Jump to content

Gepard

+MODDER
  • Content count

    6,360
  • Joined

  • Last visited

  • Days Won

    266

Gepard last won the day on November 10

Gepard had the most liked content!

Community Reputation

11,323 +1000 Reputation

About Gepard

Profile Information

  • Gender
    Male
  • Location
    Germany

Networking

  • Website
    http://

Recent Profile Visitors

30,388 profile views
  1. But now we have Mue's powerfull TFD tool. It helps very much.
  2. One step by another. First i made the basics of the terrain. And this means making the Lakes by hand. The TerrainEditor cant handle this in this terrain, because the lakes have different high levels. And when the lakes are placed, i will creating forrest tiles and when this tiles are layed out, then i will create transistion tiles. And when this is done, then i will create the target areas, beginning with the airfields. So the terrain looks at the moment: You see, that Lake Huron is now on the map. The next lake will be Lake Superior.
  3. Some guys wanted to know something about Michigan terrain. Which areas are included and how far the project is gone today. To beginn. There is a small problem with the GOTOPO30 database, which is the basic of terrain making. As more you come to north as more "warped" is the terrain data. The north to south distances are shorter as in reality while the west to east distances are more or less correct. For instance, the Lake Michigan is around 500 km long in north south direction, while the GOTOPO30 gives it a lenght of around 300 km. I have tried to equalize the data to get the correct distances. On the first view the result was promissing, but then i found strange artefacts on the terrain heightmap, like hundrets of 50 meter high hills in the Lake areas and other strange things. Thatswhy i decided to use the data, which i got from Terrain Editor. The hightfield you see in the right part of the following screenshot. As you surely see is that the dimensions of the Big Lakes are not so, how we know it from the map. But we will have to live with it, so as it is. The left side of the screenshot shows the tiling of the map at the moment. As you see Lake Michigan is done. The rest is farmland, with one exception, at the left lower part of the Lake you see the first Citytiles, at the place were Chicago will be. The next step will be to bring Lake Huron, Lake Erie and Lake Superior on the map. The next 3 screenshot showing the Citytiles and how the looks from different altidues.
  4. It is an airport in France. You can find it soon in my Battle of Britain 1960th terrain. The planes are static objects made by Jimbib. Mandatory screenshot (WIP Michigan, USA terrain)
  5. Sit rep for my small Michigan fun project. I made 3 new tiles. It are small towns or big villages (dont know how the Americans call it). All tiles a made by sat pictures. From altitudes higher 1.000 meters they are looking really good, i think. Sit rep for Battle of Britain 1960th project. I'm creating new target areas in southern England, in that way, that i place factory buildings or warehouses at townfiles.
  6. No, no alpha channel in jpg. [Texture034] Filename=USASEA.JPG HasWater=2 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line is responsible, that the water effect is activated. HeightMap=USASEA_hm.BMP HeightMapScale=0.000000 Color=0.109358,0.191711,0.205712 SolidObjectTexture= AlphaObjectTexture=
  7. I always thought, that sea tiles must be TGA files only. But then i played a little bit with Michigan terrain and made the sea tile as JPG. This is the result: No difference to TGA files, but with much smaller memory load. I think coastal tiles and river tiles will need TGA, but for the sea tile itself a JPG could do the job too.
  8. London Docks after Ju-88 strike.
  9. Over the fields and farms of Michigan.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..