Jump to content

Fubar512

MODERATOR
  • Posts

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. In theory, yes. In practice, I can't say. Remember that the STARM and the SM-1 SAM share essentially the same airframe. In fact, the AIM-97 "Seekbat" was also a member of that family, too.
  2. As I mentioned in an earlier post, that is Julhelm's model, and it is the first in a series of highly detailed ship models that he intends to release for the series.
  3. Another view of the Kresta II model
  4. You mean like this? Or, this?
  5. You really don't want to go there.....I spoke to Wrench regarding porting over the Korea terrain that he slaved and obsessed over for months.., and he told me that the March 2012 patch really hosed it. So, back to square one. At least the FMs haven't been hosed.
  6. All materials called out by an effect require a shader association, as everything is now shader driven. Just keep it simple, download and install one of Stary's recent effects packs.
  7. Fubar512

    Holy Frak!

    Today is Dave's Birthday! And not just any birthday, mind you.......he is now officially over the hill!!!!!!!!!! Happy Birthday, Dave
  8. It most likely wont work very well with the older (non-LOD) terrain sets. The NA water shader is based on a fixed sea-level, and therefore sees shore-transition tiles as being at (or below) sea-level, so it covers them
  9. Kresta II class cruiser, currently a WIP....and the first in a new series of ships by Julhelm.
  10. Hi-poly 4K60 (SA-N-3) by Krizis....
  11. Yes, they will engage one another with any weapons at their disposal. They will even engage well over the horizon, using cruise missiles or heavy-caliber guns.
  12. Fooling around with terrain textures
  13. LOL, Stary.... By the looks of them, one would expect either King Kong, or Dinosaurs, to be the sole inhabitants of those islands.
  14. I did not encounter that issue, at all. I simply followed ThirdWire's convention, as I stated before. I created a copy of the main LOD for each third-party vessel, and renamed it "vesselname_COL.LOD" and it worked fine for all of them.
  15. Just tested it on the Udaloy, works fine for me.....or perhaps it was pulled down by a Russian Water-Tentacle!
  16. The Cat extractor came out on Wednesday, Kreelin
  17. On third-party ship models, you can create a collison LOD by copying that model's first or main LOD, and then renaming it (utilizing the Third Wire naming convention, just to be safe). For example, using the Ulyanovsk as a testbed, I came up with Ulyanovsk_COL.LOD. Ordnance no longer simplypasses right through it, without exploding.
  18. That most likely tells the model to fold its wings, and/ore open its canopy, when parked on a carrier deck.
  19. Yes, manually edit the AGM-84's data.ini, and add the following lines: SeaSkimming=TRUE TerminalPopUp=TRUE And that should do it.
  20. AFAIK, the A-6E did not have a TEWS RWR until 1988 at the earliest.
  21. That's because you most likly may not have added it as a Component entry, under the aircraft data section section, like so.... [AircraftData] Component[010]=Hide1 Then, just under the stabs, and above the "crew" entries [Hide1] ParentComponentName=nose ModelNodeName=Fuel_Probe DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE This will hide the FUGLY, low-poly third wire refueling probe node. Of course, you'll have to wait for TK to release the cat extractor for SF2NA in order to accomplish this on the E-model.
  22. I thought PFunk's review was honest. What he did not mention: A: Third Wire is more of a boutique sim shop, as opposed to larger entities, such as M$, ED, or even 1C: Maddox. While this limits their budget, it also allows them much more flexibility. B: SF2:NA appears to be every bit as moddable as its predecessors. That's the real strength of the series, and one that allows SF2 to be practically anything the end-user wants it to be, from a "sim-lite" with the emphasis on casual play, to a sweaty-palm sort of a survey-sim, with fairly realistic flight dynamics, that pits one against acceptably aggressive and capable AI opponents.
  23. Said Polyphemus, to Kirk Douglas....
  24. That's sort of tough to claim, especially when one takes into account that the TW mission editor (released as part of EXP 2) has only been out for a little more than a year (December 2, 2010, to be precise) NA allows one to select a carrier-based aircraft from the drop-down menu, and it will start from a carrier, no mission editing required.
  25. FYI, the current mission editor has a "carrier battle group" bug, it will place as many as 6 copies of your carrier in the same location. If you edit an existing and working mission, it will screw it up, by removing any additional ships in the taskforce, and replacing them (again) with carriers, at the same coords.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..