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Fubar512

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Everything posted by Fubar512

  1. There are several reasons why it may not work. For example; Is the gun properly listed in the model's data.ini? Once as a system name or component name, under say, the fuselage section on the data.ini, and then once again as under that system name in its own section?
  2. I'd say the scope of the title is more likely to be early 70s to mid-80s, but being a TW sim, we can of course adjust those dates to suit whatever timeframe we want (once we get our grubby hands on it, that is). The Ark Royal, the Foch, limitless possiblilities....
  3. What OS are you using? Check the Movies tab in FRAPS, and make sure that you have "stereo" checked under "Sound Capture Settings". If that's checked and it doesn't work, try "Multichannel"
  4. No, but there's always FC's ruler.... http://combatace.com/files/file/6314-ruler-tool-for-the-thirdwire-sims/
  5. Doesnt matter. Once you've created bumpmaps for a given model, anybody can edit them using the texture maps as a template
  6. In the same manner that it relates to a thrown spear, an arrow shot from a bow, or a bullet. It's the point at which the maximum aerodynamic lift is achieved by a given body. Exceeding this, creates drag in excess of the lift generated by that body. So, in effect, when a missile maneuvers to intercept a target, every course correction results in a loss of energy. If the course correction is extreme enough, and the missile is "coasting" at that point, one can easily see how this value effects it.
  7. All fixed slewable multiple launchers need to have yaw limits set, according to how they're deployed. If they're using the standard Soviet BLOC 6 x 1 formation (6 evenly-spaced launchers arrayed around one radar in the center), they need to be setup with a 60-degree yaw limit. If it's 3 x 1, 120 degrees, etc. And that's the only way to prevent them from salvoing.
  8. I belive that he did so due to the impending release of the next title. I first noticed the behavior while working on Marcelo's Sea Flanker.
  9. All aircraft (TW and 3rd party) are effected to some extent or another. It's global, and I'm of the opinion that this behaviour is there by intent.
  10. You need to create a duplicate of that entire texture, name it "anniversary" (or something like that), and then apply this date format, as outlined here: http://combatace.com/topic/70621-new-skin-start-end-years/page__view__findpost__p__552306
  11. It's easy, just set the defaults in whatever paint program you're using, to 32-bit alpha. I have paint.net setup so when I select and "erase" a background, then save the file as a .tga, it defaults to a 32-bit tga and already has the proper alpha channel. 32bit_alpha.zip
  12. Follow the size format used by the default decals....judging by the image you've posted, your's are probably too big.
  13. We were having glass and paint work work done on my boss's boat, so I spent a couple of weeks there, living aboard.
  14. VF-111 was deployed off the USS Carl Vinson on its world tour (circumnavigation) during the Autumn of 1983, so yes, they were technically in the Atlantic during the probable time frame of this next title.
  15. Yes, until someone goes off looking for a non-existant file Sorry, two decades providing tech support tends to make one a nitpicker.
  16. You really meant the default.ini, right?
  17. No offense, by why remove the hi-poly Razbam probe, as opposed to the (ugly) low-poly Thirdwire one? I have an upgraded Razbam cockpit and avionics .ini files, that I'm going to get Ron's permission to upload. And yes, the fuel flow guage, Missile launch warning lights (etc) work on this one. BTW, to hide the ugly TW fuel probe, just add the following to the Thidwire A-6A_Data.ini: [AircraftData] DestroyedModel=A-6_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=12836.9 EmptyInertia=112487.0,59225.5,218417.3 ReferenceArea=49.14 ReferenceSpan=16.15 ReferenceChord=3.31 CGPosition=0.00,-1.30,0.22 OnGroundPitchAngle=3.0 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=LeftStab Component[006]=RightStab Component[007]=VertTail Component[008]=LeftOuterWing Component[009]=RightOuterWing Component[010]=Hide1<------Add this And just above the "Crew" section: [Hide1] ParentComponentName=nose ModelNodeName=Fuel_Probe DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE
  18. Should be AJ for the Nimitz's 1970s-early '80s deployments. But what if the Enterprise was sent in to the Atlantic, from the Pacfleet? Her air wing would be NK or NH, and she did perform a circumnavigation in 1986.
  19. If you add new squadrons, yes you do.
  20. AFAIK, Yes, using the same format for start and end dates.
  21. Those are the same effects I have, so I do not think so. The water color is what's throwing you off.
  22. DefaultStartDate=MM/DD/YYYY DefaultEndDate=MM/DD/YYYY
  23. You're using a variant of the "cleanexhaustemitter" effect. That emitter billboards a flat, ribbon-like exhaust effect, hence the appearance of a 2-dimensional ribbon that appears to rotate with a change in viewing angle. The fix is to replace it with another effect, that works with a circular effect, such as this one, that's meant to emulate a very clean exhaust, mostly a sort of heat-blur with a hint of a smoke trail: CleanEmitter.zip Please note that you'll have to change the emitter name on whatever aircraft or weapons you want to use this effect on, to "cleanemitter", as opposed to the "cleanexhaustemitter" that they're probably using now.
  24. What sim? This post doesn't belong in the pub....
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