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Brain32

+MODDER
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Everything posted by Brain32

  1. Oooooooook, that sure explains some things lol
  2. Nice to see you guys agree, hope others will join as I consider you guys the ones I already closely cooperate with anyway lol BTW It was not just about the WiP's(as Stary noted, most of us post WiP's anyway) more like, let's start with that and see where it goes but my main point was one place for ourselves that is a bit away from the general public where we could focus the discussion ;)
  3. For a very long time I was thinking about an idea, looking at various modelling teams and how they help each other and cooperate I thought how it may be nice to have something similar when it comes to those that while are here primarly for what happens in the sky actually care for what's beneath them... We have complete chaos in terrain modding IMO,a small group of assorted individuals each doing their projects mostly by themselves and while I can even deal with that I think we can atleast share our intentions. What I mean is, let's say we have an old terrain that passed two revisions: 1. One is updating targets on rev1, but keeps it quiet 2. One is making tiles for rev2, but keeps it quiet 3. One is making trees and objects for rev1 again, but keeps it quiet 4. One is making that same terrain again only much better, but keeps it quiet Ok so it never went THAT extreme, but I think you understand what I want to say Now I don't expect this to start a "TerrainFactory" lol But for a start I think we could just maybe state what our WiP's are all about and even our plans in a single thread in modders forum which we can use for that all the time. I don't know maybe I lost it because I took 4 projects at once again lol, but I think exchanging ideas, methods and helping each other might benefit all of us... Opinions....? P.S: I'll be done with 2 of my projects tommorow so I might realise I was silly and delete this :beta1:
  4. Actually they are normal, they come with stock tiles too. When I was making my set I didn't like it so I created featureless(no vegetation or houses) farm tiles. Anyway I just tried this mod and as usual it's top notch, I wish we arranged something for the tiles though, but this is still exceptional
  5. Both sides have nukes. Still want to cover that war? *not that any war is a joy to cover ofcourse lol
  6. I have new hi res tiles for BoB terrain nearly completely finished a day or two...
  7. Both WoE and WoV are patched to same level, the only way you could get this improvement with this action is if your WoV install was not patched but your WoE install was ;)
  8. Woah, this is one hot piece of work thx guys
  9. Nope we will all die if you get the Mirage :D
  10. Well I can't leave MigHound in belief there's no beta we all got lol It's here: http://forum.combatace.com/index.php?showt...=34697&st=0
  11. Regardless of terrain size defaults are always 2000m for texture tile resolution and 500m for heightfield resolution...
  12. So you further optimized the terrain shader...that sure sounds interesting. I did some experiments also, went up to 2048 resolution for noisenormal.bmp but didn't quite get what I wanted, your noisenormal still looked better at 1024... Anyway I'm looking forward to see the new stuff...
  13. I know, I know :D
  14. Well some if not most people have no tehnical issues whatsoever :whistle2: Wonder who might it be that is doing something wrong, but fails to attribute that to himself, but rather blaim it on TK, Blair witch, magic and wonder world etc... NOTE: this is not adressed to the topic starter, I have no expirience running anything on Vista and therefore can not comment on any issues specific for running WoX on Vista OS.
  15. That water outline looks like F'ed up alpha channel to me... @zmatt check around the forum a bit, that flickering has to be in the top 5(if not #1) complaints after sep/oct 08 patch
  16. I tested 2.5 version a lot, everything is pretty much OK, but there's a lot of double, even triple entries...
  17. Look for "shadow" instead of "shader" in the options...
  18. Funny thing is the original was damaged and had some patches and holes, that too was on Tu-4
  19. Tried the Me109E3(BTW great work russo!) and SpitMk1 yesterday, they didn't do bad at all. Actually they flew very believable
  20. Well I don't have it anymore, but inspite of my babling I will sure re-consider buying it ;)
  21. OK so I tried it, I'm sorry to say it's another LOMHS - Lock On Modern Hardware Slideshow. However it's very detailed and if one is really a helicopter freak then maybe spending an average annual income of average African country for hardware that will enable one to play it smoothly(if that is even possible) may be worth it...
  22. Yeah different tastes, I like the il2 method also, subtitles might be a bit of immersion killers, but authetnic language lifts up the immersion level much more than subtitles decrease it - for me I would say whatever you find easier to do, I might be mistaken but I don't think anybody would find that very important either way you do it...
  23. When I did my rivers(which I apsolutely, positively hate to do) I draw them by hand. You can export the height map as *.BMP and then edit it in image editor
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