went to sea with each Intruder squadron, and the retirement of the aircraft left a gap in USN and USMC refueling tanker capability that was only later remedied by the new F/A-18E Super Hornet, which can act as a tanker. A-6E The definitive attack version of the Intruder, introduced in 1970, with its first deployment 9 December 1971, with vastly upgraded nav/attack systems. The original search and track radars of the A-6A were replaced by a single AN/APQ-148 multi-mode radar, and the onboard computers with a more sophisticated (and generally more reliable) solid-state electronic system. A new AN/ASN-92 inertial navigation system was added, along with the CAINS (Carrier Aircraft Intertial Navigation System), for greater navigation accuracy. Beginning in 1979 all A-6Es were fitted with the AN/AAS-33 TRAM (Target Recognition and Attack, Multi-Sensor system, a small, gyroscopically stabilized turret under the nose containing FLIR boresighted with a laser spot-tracker/designator. TRAM was matched with a new AN/APQ-156 radar. The BN could use both TRAM imagery and radar data for extremely accurate attacks, or use the TRAM sensors alone to attack without using the Intruder's radar (which might warn the target). TRAM also allowed the Intruder to autonomously designate and drop laser-guided bombs. In the early 1990s some surviving A-6Es were upgraded under SWIP (Systems/Weapons Improvement Program) to enable them to use the latest precision-guided munitions, including AGM-65 Maverick, AGM-84 Harpoon, AGM-84E SLAM, and the AGM-88 HARM anti-radiation missile. SWIP aircraft also received a GPS receiver and new INS and TACAN systems. After a series of wing-fatigue problems, about 85% of the fleet was fitted with new graphite/epoxy/titanium/aluminum composite wings. A-6E models totaled 445 aircraft, about 240 of which were converted from earlier A-6A/B/C models. A-6F and A-6G An advanced A-6F Intruder II was proposed in the mid-1980s that would have replaced the Intruder's elderly Pratt & Whitney J52 turbojets with non-afterburning versions of the General Electric F404 turbofan used in the F/A-18 Hornet, providing substantial improvements in both power and fuel economy. The A-6F would have had totally new avionics, including a Norden AN/APQ-173 synthetic aperture radar and multi-function cockpit displays--the APQ-173 would have given the Intruder air-to-air capacity with provision for the AIM-120 AMRAAM. Two additional wing pylons were added, for a total of seven stations. Although five development aircraft were built, the Navy ultimately chose not to authorize the A-6F, preferring concentrate on the A-12 Avenger II. This left the service in a quandry when the A-12 was cancelled in 1991. Grumman proposed a cheaper alternative in the A-6G, which had most of the A-6F's advanced electronics, but retained the existing engines. This, too, was cancelled. Electronic Warfare Versions An electronic warfare/ECM version of the Intruder was developed early in the aircraft's life for the USMC, which needed a new ECM platform to replace its elderly F3D-2Q Skyknights. An EW version of the Intruder, initially designated A2F-1Q and subsequently redesignated EA-6A, first flew on 26 April 1963. It had a Bunker-Ramo AN/ALQ-86 ECM suite, with most electronics contained on the walnut-shaped pod atop the vertical fin. They were theoretically capable of firing the AGM-45 Shrike anti-radiation missile, although they were apparently not used in that role. Only 28 EA-6As were built (two prototypes, 15 new-build, and 11 conversions from A-6As), serving with Marine Corps squadrons in Vietnam. It was phased out of front-line service in the mid-1970s, remaining in use in reserve units with the USMC and then the US Navy primarily for training purposes. The last had been retired completely by 1993. A much more highly specialized derivative of the Intruder was the EA-6B Prowler, a 'stretched' airframe with two additional systems operators, and more comprehensive systems for the electronic warfare and SEAD roles. 170 were produced. The Prowler remains in service (see separate entry for more information). Combat Experience A-6 Intruders first saw action during the Vietnam War, where the craft were used extensively against targets in Vietnam. The aircraft's long range and heavy payload coupled with its ability to fly in all weather made it invaluable during the war. However, its effectiveness in flying low and delivering its payload made it especially vulnerable to anti-aircraft fire and in the eight years the Intruder was used, the U.S. Navy and Marines lost 68 of the aircraft in combat. Intruders saw action in strikes against the Bekaa Valley in Lebanon in 1983. One Intruder and one A-7 Corsair were lost during the Lebr. The BN could use both TRAM imagery and radar data for extremely accurate attacks, or use the TRAM sensors alone to attack without using the Intruder's radar (which might warn the target). TRAM also allowed the Intruder to autonomously designate and drop laser-guided bombs. Intruders also saw action operating from the aircraft carriers America CV-66 and Coral Sea CV-41 during Operation "El Dorado Canyon"in April of 1986. The squadrons involved were VA-34 "Blue Blasters" from CV-66 USS America and VA-55 "Warhorses" from the CV-41 USS Coral Sea. In the early 1990s some surviving A-6Es were upgraded under SWIP (Systems/Weapons Improvement Program) to enable them to use the latest precision-guided munitions, including AGM-65 Maverick, AGM-84 Harpoon, AGM-84E SLAM, and the AGM-88 HARM anti-radiation missile. SWIP aircraft also received a GPS receiver and new INS and TACAN systems. After a series of wing-fatigue problems, about 85% of the fleet was fitted with new graphite/epoxy/titanium/aluminum composite wings. A-6E models totaled 445 aircraft, about 240 of which were converted from earlier A-6A/B/C models.
  15. Yeah had to twist his arm to get him back. LOL
  16. I am so there...
  17. Make a folder called WOV and install it there. If if ask you touninstall it even though you dont have it installed, say yes. Then it will install.
  18. 588 downloads

    115 Sq for SF/WOV A-4F by Sundowner
  19. Very rare do i find drivers that are night and day. But these make the 66.93 look like crap. So far LOMAC/ BIA/ SHIII/ SF and WOV have never looked better.
  20. Another case of the Mig being beaten by the Mig Master
  21. These are random tips directed at new players (I saw a few post today)for getting more shoot downs. If anyone is intereste in these files I mention below. E-mail me at mk2(at)bellsouth(dot)net , or leave your e-mail addy here. How can you actually score more kills? It?s all in learning how the weapons work I fly with the following settings: Flight: hard Weapons: hard Ammo Usage: hard Everything else including enemy skill on Normal. So let?s do those settings first. Now I hate the cones, and the crappy radar on the top right and the target info lower right, so I tweaked my own hud data ini. I am including it in the zip file mentioned above, you can place it in your flight folder and try it out, and remove it if you do not like it. The radar is set on normal for this hud data (make sure it is set on normal). Next step: Get familiar with the ?T? key. This targets your next enemy in visual range. It places a rectangular red box over the target (using the above settings). This is great if you have bad eye sight like I do as you will be able to pick up the red box when otherwise you would miss the target against the background or down low in the weeds etc. Now lets move on to weapons selection. Arm the weapon you want, lets talk about the radar guided missiles first. Turn on the Radar. You can set it to search and hit the corresponding key to change range (I find this useless unless I am trying to pop something with an Aim-54 from very far away) usually I set it to bore sight as I am within 10 miles when I run into the enemy. If you are on boresight and you keep your nose pointed at the enemy (hopefully by now you have hit T key and placed a rectangular box around him) a yellow diamond will appear. At this point, if you are in the envelope where you can fire the missile, you do so. If you are turning?.you have to wait for a cleaner shot, one that will allow the weapon to guide. Once you fire , you must keep your nose on the enemy to maintain lock. The IR missiles are a bit different. I found that the growl it makes when it is locked is real weak. I always miss it when wingmen are screaming and the afterburner is on, so I tweaked my own file (back up your original , and place this one in your sound directory, it will be included in the zip). This file really GROWLS loud and there is no mistaking when you have a lock. I find that different weapons require different angles. When I fire an early model Atolls for example, I like to be slightly above or below the plane and I have to fire it almost when I am at his 6 o?clock and he is not moving much, it has a real small launch window. The modern IR missiles require you to lead a bit (to help the missile out) depending which way the target is leaning. So lets recap: Get your settings the way you like them but I find the above to be the best for new players who want realism but flexibility to learn how to play. Familiarize yourself with the ?T? key Familiarize yourself with switching Radar to ?Bore sight ? mode. Familiarize yourself with switching from weapon to weapon. Here is one I did not mention before, familiarize yourself with turning on ECM, also if you are flying a plane that does not have chaff and flares, I include a step by step in the zip to add chaff and flares to any plane you want to add it to (courtesy of Eagle). Ok this is the most important one. When you go to the control section to set all these keys up, find the command that is defaulted to F4 on your keyboard, it is your padlock target. I set it up on my joystick. When I click it my eyes go right to the target and I can keep a visual on him while I am turning and burning. If I need to orientate myself again, I click on it again to look forward. In a dogfight I usually go back and forth, back and forth. This will take your head out of the cockpit and keep it where it belongs, in the fight. Also, when you are a point blank range, switch to guns, make sure the command is on your joystick, so you can get to it quickly.
  22. http://mail.4thfightergroup.com/wov/wov_sfp1_setup.htm Wings over Vietnam & Strike Fighters Project 1 Initial Setup and Mod Guide Notes: By a WOV newb for WOV newbs. This guide is neither meant to be complete, nor guaranteed to be accurate. It is just an effort to assist others in getting up to speed as quickly as possible in these two excellent combat flight simulations from Third Wire. The suggestions are based on my limited experiences, and do not purport to be the last word. All linked files are the respective property of their authors. All rights reserved. If you are the author of a linked file, and wish that it is not linked in this guide, simply e-mail me and I will remove it immediately. This guide is being developed as a community service and no compensation of any kind has been collected. I hope that you find it helpful. I will update it as I have time. Special thanks to the good folks at SimHQ for feeding our passions. Check six! -Chip LAST UPDATED 12 July 07 1. News 2. Installation and Patching 3. Universal Modifications and Utilities 4. Backup Install Folders Now! 5. Optional Add-on Aircraft, Cockpits, Weapons, and Effects 6. Multiplayer 7. Important Links 1. News Streak Eagle has added some cool shots of the entire US aircraft inventory. Added this News section. This is becoming to look more like a web site :( 2. Installation and Patching Run Wings Over Vietnam or Strike Fighters Project 1 install normally. During the Wings Over Vietnam install accept the Hyperlobby install in order to install a version which will support WOV. Apply SP1 for WOV. Apply Service pack 1 and patch 1 to Strike Fighters. Launch each simulation, go to Options, Controls, and lower both joystick sensitivity and joystick dead zone to suit your preferences. I find that the dead zone is too large and the sensitivity too high. YMMV. Setup Gameplay Options to Hard, except for Radar, Visual Targeting, and HUD Display. Set these to Normal. This will allow you to have realistic flight, fuel, and gunnery models while learning radar and missile (BVR) skills. 3. Universal Modifications and Utilities Download and install the SFP1E extractor utility. Occasionally, you will need to extract a file from what is known a .CAT file to effect a modification or kill a bug. It really takes more time to explain it than do it. Trust me. Optional: To remove the radar display in the upper right hand corner of the screen during flight when the HUD Display is set in Normal mode, Extract the HUDDATA.INI file from \Flight\FlightData.cat. Edit with Notepad the following section as given to change the Width= and Height= to 0. Personal preference for sure, but that radar in the sky really mucks up screen shots and video captures. Your eyes should be scanning for bandits anyway. Change this: [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.125 Height=0.16666667 Alpha=0.60 InitTime=2.0 To this: [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0 Height=0 Alpha=0.60 InitTime=2.0 Download WoV & SF P1 Mission Editor. Install into both directories and optionally setup icons for both. There is a great tutorial here. Although there have been some changes in the editor since the tutorial has been updated, the editor readme file includes changes made since the tutorial. Even if you don't create missions from scratch, you can use this editor as a GUI to modify ready-made or downloaded missions. Optional: The F5 Shoulder view is broken by default. Use the SFP1E cat file extractor to extract the VIEWLIST.INI file in your \Flight\FLIGHTDATA.CAT folder. There are a few different way to mod views. Search SimHQ WOV forum for VIEWLIST.INI to find a few. Specifically fix the F5 view here. How to mange AI. 4. Backup Install Folders Now! This will allow you to play online with a stock install. Due to the abundance of modifications for these simulations, this will be a fallback in case of a botched install. Name your backed up folder something like "Wings Over Vietnam.stock". This way you can launch the version of the sim desired just by changing to folder extensions. 5. Optional Add-on Aircraft, Cockpits, Weapons, and Effects IMPORTANT: Before you add any custom aircraft, download the current weapons pack. This will prevent you from having to manually add weapons and modify the WEAPONDATA.INI file each time you add an aircraft. The current weapons pack may need updates as noted. It is far easier to add a single weapons pack than to add and edit with each aircraft. Column5 has released an F-8E Crusader. Come get some. F-15E for download. Make sure to apply this fix before flying to solve the bouncing on the runway problem. Column5 has a new article on using carriers from WOV in SFP1. The Mirage Team at Column5 has released an outstanding F-14A Tomcat for SFP1. Stay tuned for a WOV migration procedure. Also suggested at Column5 is the Mig-21MS (NATO Flogger-E) to create/run Gulf of Sidra missions. Update: 3 steps are needed to get the F-14A to run in WOV: 1. Run the install for the F-14A pointing the install folder as Wings Over Vietnam. Make sure that you have the latest weapons pack installed. See the first bullet in this section for details. 2. If you own SFP1, extract the F-104_RADARMODE.TGA file from the \Objects\ObjectsData.cat file and copy to your \Objects\Aircraft\F-14A folder in WOV. If you don't own it, perhaps a friend might help :) Actually, since the art work is copywrited, go pick up SFP1. It can sometimes be found on the net for ~ $10 US. 3. Download and Launch the WeaponEditor.exe. Place it in the \Objects\Weapons folder. If you are using WinXP, you need to right-click on the WeaponEditor.exe, click properties, and change the Compatibility mode to Win98/ME. Once it is opened, click Open, and point to the WEAPONDATA.INI file, find the AIM-54A and AIM-54C, change their start year to 1973. Click OK and Save the WEAPONDATA.INI file. GO KICK SOME ASS IN THE TOMCAT An excellent Mig-21MF by Mago and Badger 343rd is now available at Avsim. Search the file library for heroussr.zip. This is the best current Soviet cockpit available, and good to use in other aircraft of that type. The A-6A has limited RWR capabilities. This mod will replace the radar with a functioning RWR. Another personal choice. There is a bug in the stock A-6A altimeter that is easily fixed with an edit. Changing the A-6's FOV to look out the right window. Make sure to copy the A-6A_COCKPIT.INI file to your A-6A folder when the edit is done. There is a new killer A-6A add-on aircraft which looks as good or better than the stock one. Also good for SFP1 owners. Mine is set to 120. Digital Overload's A-1H should be a must-have for a Vietnam era sim. The F-104 was not included in WOV. If you own SFP1, there is a way to import it. The add-on F-8D for SFP1 needs the radar from the F-104. Info here on using it with WOV. A gentleman named Deuces80th makes some fantastic effects mods. Many of his effects are now included in the weapons packs, so I removed the links to the files. Playing custom in-flight music. Great listening to "Purple Haze" while unloading a splashing 'em with nape. Thrustmaster Cougar owners need a file to get started? Here's mine. 6. Multiplayer You must use Hyper Lobby to connect over the Internet. This is a great FREE utility for connecting online flight simmers. It is included with WOV, but remember to check the HL web site for newer releases. If you attempt to connect with an old version, the HL server will prompt you to update. There is also a program called hamachi which works just as well. Freeware on the web. PORTS: WOV SP1 and SFP1 SP3 use Microsoft DirectPlay. Those ports and those for Hyper Lobby will need to be opened on broadband routers for successful multiplayer. Hyper Lobby uses port 1698. DirectPlay ports are discussed in this MS KB article. In general, open 2300-2400 UDP and TCP. After players have selected team and aircraft and moved to the hanger, the host should wait in the hanger until all players have arrived in the hanger before launching the game. At this time, there is a bug preventing all players except the host from seeing enemy aircraft and missiles. Third Wire is said to be working on a resolution. DF missions do not have this problem. He-he, real Mig killer discusses online flying in Wings Over Vietnam and the FM of the F-4, F-8, Mig-17, and Mig-19. Want to connect without Hyper Lobby, check out Beer's tutorial. 7. Important Links Third Wire Productions - the mother ship SimHQ's Links list - extensive links list SimHQ forum - all the Third Wire sim news that's fit to print column5 - fantastic skins and aircraft with a Naval theme CombatAce.com like a Phoenix rising from the ashes, biohazcentral ashes that is. Wrench's Toolbox - great stuff here from the sublime to the extreme :) Charles' SF Page - exhaustive SF editing notes and a medals pack. NaturalPoint TrackIR - if you have read this far you need one of these Major Lee's Aerodrome - FAQ, skins, terrain, and aircraft for SFP1, best viewed with IE Gramps - I got your carriers right here pal.
  23. You guys need the flightengine.ini fix then. Without it then you are going to get those crashes. The higher poly models need that fix so the game can cope with it.
  24. I wonder if the wife would let me turn my computer room into something like that..... Hey honey.... What? Not a snowballs chance in hell? Thanks dear...
  25. About time they took care of it properly.
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