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Everything posted by gerwin
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Version 2
98 downloads
Mercenary Sand Skin for F-15A Eagle (fictional) by Gerwin 21-01-2013 DESCRIPTION: Made for the stock SF1 F-15A or F-15A_baz Model. For use by the nation of Paran. This skin is part of a Skin set, all in the same style, by the same author. This work is based on existing skins. INSTALLATION: Copy the included folder with contents to the folder that contains the F-15A files, for example: WOE\Objects\Aircraft\F-15A or: My Documents\ThirdWire\Strike Fighters 2\Objects\Aircraft\F-15A When in the game select the skin in the loadout screen. THANKS TO: Third Wire for the Strike Fighters Based Games. NOTES: r,g,b target colors like MercSand F-16A: base 200,183,136 brown 162,142,101 nose 124,105,91 -
Version 1.1
154 downloads
Mercenary Sand Skin for F-5E Tiger II (fictional) by Gerwin 16-1-2013 DESCRIPTION: Made for the TMF F-5E model. For use by the nation of Paran. This skin is part of a Skin set, all in the same style, by the same author. This work is based on existing skins and templates, Taking the required parts of each source. Before making this skin I worked on an improved USAF silver skin for the F-5E, which is also available. INSTALLATION: Copy the included folder with contents to the folder that contains the F-5E files, for example: WOE\Objects\Aircraft\F-5E or: My Documents\ThirdWire\Strike Fighters 2\Objects\Aircraft\F-5E When in the game select the skin in the loadout screen. NOTE: Be sure to download and install my Damage Textures Pack released on Combatace, which also contains detailed Damage textures for the F-5E. For Game performance or loading times it may be desirable to scale down this skin to 512x512 size. THANKS TO: Third Wire for the Strike Fighters Based Games. Camo pattern taken from TuAFCamo1 (Tunisia) from paulo / @paulopanz F-5E Skin by LANAPA F-5E Templates by Boz (Bosco Hsuean) F-5E Templates by Sony Tuckson F-5E Aircraft by The Mirage Factory: BPAO, C5, JeanBa, Kreelin, Fubar512 and Streakeagle, WPNSSGt, Sony Tuckson, Flying V, Manetsim, USAFMTL and Tom Venom. NOTES: r,g,b target colors like MercSand F-16A: base 200,183,136 brown 162,142,101 nose 124,105,91- 1 review
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Version 1.1
92 downloads
Mercenary Sand Skin for C-130A Hercules (fictional) version 1.0 by Gerwin 20-1-2013 DESCRIPTION: Made for the SFP1 C-130A model. For use by the nation of Paran. This skin is part of a Skin set, all in the same style, by the same author. Unfortunately the stock C-130 model is no longer included in SF2. INSTALLATION: Copy the included folder with contents to the folder that contains the C-130 files, for example: SFP1\Objects\Aircraft\C-130A THANKS TO: Third Wire for the Strike Fighters Based Games. Used the bottom of the USAFsea skin, as found in Eburger68's Vietnam Expansion. -
This week I will upload the skins I made and use for the Paran Air Force. They are all the same style and color: Brown overspray over sand, With a white/blue underside. Like this one: http://combatace.com/files/file/11088-mercenary-sand-scheme-for-f-16a-tw-model-fictional/ I just need to make the readme's and screenshots. (Some models are SF1 based and not updated for SF2) C-130A F-5E F-15A F-16A Mirage-IIIC, -IIIE, -5 MiG-17F MiG-21PFM, MF, MF'75, bis MiG-23M, MF, ML MiG-27 MiG-29A
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B-52D/F Pylons
gerwin replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think you need an extractor for the series 1 games, like CatPack. -
Strike Fighters 2 Screenshots
gerwin replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Paran F-15A over Dhimar. (I made a dozen of these fictional desert mercenary skins. Need to upload them one day.) -
Update Readme: Jun 2012. "Damage from player missiles has been increased" Thus the same missile is weaker when launched by an AI aricraft. It is not in the WEAPONDATA.INI. I see no changes for AIM-9l/AIM-7F regarding accuracy and explosives there. It is in the game engine. That is why I prefer May 2012 currently.
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TFDtool v0.88 is now available. Note: I have made some changes to the data reading and data structure, which should be an improvement, but have not been tested that well. Changes: - Save anytime with S-key. - Supports non-stock Tilemap size in meters. - Supports non-stock Tilemap to Heightmap ratios. - Shows loading progress percentage with TFD and HFD files. 'ESC' key cancels loading. - Flexible memory allocation for most of the Terrain data, which decreases memory use a lot. - Checks Disk Space before exporting images. - A little faster scoll movement when zoomed out. Thanks to SiddDog for trying TFDtool 0.88 past week.
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I changed from Pentium G620 (sandy, 2 core) to I3 3220 (ivy, 2 core+HT) earlier this year. But mostly because I gave the G620 system to my folks. Cannot notice the difference in SF2, but I did not expect to see any. FYI Hyperthreading can actually hurt performance if mismanaged, the main game loop needs a real core.
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In the 3DSMAX 8 this function sucks AFAIK. saves little, just merges some faces that are better left seperate. I haven't found an easy way for low detail lods in the little time I was modelling vehicles, just two things - remove small details when they are removable - for the main elements I tried to build a similar shape with less vertices. Then combine the above two things to make about 3 to 4 variants. And test in game how close you can get the transitions between them without making it noticable. I find distance lods necessary for my system. In particular for items that can appear in the dozen in a small area. Also, The 1000m to 8000m distance range shows things just very tiny, why waste GPU power on a thing so far away.? But if you have plenty GPU power, it ain't your problem. ;) Still wonder what TK is thinking in regards to SF2NA, he broke his own standards there with most objects. (Edit: 1000..8000 meters, not km)
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New DLC - AI Plane Pack
gerwin replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There was dicussion about this, with the government saying it is taxpayers money and it should be free to use USAF shapes. Yet lockheed was, or still is, trying to get money. For example: @76.IAP-Blackbird: Sure you can use the old C-130. I do. -
New DLC - AI Plane Pack
gerwin replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
On the other hand F-104 is probably AI only because of lockheed licensing problems. Similar to the C-130, which was removed from the game years ago. And Non-IDF Avia S-99 and S-199 are very much red side: Is there any stock flyable which is red side by default? Same for the Egyptian Mirages. -
New DLC - AI Plane Pack
gerwin replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
try "refuel" -
New DLC - AI Plane Pack
gerwin replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Excellent DLC! Previous DLC's where things I had to consider first, but this one is a no brainer, If only because of the S-99 and S-199. I read the S-99 is externally the same as a Messerschmitt Bf 109G. That makes for some nice skinning opportunities. -
My try at 3D objects
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oops, SA-9 of course. wrote it right all the other times. Edit, uploaded a slightly newer version. Missile must be set as visible in the data.ini, otherwise it never fires. PS. I noticed that setting it as static_AAA may be preferable, as otherwise you end op with like 50% ZU-23 gun sites in the later years (1983+). As if 50% of the locations are assigned to static_AAA and 50% to mobile_AAA. not sure... -
My try at 3D objects
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Of course the BRDM-2 model had to lead to its SAM cousin, the SA-6 SA-9 Launcher. Beta release is up. Edit, updated image. -
My try at 3D objects
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In te past evenings I worked on a BRDM-2 mod. With the nose of this soviet recon car shaped properly. A beta version of the BRDM-2 is available on my site, it comes with a tan texture only. -
Su-25
gerwin replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I installed the one from NF4 plus only yesterday. Seems like a fine model, I like it a lot. As it is, the su-25 is crucial for the 1980's red side. otherwise it is just the stock MiG-27 doing all the ground pouning. When it is time, I hope you will add some distance lods too, or allow me to make them for you. -
More TW aircraft for Android
gerwin replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Does it really work in Vista/7? I suppose This was the problem (wikipedia): That was also the time that microsoft came with DX10, and did not include it in XP. Generally user data was no longer allowed outside the my documents folder. Then I remember MS suggesting all text files needed to be unicode text. So there was SF2 I guess. -
Uploaded a new version v0.86 - Drag with left mouse button pressed from point 1 to point 2: copy mouse coordinates of point 1 relative to point 2 to the windows clipboard. The most simple idea I could come up with for pointing out target locations (point 1) relative to their target area origin (point 2). Beware though that the Target[001].Heading of a runway may complicate matters, as they displace all targets of a certain Airfield. - Right mouse button copies global coordinates like ctrl+C already did. - Mouse wheel controls the zoom level. - Target areas datastructure enlarged to 768 areas. - Movement routes are shown as lines, the labels show 'G', 'T' and 'S' for the three types of routes. - Target area radius is shown (edit, made this optional).
