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Gepard

MODDER
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Everything posted by Gepard

  1. Kormoran missile has an own radar for target search.
  2. 1982. What if UK would have sent the Royal Navy not toward the Falklands, but to the Rio de la Plata Bay. RAF Harriers in action. RAF 1 Squadron Harriers ready to take off. Found an hit the 25 de Mayo. 25 de Mayo burning and sinking. Heading home. And touch down.
  3. If you can wait a little bit. I'm planing to release the "Argentinian Fleet" in near future. But first i must ask the makers of the 25 de Mayo, wheter they allow me to use this carrier in my mod.
  4. Okay. Its a pity. Its a nice ship. I got the guns firing. Who cares wheter the guns showing in the correct direction if the guns are firing in the correct direction.
  5. An-26T nickname "Anna"
  6. I played a little bit with the argentinian carrier 25 de Mayo and found a strange little problem when i tried to make the guns working. With Yaw entry in the data.ini the gun moves perfectly as it should in circle. But with Pitch entry the gun does not move up an d down, but is rotating along the gun axis. I have marked the movement of the gun at the screenshot. The gun is rotating left and right, but not up and down. I think there are two axis in the ship model wrong Has someone an idea how to fix it? Is there a command to move the gun in the third axis? Or can it be only fixed by moding the LOD file?
  7. Back to South Ukraine, Crimean Peninsula terrain. SitRep. I'm playing with tiles for the big mining area of Kriwoi Rog. The result is not so as i wish, but it are the first steps to finish this area on the map. So it looks in game: This are two test tiles, with no blending to other tiles. The upper tile needs a completly rework. I have scaled it wrong. Normaly it should cover an area of 4 x 4 kilometers. The lower tile is nearly correct in size 2x2 kilometers. What a pit! What a mine! If Kolya wants to destroy the nature, then he does it in big scales.
  8. Somwhere over the pampas.
  9. I have my problems with the YAP file pirates. They have to often stolen files and sold them as their own work.
  10. For the Argentine Navy we had only the carrier and the General Belgrano cruiser. Thatswhy i modified the stock Gearing class destroyers to make it working as argetine ship. The same i made with the Sumner class, of which the argentinians had 3 vessels.
  11. The names of that terrain are temporary placeholders, so far. The brazilian base which i called Candas, is at the wrong place. Candas is outside of the terrain. But i cant move the terrain not further to the east, because Buenos Aires would come to close to the "invicible wall" of the terrain in the west. There would be two ways to solve the problem. Either to make a new, bigger terrain with a size of 1.500x1.500 km instead 1.000x1.000 km. Or second, to realize, that the brazilian bases are much to far away from Argentina. Thatswhy temporary airfields would be the solution. At Google Earth i found some places in Brazil with smaller airfields. Some with concrete runway, others with sand runway. But for an ingenieur corps it is not a problem to build a temporary airfield. Thatswhy we have the runways2 and 3 in SF2 world. This are temporary airfields. Close to the place, where i have placed Candas, i have found a small dirt runway at Arrio Grande. Thatswhy i have reamed Dandas AFB to Arrio Grande Aeródromo de campo. I hope Google translater gave me the correct spanish term for the german word "Feldflugplatz".
  12. The poster reads: Stop the war!
  13. Swambast sent me his Kachowka High Dam for Southern Ukraine, Crimean Peninsula terrain. It looks really great! It will be included in the next Beta.
  14. An other small project of me is a What if scenario. 1982, Argentina conquered the Falklands. The british PM Thatcher sent out the Royal Navy, but not to reconquere the islands, but to strike Buenos Aires, the argentinian capital. Core of this scenario is the Rio de la Plata Bay, with the argentinian carrier battle group defending Buenos Aires and a british battle group in the role of the attacker. Here the planning map: And here a Super Etendard taking of from Tandil Airbase.
  15. Ups, not good!
  16. Fox-One! ... Splash down!
  17. A Seagull that farted.
  18. Boeing-Saab T-7A Red Hawk, US Air Force
  19. I dont write Hoth, because i dont want to have troubles with Disney. I think, a Star Wars mod for SF2 would be a nice thing. Of course we can not have space battles, because the game engine cant handle it well, but a CAS or Strike scenario at the Iceplanet "Hoss" could be possible. Just for fun i started to made a 600 x 600 km all snow terrain with high mountains and flat areas and a fistfull bases. Some for the Rebell Alliance and some for the Imperial Forces. Since i have a Tie-Fighter on my harddrive, i want to have a X-Wing or Y-Wing as opponent. It would be nice if one of our modders could bring them to life. As long there are no X-Wings i use chinese MiG's as opponent. Screenshots: Attack on a Rebell Base was intercepted by Rebell forces, but the Imperial Tie-Fighters fought their way trough the defence.
  20. I develop the terrain with SF2E and test it with SF2NA. In SF2E the Krivak is not included and does not appear in game. And with my SF2NA i have no problems with friendly fire, neither with Blue, nor with Red side.
  21. I was unable to dublicate your problem on my computer. I flew circles around the ship with american and ukrainian planes and the ship was not firing at me or my wingman. The ship is a stock KrivakII. If you want to delete it go to [targetarea086] and replace the entry KrivakII with Patrolboat.
  22. I have uploaded Beta 0.40 some minutes ago. If an admin gives his okay you can download it and enjoy Energodar and the other improvements on the map.
  23. I wasted a lot of time with making a coastal defence missile system, and finaly i was unable to bring that thing to fire at ships. A pure waste of time. Thatswhy i was not able to hold my deadline to release the next Beta in this week. Back to the roots, terrain making. For the guys that use SF2NA as basic game i added the ukrainian flagship to the map. It acts as southern missile defence unit of the town of Nikolajew. I created a lot of streets and some more small villages. At the isthmus of the Crimean Peninsula now ground combat areas are set, so that CAS missions are possible. My idea to make a lot of CAS fields between Cherson and Nikolajew was not successfull. For that i would had to move the frontline in that area, but i cant bring myself to do that. For me the area of both sides of the river Dnepr is always Ukraine, not Russia. But CAS is only possible in game if one side of the combat line is on the red side and the other on the blue side. With both points at blue sides the game engine cant work properly. Sorry guys. As a small easter egg i placed the old fortress near the village of Perekop on the map. It was created in the time of the russian Czars, but still usefull in WW2. Even today you can find it at sat photos. So it looks in game:
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