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Gepard

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Gepard last won the day on November 10

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About Gepard

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  1. I hope so. Tiles have a size of 1024x1024 pixel. They are basing on sat pictures. It's a pity, that we have no simple transport or ferry missions, to simulate civil air traffic. Simply take off from one airfield, travel to an other, make a little bit sight seeing, and landing. Sometimes it would be nice.
  2. Your ideas can be easily implemented by using different Nations.ini. I can include such ini's in a Goodies folder, as i have already done it for Faeroer terrain. No problem at all. SitRep: Test for forest tiles with forest to farm transition tiles.
  3. The basic layout of the Lakes is done. Next will be to create forrest tiles and place them on the map. Then i will place city tiles on the map. Afterwards i will create transistion tiles and i hope, that the TE will do the job to place the transition tiles on the map. Lets see.
  4. To say it with Obelix: "Boiled boar in a delicate peppermint sauce. Ugh! The poor boar!"
  5. My basic idea was, after the hatefilled elections in the USA, that a Second American Civil War brakes out, between the BLUE and the RED Party states. For the Blue i would use the US Navy and US Marines Corps and for the RED the US Air Force.
  6. MiG-21F-13M, east german, czechoslovakian and polish project to improve the MiG-21F-13. It got a small air search radar, the much more powerful R-13F-300 engine and twin launch rails for air to air missiles.
  7. Sit Rep: Lake Superior is finished. Tomorrow i will start to make Lake Erie.
  8. Sorry i have overseen your post. Since yesterday evening (Central European Time) CombatAce had back its former speed. So the problem seems to be solved.
  9. But now we have Mue's powerfull TFD tool. It helps very much.
  10. One step by another. First i made the basics of the terrain. And this means making the Lakes by hand. The TerrainEditor cant handle this in this terrain, because the lakes have different high levels. And when the lakes are placed, i will creating forrest tiles and when this tiles are layed out, then i will create transistion tiles. And when this is done, then i will create the target areas, beginning with the airfields. So the terrain looks at the moment: You see, that Lake Huron is now on the map. The next lake will be Lake Superior.
  11. Some guys wanted to know something about Michigan terrain. Which areas are included and how far the project is gone today. To beginn. There is a small problem with the GOTOPO30 database, which is the basic of terrain making. As more you come to north as more "warped" is the terrain data. The north to south distances are shorter as in reality while the west to east distances are more or less correct. For instance, the Lake Michigan is around 500 km long in north south direction, while the GOTOPO30 gives it a lenght of around 300 km. I have tried to equalize the data to get the correct distances. On the first view the result was promissing, but then i found strange artefacts on the terrain heightmap, like hundrets of 50 meter high hills in the Lake areas and other strange things. Thatswhy i decided to use the data, which i got from Terrain Editor. The hightfield you see in the right part of the following screenshot. As you surely see is that the dimensions of the Big Lakes are not so, how we know it from the map. But we will have to live with it, so as it is. The left side of the screenshot shows the tiling of the map at the moment. As you see Lake Michigan is done. The rest is farmland, with one exception, at the left lower part of the Lake you see the first Citytiles, at the place were Chicago will be. The next step will be to bring Lake Huron, Lake Erie and Lake Superior on the map. The next 3 screenshot showing the Citytiles and how the looks from different altidues.
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