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jeanba

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Everything posted by jeanba

  1. Usually, when dealing with terrorism, it is better to kick ass BEFORE
  2. I don't think lot of Al Qaeda members read this forum
  3. What about Clemenceau vs Kiev ?
  4. Good luck Sophocles
  5. Great job
  6. Should change to a french accent
  7. 1993 for Sherlock RWR. Don't know about ECM, I don't think they ever had one No decoy launcher anyway
  8. I have seen some posts of a viggen under development by jonathanrl and team : http://combatace.com...gen#entry614262 and : http://combatace.com/topic/75245-wipthe-scandinavian-front-new-aircraft-teaser/ but no really official news
  9. Bought it, I don't know why
  10. I saw this with Kamchatka
  11. Yes : 5F should be easy to do (actually, the 5B we have is closer to the 5F), maybe IIIE ?
  12. New DLCs are quite good news
  13. Another question : Is it possible to create another target type ? For Israel war for the water and war of attrition period, the Israeli used to often bomb artillery battery. So, using the excellent "1948-1956" map, I would like to create anew traget type : ARTILLERY and associate it to 152 and 155 mm. Like this : Thank you in advance
  14. Hello For instance, in the War Of Attrition Campaign : how do you shift from one phase to the next one ? Can you force the change at a given date ? Thank you in advance
  15. jeanba

    F-4E ROKAF pack

    Looks great
  16. I knew it was an April Fool, but I could notresist clicking
  17. Great addon Just found a little bug on the D20 152 mm : The .ini calls for a D20.lof file, should be D20E.lod : [GroundObjectData] ObjectFullName=D-20 152mm Artillery ObjectDataFile=D-20_DATA.INI [LOD001] Filename=D-20E.lod Distance=1000 [shadow] CastShadow=TRUE ShadowCastDist=500 MaxVisibleDistance=500 [TextureSet001] Directory=Tan Name=Tan Nation=Soviet Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 [TextureSet002] Directory=Green Name=Green Nation=Soviet Specular=0.300000 Glossiness=0.850000 Reflection=0.000000
  18. I think I will take it, A7P reminds me a magazine article I read long ago ...
  19. Looks fantastic ! Is it available for download somewhere ?
  20. Actually, from what I understood, you do not input the coordinate of the base but the coordinate at which aircraft taking off from this base will be "spawned". The last thing I could not do is to open the mission editor and affect this base to an AI flight. Is this possible ?
  21. What a nice surprise
  22. Thank's, this is what I understood.
  23. Thank you Do they show up as "player aircraft" ? Is the airbase available in the Mission Editor ?
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