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Fubar512

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Everything posted by Fubar512

  1. Do not load any weapons pack with NF1 or 2 unless you really know what you're doing.
  2. Any of the afterburner effects files (including the default ones which are part of the particlesystem.ini), have a "LightRange=" declaration and value. You can comment out the line ( ;LightRange=x), or experiment by lowering the value to a few meters or less. The other one, is simplicity itself. It's in the options menu under "subtitles"
  3. Thanks for sharing that, Dave.
  4. Someone else had that issue, which is curious, as the effect makes a callout to a default tga file. If you experience an issue similar to mueseli's, the "Tracersmoke.tga" is located in the flightdata.cat file, and can be extracted from there and placed in the effects folder. The default tracer smoke effect is located within the particle system.ini file, which in turn is contained in the flightdata.cat. The system reads effects files from the effects folder first. If there are no files meeting the callout data there, the game engine then uses the entries in the particlesystem.ini file.
  5. A possible solution is in the knowledge base
  6. The location name is set in XTERRAIN_nations.ini file, and is what determines boundaries (ie, enemy, friendly, etc). I suspect that if a target is declared as "friendly", and it lies within what's otherwise defined as enemy territory, it will revert to enemy control.
  7. I've never claimed to be a terrain guru, but I'll take a stab at it. Perhaps it has to do with the location value?
  8. They're BS.
  9. The Nike was a designed to be a nuke-tipped bomber killer with proximity fusing. Proximity in this case being defined as anything inside of 1 NM! Later versions that were sold to our allies and sported conventional warheads were (maybe) about as accurate as an SA-2B....but I have my doubts about that. That's what the Hawk is for....
  10. OMG, I'd forgotten about that show....lol April of 1978....premium gasoline was 60 cents per gallon, I was making almost $7.00 per hour (a great salary for a 19 year old in 1978), and a brand new, loaded Pontiac Firebird Trans Am could be had for under $7,000. But we had crummy, campy, TV shows..... As I recall, they produced perhaps 4 or 5 episodes of "Spiderman" in the Spring of '78, and maybe 4 or 5 during the '78-'79 season. I guess it couldn't compete well with the likes of "The Incredible Hulk".
  11. And the castration should be public, better yet, it should be televised. And NO anesthesia should be used.
  12. 1. Check the knowledge base for tips on Vista compatibility 2. In a word, No. The developer of this series sets the rendering limit to 1 pixel (which, is of course, the limiting factor in any display). Most other flight sims utilize a bit of a cheat to compensate, by allowing distant aircraft to be represented by "dots", that consist of several pixels.
  13. Uploaded and approved: http://forum.combatace.com/index.php?autoc...p;showfile=6876
  14. 692 downloads

    Illuminated Tracer Smoke Emitter by: Fubar512 Tested on every ThirdWire sim up to (and including), Wings over Israel with patch 1. To install: Simply drop the TracerSmokeEmitter.ini file into your ThirdWire Sim's effects folder To uninstall: Delete the TracerSmokeEmitter.ini, and the sim will revert to using its original tracer smoke emitter. Notes: To adjust the distance at which the tracer illuminates objects, adjust the following value [EmitterType001] LightRange=100.0<---ADJUST It's in meters, I've found that a value of 100.0 meters seemed to be the best compromise in terms of realism and visibility. Also, you'll notice that I've modified the smoke emitter itself. Tracers now leave undulating smoke rings, or "snakes" (as they're referred to by those who've been on the receiving end).
  15. Illuminated Tracers View File Illuminated Tracer Smoke Emitter by: Fubar512 Tested on every ThirdWire sim up to (and including), Wings over Israel with patch 1. To install: Simply drop the TracerSmokeEmitter.ini file into your ThirdWire Sim's effects folder To uninstall: Delete the TracerSmokeEmitter.ini, and the sim will revert to using its original tracer smoke emitter. Notes: To adjust the distance at which the tracer illuminates objects, adjust the following value [EmitterType001] LightRange=100.0<---ADJUST It's in meters, I've found that a value of 100.0 meters seemed to be the best compromise in terms of realism and visibility. Also, you'll notice that I've modified the smoke emitter itself. Tracers now leave undulating smoke rings, or "snakes" (as they're referred to by those who've been on the receiving end). Submitter Fubar512 Submitted 06/25/2008 Category Single Ordnance Files
  16. Sometime ago, Dave asked me to send him a few groundobject mods that I'd been teasing him about. So, I decided to play a trick on him and sent him a new "transport" to strafe while on armed recon missions.... A day or so later, he contacted me, and cursed me out....lol Here's a column of the "transports" that I'd sent him So, anybody want to confess to pulling a mean trick like that?
  17. Yes, illuminated tracers
  18. No, silly..... I'm not talking about the plane.
  19. The tracers are the right diameter (30 mm), and the length is probably more true-to-life than the default. As to the tracer color; well, that is a bit questionable, though I've seen footage of Su-27s firing blue-white tracers...but that's not what I'm looking for. It's something else, something that was missing from this sim.....
  20. Silver iodide cluster bombs
  21. Ummm, no, but you're close.
  22. Anyone care to guess as to what's different in this video? http://forum.combatace.com/uploads/1214338...9_43_786141.wmv
  23. Did you bother to read the knowledge base? In the intermediate modding section, you'll find a post titled 'Flare & Chaff Realism edits'. Try that, and you should experience a 30-50% improvement in missile effectiveness.
  24. A writeup of the accident: http://www.mycentraljersey.com/apps/pbcs.d...PORTS/806220380 The irony of this, is that I witnessed a similar tragedy at the same track during the summer of 1977 or '78, and the driver was even running in the same lane that Scott Kalitta had his accident in. The car in that incident was a jet dragster, essentially a J-79 bolted to a tube frame. Somehow, the the driver lost conciousness, never tripped the braking 'chutes, and hit the wall at the end of the track at well over 300 MPH. Here's a Youtube clip of J-79 powered jet dragsters at the same track...gee, they even sound like an F-104 (or an F-4)!
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