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Brain32

MODDER
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Everything posted by Brain32

  1. Is that A-10 in FE/FE2 or FE/FE2 terrain in SF2E?
  2. What basically needs to be done for NF4+? Just AB and HUD's?
  3. @Raden Hey buddy, I saw the problem, it seems you are either using some other TOD file or you have an error in your data.ini callouts. I'll attach the data.ini I'm using for SF2 series if that can help, as I no longer use old series games I can't replicate the problem. My suggestion is to try completely re-installing the mod first to make sure you don't have any leftovers from the orig files or other mods... @hi ho silver I planned to do something like this but check out Stary's mods, he has done that and much more since he released his latest GermanyCE tile and object mod I don't even use my mod for Germany terrain anymore, it's THAT good... For anybody trying to use my GermanyCE mod in SF2 I'm attaching the ini.
  4. Funny how other fighters in the video don't even use chaff and flares not to mention other available technology Anyway as for anything regarding F-35 I'll believe it when I see it, so far it leaves the impression of a bottomless money pit...
  5. Man you're on fire, very nice work
  6. LOL my thoughts exactly
  7. I played around with this thing a bit - it's pretty cool. It took some time to figure out and I'm still not sure if I get it completely but it's very cool. BTW I don't quite understand the IAS/TAS thingy. Is that to compensate for IAS/TAS difference at different altitudes?
  8. Nice pics, didn't see it that close before
  9. It's not my intention to nitpick, just curious about the EF-2000 styled HUD...never seen anything like that on Russian hardware...
  10. http://www.defense-aerospace.com/article-view/release/112256/airborne-laser-shoots-down-missile-during-boost-phase.html#
  11. The file does not contain "AntBLK50IAF.lod" file anymore, I see it was updated yesterday...
  12. I question it's manouverbility as a missile. However it can be used as a terror/propaganda weapon, like "We have so many of theese we launch entire systems at you!!!"
  13. It's Russia, not Burkina Faso lol
  14. Hmm I have California, Pureto Rico, Oregon + NY and South Carolina from DS mod. Buuut, I don't have Michigan and the Hooligans, off to hunt it down in the DL section EDIT: Found it!
  15. More ANG skins? Sweeet
  16. Actually the inital rumors about RCS are 0.5m2 which is although a rumor and not a fact quite dissapointing yeah, but who knows... As for F-35...ugh I don't even want to go on about it lol
  17. Well I guess it's in the POV, to me it really does not look much like the Raptor apart from the fact that if they were too different it would be highly strange, even the jet intakes are more YF-23 style than F-22, but anyway - it's not like that's important lol Yes they are small, maybe that's where the TVC will kick in? That would pretty much be perfect use of it...
  18. Allegedly India wants 250 of theese babies, how's that for production cost reduction?
  19. Why it's not like it's JSF
  20. It looks really cool.
  21. Actually to me it looks much, MUCH more similar to YF-23 than to F-22. I would go as far as saying it does not remind me of F-22 or Su-27 at all. If anything it's "Black Widowski"
  22. I saw a few ww2 ones, real, really ugly. Low alt bailouts and messy bailout attempts, brrr
  23. In most gun kill pilot accounts I've read, they have seen the enemy punching out actually, now getting AIM-54 strait in the nose does not leave that possibility methinks...
  24. Don't mix the bolded stuff, I re-created the same thing by accident a few months ago. I didn't wrote this once really but anyway UseAdvancedShaders=1 tries to use DX10 effects, since you are running in DX9 mode ofcourse you have issues. The extra problem is that above certain Effects setting in-game the value changes automatically to 0 or 1 respectively I tried to run the game in DX10 but set my Effects to medium in game, so I had similar problem, game wanted to run in DX10 but didn't use dx10 effects and I got the same error(also on the MiG-21 pits and some others). So generally if one wants to use DX9 with SF2:I+ versions of game make sure: 1. UseAdvancedShaders=0 AND 2. ForceDX9=TRUE ALSO Do not set the in-game effects options to high or extra as that will again activate advancedshaders and you will again get the same error. Hope this can help... EDIT: corrected a simple error lol
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