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Gepard

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Gepard last won the day on December 25

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  1. Quick made terrain. Only 2 bases, one for each side, plus a argentinian carrier station. If there is an interesse on this Beta terrain i could release till end of the year. This could be a basic for others who could add more target areas and could create new tiles for towns or so.
  2. A terrain could look so: While the east - west distances are more or less correct, the north south distances are to short. The reason is, that the DEM database, which covers the heightfield data of the world are warped. As closer you come to the poles the warp effect becomes bigger and bigger.
  3. Never heared about that conflict. But no problem at all. My 2 cents about that idea: pro: there are enough airfields in that area to make a proper air war Planes and camos for that conflict are available Vehicles should not the big problem. contra: making the terrain would be enormous time consuming, because the coastline is formed by hundreds of firthes, which must mostly created by hand As basic tileset, the IslandNA tileset would fit, but it must increased by a lot of new made tiles, what needs a lot of time I guess it would need more than a year to make this terrain properly.
  4. Take off for a strike mission at the coast of North Vietnam. Closing to the target. Was detected by a vietnamese junk boat, but they have no radio, so no problem at all. Target hit, avading Flak fire and set course to the carrier. Heading home. Touchdown, home again. Now a cold bottle of beer!
  5. DRV 2.1.2 is released now Update DRV 2.1.2 added some fishing ports, with some junks, fuel drums and a little bit Flak added rocks some miles east of Hai Phong solved the "distant mountains" problem, which was graphic glitch that appeared in DRV 2.0 till 2.1.1 reworked the farm-rivermouth tile added Red Crown with CG-16 Leahy class cruiser reworked some Flak batteries Have fun!
  6. I adjusted the number of Flak in a Flak Battery to 6 guns. And i tried to move the Flak so on the made, that they are not hide in houses anymore. I hope, that i got them all. If not, let me know. I uploaded DRV 2.1.2 some minutes ago. Waits for the okay of an admin.
  7. I think i will release DRV 2.1.2 tomorrow. Update DRV 2.1.2 added some fishing ports, with some junks, fuel drums and a little bit Flak added rocks some miles east of Hai Phong solved the "distant mountains" problem, which was graphic glitch that appeared in DRV 2.0 till 2.1.1 reworked the farm-rivermouth tile added Red Crown with CG-16 Leahy class cruiser Red Crown in full action to smash down incoming MiG's.
  8. Flying around for X-Mas. No dropping bombs, no firing missiles or guns. Simply flying to enjoy the landscape. Merry X-Mas to all of you.
  9. The placement of this shelters beside the concrete is a compromise. If i put it on the concrete the shelters begin to disappear if you fly in a certain altitude. I dont know, how to overcome this strange behaviour of the flat concrete areas. To have the shelters visible all the time i placed them beside the concrete. To explain the problem here 2 screenshots of my Michigan terrain. In the upper screenshot the parking area of the airfield seems to be empty. Neither the 2 ShelterA hangars and the parked aircrafts are visible. The Hangars, which i have placed beside the parking area are clearly visible. In the second screenshot planes and shelters are visible. I have no idea how to overcome this problem.
  10. For the Halong Bay rocks i use so far 3 different rocks, which were made by GKABS. I will check the other GKABS rocks whether they will fit or not into Halong Bay.
  11. Black objects (planes or ground objects) mean, that there is no skin available or the skin has the wrong format. Mostly bmp instead jpg or vice versa.
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