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Fubar512

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Everything posted by Fubar512

  1. The Israeli's also used the M42 "Duster", which I've also added just to keep things "interesting". http://en.wikipedia.org/wiki/M42_Duster
  2. The model used in WoI isn't a real '21bis anyhow. It uses the 21MF's lod. The real '21bis has the dorsal spine extending past the leading edge of the vertical stabilizer. I remember someone was working on an authentic 'bis model a while back, but AFAIK, it was never completed.
  3. Yes Wrench, I've been adding the "missing pieces" to round out my WoI install, and Harold's SA-5 model was one of them. I've also seen more than a few Syrian and Egyptian aircraft fall prey to Israeli Hawk batteries, too
  4. The person who made this available for download has a nasty habit of using either people's work without permission, or without crediting them for it.
  5. Malibu, Google is your friend: http://www.notebookreview.com/default.asp?newsID=4154 Their conclusions: IMAGE QUALITY I'm sure by now you've noticed an abundant lack of the screenshots which usually accompany my reviews. Simply put, image quality on the X3100 is, much like the framerates often are, erratic. I've played very little on it where there wasn't some kind of artifact that creeped up, be it the odd polygon here, or nasty texture flicker there. About the only game I ran on it that seemed to look right was Far Cry. And then there's the erratic performance to discuss. While a couple of games like Far Cry and F.E.A.R. delivered as well as any competing ATI or nVidia part, the majority of my experiences with the X3100 have been disappointing. In some games, framerate slowdown appears random. In others, it goes to hell in places an ATI or nVidia part wouldn't struggle with.
  6. While flying a recon mission over Syrian airspace in WoI (date set to 1982), I encountered this......
  7. Very imaginative, but since you cannot use ground radar for targeting, it don't believe that it would do very much to add to the immersion. BTW, they would not appear to be "larger" on the display, they would simply be a brighter point source.
  8. Back in late January of 1987, I was making preparations for a two week vacation down in the Florida Keys. The Saturday before the trip, I woke up early (as I was working a night shift at the time, I considered "early" to be anytime prior to 11 AM), and made my way to the bank to deposit my check, and pay off all my utility bills for the upcoming month. When I got to the bank, I reached into my jacket pocket, and my wallet was gone! $300 in cash, $1,000 in paychecks, all my credit cards, driver's license, social security card, my company ID card, everything. It was a freaking disaster! Needless to say, I was quite upset. Two days later, I received a call from a NY-NJ Port Authority Police officer. It seems that a cousin of his had found my wallet laying on the sidewalk (this was in Newark, NJ of all places), and turned it over to him. When I finally met up with said officer, I was pleasantly surprised to find everything intact! I tried to give him a reward on his cousin's behalf, but he would not accept it, claiming that his cousin was just that way.
  9. Have you checked the knowledge base lately? As in the last 24 hours?
  10. What is average age of the typical gamer? Find that out, and you'll be that much closer to answering your own question The learning curve, the action, and planning (and executing) your moves in 3-dimensions....
  11. Shakin' the Blues Away, by the Screamin' Cheetah Wheelies
  12. Uploaded and available for download. Enjoy!
  13. 940 downloads

    The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue. Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it! To test, simply fly above the cloud deck under either overcast or inclement weather conditions. To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps. Cheers, Fubar512 and Brain32
  14. View File Enhanced Cloud Top Layer The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue. Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it! To test, simply fly above the cloud deck under either overcast or inclement weather conditions. To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps. Cheers, Fubar512 and Brain32 Submitter Fubar512 Submitted 03/27/2008 Category Environmental Mods
  15. Here's a simple to install mod, courtesy of Brain32 and myself. It's a set of bitmaps that replace the default ThirdWire cloud top bmps. I will upload them shortly.
  16. It's not available in system-generated missions. You'll have to either put one together yourself, or fly someone else's scripted mission, like the one in the video below. http://forum.combatace.com/uploads/1190950...43_42138740.wmv
  17. Well, I've just added this to the knowledge base: http://forum.combatace.com/index.php?showtopic=26955
  18. A question that often arises, is: "Why is the airspeed of the (you fill in the blank) so low in the game? My research shows that it should achieve 1,289 MPH at 35,000 feet, and yet, the model in Strike Fighters only achieves 589 knots." Well, first off, there are several factors at play here. The mini-HUD on the lower left side of your screen displays indicated air speed (IAS), as opposed to true air speed (TAS). IAS will usually be lower, and will read progressively lower as you gain altitude, while in reality, your true airspeed maybe as much as 2X-3X higher! The reason (which I'll simplify here) is that IAS is read off a mechanical gage, that uses ram-air pressure pushing against a diaphragm located at the back of a pitot tube. The higher you fly, the thinner the air is, consequently, there are fewer air molecules per unit of measure of volume (cubic foot, cubic meter, etc.) available to "push" against the aforementioned diaphragm, resulting in a lower indicated airspeed. The conversion from knots to MPH is far simpler, as it remains constant: 1 knot equals 1.15 MPH. The site below explains this in more detail, and has a neat calculator to help you determine your true airspeed. http://www.csgnetwork.com/tasinfocalc.html
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  19. By the way, I've somehow gotten the impression that you're a fan of the "Zipper" as well. Let me show you a few enhancements that are available here at CA (environment & cockpit).
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