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Gepard last won the day on August 23
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About Gepard

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Germany
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Phantom Phriday. (READ RULES IN FIRST POST)
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
If you are chasing a MiG ... you should not forget, that the MiG may have a buddy. If so, shit happens. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The taxiways are not stock. They already have a dark "concrete" texture. The texture file has a size of 64x64 pixels. I replaced them with a 256x256 pixel texture and i got the strange flickering. So it looks in game: The texture of the taxiways and the additional parts are basically the same. The only difference is that the first are tga, the later jpg. Could it be, that the tga cause the flickering? -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A small attempt to make stock airfield2 to look more like the real Gia Lam Airfield. As a next step i wanted to use for the stock taxiways the same texture which i use for the new taxiways. But unfortunately with the new texture the stock taxiways started to flickering in game. Weird! -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do you mean the NATO style emergency arresting cables at the end of the runway to prevent planes to overrun the runway? -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Da Nang East Airfield alias Marble Mountain Airfield. A bigger USMC base east of Da Nang Airbase. It is a beginning. There are still a lot of barracks to be placed on this target area. Da Nang AB in the foreground, in the background you see the USMC base. -
Phantom Phriday. (READ RULES IN FIRST POST)
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Somewhere over North Vietnam. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As in real life during Vietnam War the USAF has in DRV 2.1 to attack very high value targets, like some oil barrels, which are hidden in towns or woodland. And sometimes you get the task to attack the command post of Hilton Hanoi POW Camp. If you are not carefull you will not only bomb the Vietnamese, but also kill american colleges, which are POW in Hilton Hanoi. That's not so good for the missions score! -
Super Sunday
Gepard replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Somewhere in South Vietnam. -
Swing-Wing Saturday (Caturday?)
Gepard replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Tornados, german nickname "Tony". -
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Light Flak is shooting. -
Phantom Phriday. (READ RULES IN FIRST POST)
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Somewhere over North Vietnam. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm working now on the traffic lines for Armed Recon missions. Armed Recon is, in my eyes, one of the most boring missions. You have to find a line of 16 trucks which are driving slowly in a straight way. The only challenge is to adjust the course of your plane with the course of the trucks and then dive down and strafe them with guns, unguided rockets or drop some clusters about them. Thats all. Maybe, that it becomes a little bit more challenging, when MiG's appear. But mostly it is a boring job. I thought i should make it a little bit more challenging. So i have concentrated all truck traffic in the Vinh area of DRV terrain. And then i added SAM and Flak cover to this area. This is more or less realistic, since each village in North Vietnam had a militia, which was armed with guns, machine guns, sometimes assault rifles or 20 mm Flak. They shot on all, what was flying and had had some success. the biggest prey was a F-111, which was downed by concentrated fire from old german 98k carabines. So if you fly a Armed Recon mission in the next update, then you can enjoy a certain amount of ground fire. And by the way, while test flying the Flak downed me a couple of times, something, that never had happen before in Armed Recon. -
Super Sunday
Gepard replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hun. Waiting for the next mission. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here an other airbase made by Wrench: Nakhon Phanom RTAFB I have simplyfied it a little bit because of my old computers performance. If Wrench makes an add on to DRV 2.1 he will surely include the original base. In the last days i was working on truck routes. I have located all of them in the Vinh area and placed some Flak in that area. So Armoured Recon missions are not as boring as usual anymore. -
MiG-21 modeling discussion.
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The LASUR indicator not only shows the flightpath to intercept the target. Left of the indicator you have 3 lamps which shows the distance to target in kilometers. The "x" lamp on the right signals the order to finish the interception and break away. The lamps above and below have something to do with target position and the use of the weapons. There should be a signal lamp to give the order to attack the target and a second lamp which gives the order to activate the radar. With this informations it was possible to bring a MiG-21 into a perfect fire position without to warn the RWR of the enemy plane.