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Brain32

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Everything posted by Brain32

  1. Yeah I already forgot about it lol
  2. EDIT: Nope, that didn't work lol Guess there's more to that than simple ini edit, I actually forgot why aren't they working but now I seem to remember there was some special reason...anyway, it's not that big of a hassle to open doors right?
  3. Well I'm more then able to beat most people in similar games and I can still beat AI without major problems I have a few problems though: 1. Drunken dolphin manouver - basically planes do sharp and hard positive and negative G manouvers to throw of my aim, they used to scissor to make you overshoot now they do the "drunken dolphin" lol 2. Missile fights are insane, whole AI flight is solely concentrated on me in BVR fights, they have good tactics though, first fire 22 missiles at me(one has to hit unless a spark of being extremly lucky hits me) once I'm done my AI buddies are as clay pigeons lol 3. I know they have to fly at normal but when F-104 pulls amazing circles at 300kmh and I catch MiG-17 doing 160kmh turn... All in all both version have something to offer, I just liked the previous better simply because AI flew more realistic...
  4. Yes you will get the new AI. Since we already speak about it, with improvement some other pretty annoying stuff was introduced. I must say I prefered old AI with uberAI mod lol
  5. Freakin paypal pretty much told me to go play hide and F myself as usual, I'll just F'in wait for WoE2 and then spend few weeks toruting my buddy to do the procedure geeeeeeeeeeeeeeeeeez why is online shopping so F'ed up? Sry guys just venting lol
  6. OK you do have a point here, but I can tell you through years of expirience with online play of il2 series, I flew with Israeli squads a lot, equally - on BOTH sides. Most of them were around my age and just like me they didn't see it like revenge for Nazi crimes(which I still think is quite silly) but simply as competition and having fun, we flew axis together many times, those guys on average are pretty good virtual pilots I must add :) I have a good buddy from Israeli flight sim community, he or any of them did prefer to fly allied but wouldn't blink an eye before hopping into virtual FockeWulfs or Messerschmits... Anyway I think it's pretty interesting they were so open minded, while in the same time over the years I met some people(of NON jewish heritage) that indirectly called all that even considered flying Axis(in a freakin game ww2) a piece of human trash not to mention how many times was I called a neonazi!!! That's why maybe my post sounded harsh...
  7. By the look of screenshots cockpits are updated...
  8. Personally I think anybody mixing up politics with freakin' PC game needs professional help. I mean it's completely understandable that people prefer to fly/play for their country, it simply easier to immerse into such scenario then flying for the past/present/potential enemy. But if reasons go beyond immersion I suggest starting extreme nacionalist political party(oh where did I hear about that one before? lol) I also understand that it can be hard or atleast a bit controversial to play for the enemy if the conflict modelled is still "fresh", but when a mid-late 20's asshole like me that was born 40 freakin years after ww2 refuses to fly for Luftwaffe because it's "morally wrong"....I don't know what to say, that's just...distastesteful IMO Just to sum it up you don't want to fly Luftwaffe because: 1. You can't immerse into it - Cool,OK 2. You don't like the hardware(planes) - OK 3. It's morally wrong - tuuuuuuuuuuu, tuuuuuuuuuuuuuu retard siren is warning us - retard presence imminent! I can tell you this, in modern games I have strong preference to fly/play NATO(USAF & modern Luftwaffe especially), but in WW2 scenarios(I'm hard core IL2 player) there's nothing better than blowing to F' up that pesky Spitfire with my trusty 4-cannon FW190
  9. Ugh I totally forgot about that *sharply evades bricks nad stones* I think I can finish and upload them tommorow, there's only a few tiles left to edit...
  10. Angled, but not very big to start with either...
  11. Balkans terrain is WiP by me but will not be finsihed anytime soon...
  12. No if that airfield is the only thing that bothers you, there's two things you can do: a) export the .hfd as .bmp and edit it b) simply adjust the tiles manually to suround the sea mountain
  13. Same here, English and German are dominant choices but Italian and French are also present, other languages are rarely in the regular programs. In elementary school you only have to learn one, but in highschool you have "primary" foreign language(advanced lessons) and secondary foreign language(begginer lessons)... On universities you pick one of the foreign languages you studied in HS and take courses in it that are specifically related to terms and topics of the subject you are trying to graduate. Also various courses on loads of other foreign languages are easy to find and are, or atleast were when I last looked quite affordable. Come to think of it, I might as well look for something that will make my German usable lol Watching "Alarm fur Cobra" with subtitles does not cut it really lol
  14. We had a terrain version mixup, I did a sloppy job of repositioning the target areas...anyway it's still a WiP Actually this is a good reminder, I need to talk to Wrench about it lol
  15. I could probably understand what a lot of it means, but can't read cyrillic alphabet worth a damn lol
  16. Well I had huge problems with that, airfields wouldn't get perfectly flat and that was kicking my nuts. This is how I do it, first I tile "raw terrain" when I'm perfectly happy with the way terrain is tiled and plan to make NO other changes regarding tiles - then I do the HFD work. First thing I do is airfield flatening, but once I apply it, I save the whole thing exit TE and backup flattened terrain, AFTER that I apply smoothing and finally adjust the sea level. The thing is when you press "adjust sea level" it cuts a small part of coast which effectively becomes 0m height, that's why it's importan for the terrain to be already fully tiled, if you tile after adjusting SL, the autotiling will ofcourse apply the rule that sea texture is at 0m and you will have the same problem(sea mountains) all over again not to mention inaccurate coast/terrain loss. Hope this helps.
  17. LOL you have trees on my tiles but I don't have trees on my tiles, time for me to stop being lazy and do something about it lol
  18. Airfield on farms is indeed not realistic, why I had a problem with GermanyCE is that those empty areas were streching not only under airfields but also over hundreds, even thousands of square kilometers over map, such things simply do not exist in Europe and especially in Germany. IMO VietnamSEA solved airfields much better, specialized "airfield" tiles connected as a group of 4 for an airfield, other terrain independant as it really is. Either way CA_Stary is doing an awsome work that will match all preferneces, that's very cool
  19. Awsome news, will eagerly anticipate further development...
  20. Was it a game for victims of terrorist attacks in India, do they get to insert the coin and carry on. Things are far more complicated than that. If India does not respond who knows how many more families will want "the coin" to insert... If they do respond, due to both sides having nukes, results may be chatastrophic. It's really fu*ed up, I have no doubt India would wax the floor with Pakistan conventionally, but there are no winners in a "nuclear conflict"...
  21. Are you sure Max188's comes without it? As far as I understood he just enlarged and adjusted the default set...
  22. Yeah that's what I was thinking about...
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