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Everything posted by Fubar512
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To anyone who's ever read "Skunkworks" by Ben Rich, the whole concept of an F-117 "N" variant, would seem pretty far-fetched.
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F-16 centerline tank weighs about 180-200 lbs empty, wing tanks about 150-175 lbs.
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You've clearly misunderstood. I've never once said that it "looks too slow". Reread my comment...I'm implying that the perspective from low altitude is all wrong in EVERY sim I've tried (when compared to real life), due to the lack of depth perception, and scale. At 60-70 knots @ 200 feet MSL (typical final approach in a Cessna 172), one gets the impression that they're floating just above the rooftops, and in danger of hitting tree tops, cars, and trucks.
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"Duke" Cunningham wrote that he preferred flying with a single center-line drop tank, as opposed to the wing-mounted drop tanks that were considered a normal loadout at the time. He stated that the latter "severely compromised the handling of the F-4, even when they were empty". I interpret this as there having been a policy against jettisoning the tanks during a mission.
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All of mine have working shadows, and the shadow parameter's enabled in the .ini by default.
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If my memory serves me right, it "fired" white plastic rounds, at a machinegun-like cyclic rate! My parents soon regretted getting it...lol http://cgi.ebay.com/1964-Deluxe-Reading-Defender-Dan-Machine-Gun_W0QQitemZ330400735970QQcmdZViewItemQQimsxZ20100201?IMSfp=TL100201166003r10510
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Looks as if you have mip-mapping enabled in the alpha0bject material section.
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If I were to be asked what my first flight simulator was, I would unhesitatingly answer "Falcon 3.0". Well, I've just discovered evidendence to the contrary. You see, back in December of 1962 (when I was all of 4), I received my first flight simulator as a Christmas gift.....Jimmy Jet! http://www.prestonmarketing.com/toys/jimmyjet/jimmyjet.html You can see it tucked behind the Christmas tree. Note the date on the image...lol In mint shape, I'd say that it would fetch more than $500 today. Notice the Operation X-500 base in the foreground. I recall taking a beating after shooting my older brother with one of the its self-defense missile launchers http://www.timewarptoys.com/operationx500.htm Cant find anything on the helo in the background...
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And here it is....judging by the Horribe Hamilton action figure and matching torpedo tank ( http://en.wikipedia.org/wiki/Hamilton_Invaders ), I'd say that this was taken on Christmas of 1964. That's me, with my (toy) .30 cal machine gun at the ready. Imagine what they'd think about the (wired) RC '63 Lincoln convertible in the background.....
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LOL, there's an old photo of myself, that I need to find, scan, and upload...it was taken on Christmas morning in '64 or '65....I wonder how the school board in question would react to it?
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Actually, I find it to be quite the opposite. Having flown light aircraft in real life, I can tell you that when flying much below 200 feet, it appears as if one is scraping the ground, and about to trade paint with cars. You don't quite get that perspective in any flight sim I've ever played.
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I beg to differ...it's not simply "Dumb School News" it's more like "Dumb Education System News". The entire education system in this country (including pricipals, administrators, and yes, teachers), is shot to hell. They've continually shown that they cannot convey simple concepts, such as responsibility, the consequences of one's actions, and the difference between fantasy and reality. Hell, quite often, the teachers themselves cannot differentiate between the latter two
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Regarding the Su-27, I suggest you try Kreelin's flight model, as at the time it was compiled, it was the most accurate. There's been a host of parameters added to the flight engine since that time (and the various lift and drag tables are now calculated to a higher degree of resolution). Though some of those parameters are automatically applied as "standards" to earlier models that initially lacked them, they are best individually calculated and tailored on an aircraft to aircraft basis. In simple terms, this means that the existing flight models need to be recompiled to SF2 standards.
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First, you only have one wingman. The others are element leads and wings. YOur wingman would be "12", your second element's wing would be "14". If I understood correctly, it sounds as if your asking your wingman to attack an already destroyed target
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That's the biggest culprit. Say your terrain tiles are 512x512 bitmaps, a resolution which translate to 768 kilobytes per tile. With the horizon distance set to "very Far" your system's trying to put down 300-400 of them. That's anywhere from 150-300 megabytes, just in terrain tiles alone! I recommend you set horizon distance to "normal", and you should notice a 20-50% increase in frame rates.
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Is there a way to use the LOD5 from another aircraft?
Fubar512 replied to gregoryp's topic in Mods/Skinning Discussion
Gregory, Did you rename the .lods to match the "host" aircraft? -
JM, I agree with you, except from my perspective, the "Golden age of sims" stretched from 1997-2000. It was pretty much over and done with by the beginning of '01. Wow...I recall the "simulations" aisles (in the PC games section) at either CompUSA or Computer City positively dwarfing those at the average EB store in both size and quality. Hell, the console games section at either of those stores amounted to no more than 25% of the floor space taken up by PC games.
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Has anyone seen or heard from CA member "drdoyo" since January of last year? He seems to have disappeared off the face of the earth....or at least, the internet The email address I have for him is no longer valid, and he hasn't registered at any other sites using the "drdoyo" moniker since January of '08, which is odd, as he was pretty much everywhere in the simming community, before then. Just hoping that nothing bad happened to him.
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Are you over 40 yet? Have you been married for at least 10 to 20 years? If the answer to either of those questions is "no", then it's not considered a mid-life crisis.
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Practically every aspect of AI behavuor is tweakable in a model's data.ini.
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There really isn't much reason to mess with the aircraftobject.ini anymore, as the relevent parameters can (and should be) set in the individual aircraft model's data.ini. This allows one to tailor the AI to take advantage of a specific model's attributes, without compromising the performance of other aircraft.
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Any planes with good TVC flight models out?
Fubar512 replied to MacBradley's topic in General Discussion
In a word, yes. The thrust-axis would work in the vertical range, from straight ahead, or 0.0 degrees, to whichever negative pitch angle you've decided on (I'm using -20.0 in the Active, to keep it realistic). -
Any planes with good TVC flight models out?
Fubar512 replied to MacBradley's topic in General Discussion
House MD, is a televising series, who's main character is a talented, but eccentric physician. House is world renown for his ability to cure people when no one else can. He surrounds himself with a team of doctors, for the purpose of providing "differential" diagnosis. His team members often supply diagnoses that are at odds with his own, and quite often, he finds insights in these opposing diagnosis that result in a cure, even though they are initially wrong, in of themselves. Actually, this mapping still allows for VTOL TV, as the controls still retain the statement for key-mapping. Using this mapping, in VTOL mode, you can "park" the nozzles, by fully retracting them. Afterwords, no amount of pitch input will activate them, until you depress the TV "down" key, in effect "unparking" them . Unfortunately, while in VTOL mode, the nozzles are still pitch-linked. This may be advantageous for "viffing", however. I also notice that that the entries have a numbered control set staement...perhaps one can create a "ControlSet002" in addition to the existing one, and switch between them, prior to game start. -
Any planes with good TVC flight models out?
Fubar512 replied to MacBradley's topic in General Discussion
Proof of concept video, notice the ability to hold steady altitude at 33 units of AoA at less than cruise power. Also note the pitch angle change of the ab plumes. And yes, you're neot seeing things, that heat blur effect is really there http://forum.combatace.com/uploads/1264640372/gallery_279_43_11844042.wmv -
Any planes with good TVC flight models out?
Fubar512 replied to MacBradley's topic in General Discussion
FC, HF, you're both right, and both verrrry wrong HF, you ever see an episode of "House MD"? Well, all I can say is, thanks for the insight....you were about 33-50% there. The clues were in the Thust_Vector_Control, and in theControlSet001 entries For now, and limited to in-flight TVC (Raptor, Active, MiG & Su OVT models), as opposed to VTOL TV (Harriers and Yaks), this is what I (and the AI ) use : [ControlSet001] THRUST_VECTOR_CONTROL=JOYSTICK01_Y-AXIS [RangedControl008] AxisControl=THRUST_VECTOR_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THRUST_VECTOR_UP DecreaseControl=THRUST_VECTOR_DOWN CenterControl=
