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Fubar512

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Everything posted by Fubar512

  1. I LIIIIIIIIKE IT!!!!!!!!!
  2. That's the effect itself, due to the shape and orientation of the tga.
  3. Some new afterburner FX I've been playing with. Thanks to JimmyBib for the assist on the TGA. And yes (in case you're wondeing), it's Cellinsky's environment mod, with a few tweaks that I've been discussing with him http://forum.combatace.com/index.php?autoc...si&img=6234
  4. My Controls/Options/Manage your attachments
  5. Fubar512

    Astronomy...

    The most stunning night skies I've ever seen, are on clear Summer nights well offshore, far from the influences of light and atmospheric pollution. There's something about having a completely unobstructed horizon all around you, that places one in a almost intimate relationship with the night sky. Also, if there's no wind and the Ocean's surface is flat, it acts as a mirror, reflecting the stars on its broad expanse. Sitting up in the fly bridge of a boat that's moving through the water on such a night, is a surreal experience. It feels as if you're navigating through space. Of course, anything more powerful than a pair of 7X50 mm binoculars is useless out there, as any more magnification would do little more than amplify the slightest movement.
  6. Burnin' Sky
  7. Fubar512

    Astronomy...

    My parents gave me a 2.4" (60 mm) refracter on altazimuth mount for my 10th birthday. Less than two years later, I built a 6" (150 mm) Newtonian reflector from a kit. I used that last 'scope for almost three years, before losing interest in it, while I was midway through high school. I eventually gave it to a coworker's son sometime during the 1980s (or about ten years later). Anyway, while I owned it, that 6" flat blew me away. I remember being astonished first time I viewed the ring nebula in Lyra, or the Hercules globular cluster (M13), while visting an uncle who lived in a rural area of NJ, far away from the "light" pollution of my urban home.
  8. Excellent work....I can appreciate the amount of time & effort it takes just to get the lighting right. BTW the clipping issue with the cloud layer is due to the near tile count & size, and there are a few otherwise "unknown" options that one has when it comes to implementing overcast & inclement weather conditions that you might want to know about...
  9. AFAIK, devs have two choices when it comes to creating tress for this series. Totally flat trees (one sided), or "X" trees (two sided).
  10. Perhaps someone will be inspired to create one, though it would be of limited use. OTH, the "flying sub" from the TV series would be interesting http://www.vttbots.com/fs1_berthing.html
  11. Burning sky, Huh? Well that ain't nothing. Irwin Allen did that effect in a "B" movie back in 1961
  12. The SP5 patch has not been released, yet.
  13. Perhaps the next patch will rectify this.....
  14. Many of those parameters are part of the WoI & SP5 missileobject.dll, and as such, are not applicable (or supported) by any ThirdWire sim not patched to that level. And as I type this, that means SFP1, SFGold, WoV, and WoE.
  15. Hell, Sparko... If I were your wingman, I'd shoot you down, just on GP.
  16. Try this one: http://www.thirdwire.net/files/dl/WeaponEditor_022008.zip
  17. LOL, yes. There was a thread recently, regarding a workaround to that issue.
  18. Wow! That's just 336 Hours! I can hardly wait!
  19. Fubar512

    Thank You MK2

    Thanks for your support, MK2. Please don't be a stranger!
  20. Did you set the objective IDs?
  21. 1) First off, You must keep two things in mind before you begin: A) You cannot launch from a carrier in a randomly (system generated) mission. B) You can only do so from a scrited (loadable) mission. 2) You need to download and install a carrier (SF & WoE, WoV comes with two carrier types by default) 3) You need to create a mission that includes that carrier, and you must set it as your starting point. Now, what title are you working with? SF, WoV, or WoE?
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