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Everything posted by logan4
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Unless you created the fake pilot object off center you have to put it forward, as "SeatPosition=0.0,0.0,0.99" is probably inside the fuselage. In the Typhoon the pilot is [Pilot] SystemType=PILOT_COCKPIT PilotModelName=typhoonpilot Position=0.0000,3.97,0.5 <---- place it more forward than 3,97 somewhere in the range of 4.3-4.8 and about -0.6 to the left and 1.0 on high. Test with these values -0.6,4.6,1.0 from there on you can fine tune it's position.
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question
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Daniel you not need to ask for permission. You are someone who creates models that are not around by others and you can only be missed by all of us, we can never complain if you "restart" the way you want or about the model you want to create. Keep the creation of models to be a fun process that you enjoy doing, and never feel it as burden. I would be glad to see you around for sure! -
Actually that seems turning around Y axis based on drawing's blue line. Not sure how your model is set up but if pivot is oriented to world, meaning X axis points toward right wingtip, Y axis pointing toward nose and Z axis point upward then correct setting would be. RotationAxis=Z-Axis Also not sure if the "PropRotationdirection=Y-Axis" overrides your previous rotation entry. I would only leave the first and delete the 2nd. works perfect on engine fans. Edit: fix wording mistakes
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Your weapon station names and their system names not match. [Fuselage] ..... SystemName[002]=GenieStation SystemName[004]=FrontMissileStation SystemName[005]=RearMissileStation Your existing weapon station names: Relevant existing system name: [WeaponsBay] Geniestation [LeftFrontMissileStation] FontMissileStation [RightFrontMissileStation] FrontMissileStation [LeftRearMissileStation] RearMissileStation [RightRearMissileStation] RearMissileStation You have to correct these, If you made those name changes in the weapons section then do the same naming in the system names under the Fuselage entry SystemName[002]=GenieStation or Weaponsbay .. SystemName[004]=LeftFrontMissileStation SystemName[005]=RightFrontMissileStation .. SystemName[009]=LeftRearMissileStation SystemName[010]=RightRearMissileStation
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Welcome to the world of modding the SF series. I think your AC skins look good. Regarding the template, each person has his/her own preference on layer arrangement, their content, etc so some can feel perfect some not so. Do not get intimidated by the quality of the "great" ones, you will get there and should not hold back if you want to share your work with others. The important thing is that you enjoy the process of creating skins, decals, etc, if something not turns out the way you like it then can always restart or correct, many of us do so, we are not perfect either.
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The only naval/underwater sim I ever played was AquaNox1-2, not sure if that classifies by your terms. I did like it although my rig that time was a bit weak for its requirements.
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Mirage 4000
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Well, you certainly did pass the eye test. In my AC test install I have a western version of the adder to foul around and it did made it onto the screen with that m4B version. The game itself so far auto loaded only french stuff and the plane will not come with it for sure. Cliff also included it as part in post #68. -
Mirage 4000
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
It got a little chisel and hammer work but still original mesh. -
Mirage 4000
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Thanks cocas, 90% are original mesh and I did a little face lift and contour refining on some parts. The O could happen.... -
To establish a proper strategy to keep the site alive I think might be good to know what we are up against... 1-2-6 or 10 grand we have to come up with each month? That will enable us to think in the right frame of mind. Based on existing subscriptions, their expire time and activities of those users can be forecasted what might come in - sure will never equal to it as few might go few might join but it will show some trend we are up to tackle. I personally only able to imagine the various costs we have but surely unable to say numbers. Not sure what is our power bill, don't know what is the provider fee for the site management and hosting, site band width/traffic fee, etc. Yes we can limit band width, implement payable mods or add-on modules which go to cover site costs, etc. Some will be OK with our users some will start to complain, each for their own reasons...
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Mirage 4000
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
After completing the basic flight tests, heading to paintshop for proper finish and system calibration...- 86 replies
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I only play are the STALKER trilogy and the Mass Effect trilogy from that type. Own few more but hardly played them through even once.
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forward slats
logan4 replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I normally use X axis as rotation, that way no special RotationAxis= entries required in the data.ini. -
Mirage 4000
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Yes it is, only, progresses as life allows. Single seater is almost at finish line, dual seat version is under chisel and hammer getting a facelift at the moment. -
DLC mirage IIIO ?
logan4 replied to mephisto95's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Welcome to the club! If you looking for the mirage3O you can find it at the ThirdWire online store at this page down the middle, contains 3 versions and 5 skins sets for each: https://store.thirdwire.com/store_dlc.htm -
Mirage 4000
logan4 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
