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Everything posted by Fubar512
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Well it's official
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd say the scope of the title is more likely to be early 70s to mid-80s, but being a TW sim, we can of course adjust those dates to suit whatever timeframe we want (once we get our grubby hands on it, that is). The Ark Royal, the Foch, limitless possiblilities.... -
3D max and LOD's
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, but there's always FC's ruler.... http://combatace.com/files/file/6314-ruler-tool-for-the-thirdwire-sims/ -
Hawg Heaven...
Fubar512 replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Doesnt matter. Once you've created bumpmaps for a given model, anybody can edit them using the texture maps as a template -
In the same manner that it relates to a thrown spear, an arrow shot from a bow, or a bullet. It's the point at which the maximum aerodynamic lift is achieved by a given body. Exceeding this, creates drag in excess of the lift generated by that body. So, in effect, when a missile maneuvers to intercept a target, every course correction results in a loss of energy. If the course correction is extreme enough, and the missile is "coasting" at that point, one can easily see how this value effects it.
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All fixed slewable multiple launchers need to have yaw limits set, according to how they're deployed. If they're using the standard Soviet BLOC 6 x 1 formation (6 evenly-spaced launchers arrayed around one radar in the center), they need to be setup with a 60-degree yaw limit. If it's 3 x 1, 120 degrees, etc. And that's the only way to prevent them from salvoing.
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We were having glass and paint work work done on my boss's boat, so I spent a couple of weeks there, living aboard.
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Well it's official
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
VF-111 was deployed off the USS Carl Vinson on its world tour (circumnavigation) during the Autumn of 1983, so yes, they were technically in the Atlantic during the probable time frame of this next title. -
No offense, by why remove the hi-poly Razbam probe, as opposed to the (ugly) low-poly Thirdwire one? I have an upgraded Razbam cockpit and avionics .ini files, that I'm going to get Ron's permission to upload. And yes, the fuel flow guage, Missile launch warning lights (etc) work on this one. BTW, to hide the ugly TW fuel probe, just add the following to the Thidwire A-6A_Data.ini: [AircraftData] DestroyedModel=A-6_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=12836.9 EmptyInertia=112487.0,59225.5,218417.3 ReferenceArea=49.14 ReferenceSpan=16.15 ReferenceChord=3.31 CGPosition=0.00,-1.30,0.22 OnGroundPitchAngle=3.0 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=LeftStab Component[006]=RightStab Component[007]=VertTail Component[008]=LeftOuterWing Component[009]=RightOuterWing Component[010]=Hide1<------Add this And just above the "Crew" section: [Hide1] ParentComponentName=nose ModelNodeName=Fuel_Probe DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE
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Well it's official
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Should be AJ for the Nimitz's 1970s-early '80s deployments. But what if the Enterprise was sent in to the Atlantic, from the Pacfleet? Her air wing would be NK or NH, and she did perform a circumnavigation in 1986. -
Well it's official
Fubar512 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Those are the same effects I have, so I do not think so. The water color is what's throwing you off. -
You're using a variant of the "cleanexhaustemitter" effect. That emitter billboards a flat, ribbon-like exhaust effect, hence the appearance of a 2-dimensional ribbon that appears to rotate with a change in viewing angle. The fix is to replace it with another effect, that works with a circular effect, such as this one, that's meant to emulate a very clean exhaust, mostly a sort of heat-blur with a hint of a smoke trail: CleanEmitter.zip Please note that you'll have to change the emitter name on whatever aircraft or weapons you want to use this effect on, to "cleanemitter", as opposed to the "cleanexhaustemitter" that they're probably using now.
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CREATE TARGET AREAS?
Fubar512 replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What sim? This post doesn't belong in the pub....
