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Gepard last won the day on November 4
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Dont change the entries: Airfield_LW_Fighters to Airfield_for_Fighters This entries define the position of taking off and landing and the position of the parked aircrafts. If you change it you will mess it up. It has nothing to do which side is operating the airfield. For changing the side of an airfield you must change enemy to friendly and you should modify the frontline.
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No bad idea, but not the solution. If you take off east of Da Nang and look to the East you see mountains over the ocean. And the next mountains in that direction are the Andes in South America. I think i found a solution in the settings of the data.ini, but i need a while for testing. Give me 2 weeks, or lets say till X-Mas.
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Use the search button and look for "Baltic entrance". You will find my terrain for WoE and Wrenchs mod of it for SF2. The nations of this terrain are: [LimitedNationList] FriendlyNation001=USAF FriendlyNation002=USN FriendlyNation003=USMC FriendlyNation004=Denmark FriendlyNation005=Norway FriendlyNation006=Sweden FriendlyNation007=WGermany FriendlyNation008=Netherlands EnemyNation001=Soviet EnemyNation002=EGermany EnemyNation003=Poland EnemyNation004=Czechoslovakia
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I was informed, that there is a strange grafic clitch is to see, when you are flying over the sea. It looks like far distant mountains. In the first screenshot you see it over the horizon. The strange thing is, that the "mountains" also appear in directions, where no mountains should be. I think it must be a problem of a mismatch between DRV_data.ini and the heightfield file DRV.hfd. The hfd file i have taken from original DRV terrain, which is a 60% size terrain. The data.ini file i have modded by using some (header) lines from a 100% terrain. In a 100% terrain the same area looks so: As you see, there are no "distant mountains". No idea, how to solve this problem.
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The Tigershark was surely a good plane. But it was dangerous for the pilot. It built up g-forces so quickly, that pilots blacked out very fast. 2 or 3 prototypes were lost due black out of the pilot. For SF2 i would like to see the Northrop P530 Cobra, the foreruner of the YF-17.
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I made a test tile for small city airfields. It's a first attempt. I still have to play a little bit with PaintshopPro. -
DRV 2.1.1 alias North Vietnam
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Ups. Will try to fix it. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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DRV 2.1.1 alias North Vietnam
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
New version 2.1.1 is released Update DRV 2.1.1 added RSBN Nav System to North Vietnamese airfields added radars to american airfields added some fishing ports reworked some coastal tiles removed a fuel truck that parked middle on the runway at Udorn AFB changed the original Sampan boats to GKABS much better looking boats added a new tanker -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gary/Chicago Airport finished. Parking and static airplanes are placed now. Chicago O'Hare Airport (WIP) I'm experimenting with buildings for the Gateways. The upper blue building is a combination of 3 sunshelter170m. I used it to check out the size. It would be nice to have a building in the size of the sunshelter, but with closed walls, maybe big glass windos or glass walls. The view from higher altitude to the sunshelter shows, that it looks not bad from above. But it has open sides. This must changed. Perhaps one of our talented modelmakers can make me such a building in the size of the sunshelter, but with closed walls.
