Jump to content

Fubar512

MODERATOR
  • Posts

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. OK, it's down to this one...it'll be out soon...in less than two weeks
  2. I don't believe anyone would try landing a conventional combat aircraft on the Kiev. It was designed for VTOL ops. Now, a Kuznetsov, OTH...
  3. Oh, Fudge... I've forgotten to include Brain32 and Cellinsky in the credits, for their great terrain and environment mods.
  4. Hmmmmm...can it be? No way! Oh, wait.... VIDEO LINK
  5. Here's a video of what is probably the "final release candidate" of the effects shader, under different light conditions, distances, and altitudes, just to give you an idea as to what it looks like in-game. I'll release as soon as my (uhhummmm) professional beta test team finishes testing it with different video cards, under various terrains, etc. http://forum.combatace.com/uploads/1216278..._43_4972238.wmv
  6. What I've found to be a problem with using bitmaps created from real-world images of water, is that TW's shader implementation has to either be tweaked in order to lessen or eliminate anomalies, or the bitmap has to be edited to prevent them from cropping up in the first place. A hint: Extract the default WaterNormal.BMP and see what TW did. Notice the blues and violets, and the lack of lighter colors.....that should give you some ideas as to how to edit your waternormal bitmap. A nice source of bitmaps for shaders is AVSIM. Look for water effects files meant for MS FSX or X-Plane, and use those.
  7. Water Shader and related files are just about finished, and out for beta testing....
  8. Yes, it is. I took the wake effect from DO's CVN (he had a few good ideas), reworked it, added new materials, and applied it to all my ship models. The wake now stretches aft 1.5-2.0 nm, has simulated propwash, (etc.)
  9. Serverandenforcer, you wouldn't be chance, be running an ATI card, would you? One possible solution solution is to use the Watereffect.fx file from an earlier title, such as WoE.
  10. You need to define the escorts as "carriers", (not that far of a stretch as it may at first seem, as you can operate helos off some of them). You then either set their courses manually in the mission file, or, you create a separate formation for "carriers", which I once did. The only time the formation is broken, is when one of the carriers recovers aircraft, and then, only for the length of time it take it to do so. Save the data in the codebox as "ASM.MSN", and see for yourself. You'll need the F-14A, a flyable Tu-22K, the OHP, the DD971, and you can subsitute any suitable carrier for the CVA-63 (USS Kitty Hawk). Oh, and the mission is scripted for SF's desert terrain. [MissionHeader] AircraftType=TU-22K MissionMap=desert MissionType=CAS StartDate=02/06/1984 StartTime=14:30 [Weather] WeatherType=Inclement WeatherAlt=4000.0 WeatherThickness=1000.0 HasHighLayer=TRUE HighLayerAlt=6000 FogAmount=0.6 ContrailAlt=8000 StartWindDirection= StartWindSpeed=8 WindGustingAmount=10 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=3 EnemyAirDefenseActivity=3 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [GroundMission001] GroundObjectType=CVA-63 Name=USS KITTY HAWK FormationType=USWarship NavalObject=TRUE CommandObject=True Carrier=TRUE ShipNumber=1 Size=1 RandomChance=100 ObjectiveID=1 RatingForSuccess=100 Position=603032,827155,0 StartTime=0 Heading=180 Speed=15 Alignment=ENEMY Nation=USN Loadout= TARGETABLE=True [GroundMission002] GroundObjectType=OHPerry Name=USS Oliver Hazard Perry FormationType=ShipConvoy NavalObject=TRUE Carrier=TRUE ShipNumber= Size=4 RandomChance=100 ObjectiveID=2 RatingForSuccess=50 Position=603545,826180,0 StartTime=0 Heading=180 Speed=15 Alignment=ENEMY Nation=USN Loadout= TARGETABLE=True [GroundMission003] GroundObjectType=DD971 Name=USS David R Ray FormationType=ShipConvoy NavalObject=TRUE Carrier=TRUE ShipNumber= Size=2 RandomChance=100 ObjectiveID=3 RatingForSuccess=50 Position=608945,826167,0 StartTime=0 Heading=180 Speed=15 Alignment=ENEMY Nation=USN Loadout= TARGETABLE=True [AircraftMission001] AircraftType=Tu-22K Name=Zebra FormationType=SovietBomber Texture=Silver Squadron=-1 AircraftNumber=-1 Size=8 RandomChance=100 MissionType=Anti_Ship ObjectiveID=1 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=705000,405000,0 StartTime=0 Heading=0 Speed=0.00 Alignment=FRIENDLY Nation=SOVIET AmmoPercent=100 FuelPercent=100 Loadout=Anti-Ship TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea=603545,826180 Waypoint[01].Position=705000,405000,0 Waypoint[01].Speed=0.00 Waypoint[01].Size=200 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=712574,510548,500 Waypoint[02].Speed=180.06 Waypoint[02].Size=200 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=722554,576652,500 Waypoint[03].Speed=180.06 Waypoint[03].Size=200 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=657684,721518,500 Waypoint[04].Speed=180.06 Waypoint[04].Size=200 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Objective=FALSE Waypoint[05].Position=643712,751054,500 Waypoint[05].Speed=340.06 Waypoint[05].Size=200 Waypoint[05].Command=ATTACK_SHIPPING Waypoint[05].Objective=TRUE Waypoint[06].Position=603545,826180,9000 Waypoint[06].Speed=340.06 Waypoint[06].Size=200 Waypoint[06].Command=WAYPOINT Waypoint[06].Objective=FALSE Waypoint[07].Position=675648,357243,7000 Waypoint[07].Speed=250.06 Waypoint[07].Size=200 Waypoint[07].Command=WAYPOINT Waypoint[07].Objective=FALSE Waypoint[08].Position=705110,358347,500 Waypoint[08].Speed=180.06 Waypoint[08].Size=200 Waypoint[08].Command=LAND_LINEUP Waypoint[08].Objective=FALSE Waypoint[09].Position=705000,405000,0 Waypoint[09].Speed=180.06 Waypoint[09].Size=200 Waypoint[09].Command=LAND_TOUCHDOWN Waypoint[09].Objective=FALSE [Waypoint[01].Position] 705588,405063,500= [Waypoint[01].Speed] 75= [Waypoint[01].Size] 200= [Waypoint[01].Command] WAYPOINT= [Waypoint[01].Objective] FALSE= Waypoint[01].Position=705588,405063,500 Waypoint[01].Speed=75 Waypoint[01].Size=200 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=705588,405063,500 Waypoint[02].Speed=75 Waypoint[02].Size=200 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE [AircraftMission002] AircraftType=F-14A Name=Gunslinger FormationType=USFighter Texture=USNVF161 Squadron=-1 AircraftNumber=-1 Size=4 RandomChance=100 MissionType=INTERCEPT CarrierBased=TRUE ObjectiveID=2 RatingForSuccess=50 StartOnGround=TRUE Position=603032,827155,0 StartTime=0 Heading=0 Speed=0.00 Alignment=ENEMY AmmoPercent=100 FuelPercent=100 Loadout=AirToAir TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USN Waypoint[01].Position=603032,827155,0 Waypoint[01].Speed=0.00 Waypoint[01].Size=200 Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=FALSE Waypoint[02].Position=603176,814662,1500 Waypoint[02].Speed=205.78 Waypoint[02].Size=200 Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=611552,787220,500 Waypoint[03].Speed=75 Waypoint[03].Size=200 Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=623446,748450,3500 Waypoint[04].Speed=231.50 Waypoint[04].Size=200 Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE Waypoint[05].Position=596573,738921,500 Waypoint[05].Speed=75 Waypoint[05].Size=200 Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=595523,849886,500 Waypoint[06].Speed=75 Waypoint[06].Size=200 Waypoint[06].Command=WAYPOINT Waypoint[06].Objective=FALSE Waypoint[07].Position=603032,845381,500 Waypoint[07].Speed=75 Waypoint[07].Size=200 Waypoint[07].Command=WAYPOINT Waypoint[07].Objective=FALSE Waypoint[08].Position=603032,827155,0 Waypoint[08].Speed=75 Waypoint[08].Size=200 Waypoint[08].Command=LAND_TOUCHDOWN Waypoint[08].Objective=FALSE
  11. Update: I decided to go for a "calmer" surface effect this time, and tried playing with reflection maps. The video is a bit cheesy, as the reflection map appears as dark blue "noise". It's somewhat more convincing when viewed in-game And yes, the effect renders to the visible horizon. http://forum.combatace.com/uploads/1215539..._43_6239009.wmv
  12. My understanding is that carrier ops in WoI have been porked by the last patch.
  13. The escorts DO follow, and maintain formation with, carriers on single missions.
  14. Good point. Water depth....yet another variable. Water depth doesn't much effect the water color around the Verrazno Narrows (as per the image on the linked page), as it's over 90 feet deep under the center of that span, and the bottom in the immediate vicinity is mostly rock and gravel. Speaking of depth, one would be hard pressed to find water much shallower than 50 feet or so in any of the river channels surrounding Manhattan. Further upriver, where you'll find broad expanses of shallow water ( like around Haverstraw), the wind can stir the bottom up, resulting in water resembling a chocolate milk-shake in color.
  15. In his book "Fulcrum", Alexander Zuyev states that the MiG-23 was a pig to fly, with poor visibility from the cockpit, and often faulty electronics. He also stated that (despite its variable sweep wings), the MiG-23 did not have the low speed maneuverability that was expected of it. He cited one embarrassing example of this, that took place while the '23 prototype was performing a demonstration of its (supposed) ability to operate from small airfields, in front of an assembled group of Red Air Force and Politburo brass. The pilot making the attempt decided that the only way the '23 could land and stop within the required distance, was if he deployed its braking 'chute while the MiG's main mounts were still several feet above the tarmac. He tried it, resulting in the MiG blowing its tires on contact with the runway, badly damaging its undercarriage. Despite this, one bureaucrat was overheard saying that the MiG would "make a fine carrier aircraft" He went on to say that the MiG-29, though, was another matter... Here's a link to a review of his book at SimHQ: http://www.simhq.com/_air6/air_213a.html
  16. Geez Kevin, at least start with a pit that's been finished...lol http://forum.combatace.com/index.php?autoc...p;showfile=1493 Just remove the frame rotations, and add the SPO-15 texture to the RWR.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..