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Gepard last won the day on January 25
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11,772 +1000 ReputationAbout Gepard
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Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WIP Mega THREAD!
Gepard replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
One problem with TOD per tile is, that the number of TOD, which can placed on one tile, is very limited. Simple X-shape trees you can have around 800 and for simple cuboid shaped houses it are 500. If you use houses with pitched roof then the number is down to 200 or so. This is for detailed populating of a city tile very few. -
CSomers611 started following Gepard
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MiG Mondays - But Read the Rules First
Gepard replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Kaboom!!!- 290 replies
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WIP Mega THREAD!
Gepard replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You can do that. But all TOD objects (houses and cars) must share the same single bmp or jpg file. -
Nuclear Armed “Super Sidewinder”
Gepard replied to dtmdragon's topic in Military and General Aviation
Good finding. Very interesting. In the 1950th nobody has really realized what the use of nuclear weapons means. For them the nuke was only a big shell with big blast. Thatswhy they developed small nuclear weapons for tactical use, like anti aircraft missiles, mortar or artillery ammo or mines. Later, when the side effects of nukes became obviesly, some of this ideas were abandoned. The nuke Sidewinder was one of this projects, -
Swing-Wing Saturday (Caturday?)
Gepard replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-111B. McNamara's super fighter failure . -
I liked the Six Days War 1967 Campaign for SF2I more.
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Phantom Phriday. (READ RULES IN FIRST POST)
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Fly as low as you can. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I resized the trees. The big ones are now around 30 meters high, the smaller ones are 25 meters high. This should be more or less correct. I hope so. The trees on the right side are standard X shape trees. The trees on the left side and in background have the additional layer, which make them looking more "tree style" from above. It is still a test. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
During my military time i had some lessons about history of tanks (or panzers, how we call it in german language). About the USA was said, that the Army after WW1 was not up to date. They still believed in trench wars, like WW1 and so the american tanks of this timeframe were outdated and less usefull. But one bright american ingeneur named John Walter Christie invented the wheel-track tank, which had no future in the US Army, but was bought by the Soviets, which modified it to BT tanks, which were the forerunners of the legendary T-34. In such a lesson i heard, that the USA in the 1920 made two war plans. One against Mexico and one against the british dominion Canada. Not to make war, but to have something in the drawyer in the case of emergency. Was not to wrong the background history lessons in the east german military. EDIT: For the american war plan against UK and Canada look here: https://en.wikipedia.org/wiki/War_Plan_Red BTW the size of trees. Yes they are to big. IIRC there was a way to scale TOD objects with the old Terrain Editor of TK. But i have forgotten how to do it. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Experimenting with trees. In the SF2 world we knew two kinds of trees. One were flat in one plane the others had two planes which were crossed in 90°. The later trees looked from above like an X. I found a third kind of trees. This trees have an additional plane which is crossing the X horizontal. It looks like a three-dimentional coordinate system. ( I hope my explaination is understandable. Mathematical terms in english language is not one of my strenght.) So the experiment with the 3-plane trees looks in game: It are 3 trees. from above they are looking good, but from side .... -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TOD houses on village or small town tiles. I changed the roof colors. Looks more friendly now. -
What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
In mid January 2025 the former german foreign minister Sigmar Gabriel offered Canada to joyn the European Union to counter the attempts of president Trump to make Canada a US state. In March 2025 Canda accepted this offer and in October 2025 it became a member of the EU. What the most people not know is, that the EU is not only a economic alliance, but a coverd military alliance too. In November 2025 Canada asked the EU members to send fighter planes to protect canadian air space against US military planes. In March 2026 the first german Eurofighters were sent to Canada and in April 2026 they began to fly air policing missions. -
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
And ... Looping! -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is no LOD of an house avaliable, which would fit. The problem is, that all skins of this house must be included in one single bmp or jpg file. The house must be very low poly, otherwise i can place only very few houses on one tile. The house in the last screenshots is not to bad, but to small. It has a size of 10 x 8 meters. Better would be 20 x 10 meters. And such a house i was unable to find, so far.