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Gepard

MODDER
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Everything posted by Gepard

  1. The Caucasus mountains are not in focus of this terrain. The main focus is on russian-ukrainian conflict. In a first step i will finish the Crimean peninsula. Then i will go to the Cherson-Nikolaew area, where, i think, we could expect increased military actions in fall and late 2022.
  2. I would use them as normal groundobject in a terrain, like factories or other buildings.
  3. This mission: Strike the Black Sea HQ at Sewastopol Harbour: Oh my, what a traffic! Inbound! Closing to the target Hit! Small mistake. I dropped the bomb at to low altitude, my plane was damaged by debris. Trying to escape. SAM is active. after escaping the SAM a russian figther is hunting me. He fires a missile but i could evade Trying to pull up was the wrong decision. A second missile got me.
  4. As i have learned it in my military time: In peacetime is an airfield illuminated at night. But in wartime it is all dark. With two exceptions. One exception is the Codeleuchtfeuer, coded light beacon ( i hope this is the right english term), which is placed 1.000 meters in front of the runway. So it looked: The other exception were landing searchlights, mounted on lorries, or trucks, if i use the american term. My question: Is it possible to create such illuminated vehicles in the SF2 world?
  5. After touchdown. Home again.
  6. One airbase left. I hope that i can finish it today.
  7. Waiting for the next mission.
  8. Nowoiwanowka Airbase parking area Landing approach with view on parking area of Nowoiwanowka There are still 4 russian airbases to rework. If the progress is so as i hope, i think i can release a next Beta this weekend, maybe sunday.
  9. MiG-23ML at Aeroflotskij Airport. In background squadron take off and some parked bombers.
  10. MiG-23ML at Sewastopol Belbek Airfield An-26 parked at the same airfield
  11. Scenery shots of Sewastopol Belbek Airfield
  12. Seems to be, that for drones the time is over, that they could operate unharmed. Over Afghanistan or Nagorny Karabakh they were really game changer. In the first time of russian-ukrainian war too. But now, when facing a modern air defence, the losses of the drones climb steadily. Over Donbas area now it is nearly impossible to operate a drone properly. You can say that the success of the drones was a temporary surprise success. If the enemy is aware that drones are in the air and if he has a proper air defence, the drone will not live long.
  13. Little Skorpion. A polish project for a low cost ground attack aircraft for the Warsaw Pact countries. Designation PZL-230. model released by Leonardo in 2009 for WOX series.
  14. Taking off from Katscha Airbase at Crimean Peninsula (WIP Beta Terrain)
  15. SitRep: The progress of terrain modding was yesterday slow. I wasted my time to find a bug, which was a transport plane, that randomly appeared middle on the runway. After hours and hours of searching i finaly found the reason for the bug. It was a simple typo. I wrote "." instead ",". And again the old wisdom proved true: It are the little things that cause big troubles.
  16. L-410A Turbolet, a small prop plane made in Czechoslovakia, at Saki airfield, Crimean Peninsula.
  17. Other sreenshots of parking aircraft at Saki airfield.
  18. Yakarow79 made the Nitka Ramp for the terrain. Its the ski jump ramp where the soviet and russian carrier pilots trained the take off from carrier.
  19. SitRep: The ukrainian airfields have now all correct parking positions. Now i'm working on the russian bases. Screenshot: Parking area for large aircrafts at Jewpatoria Airfield. In the background you see the parking positions of some smaler aircrafts.
  20. Bad photoshoped picture of a MiG-29. The original shows a german MiG-29G firing a R-27 missile. So it is fake news.
  21. Thats a good idea. And done.
  22. The worst job for a french? Surely taster in a british canteen.
  23. SitRep: I made some progress with creating airfield files which put the parked aircrafts on correct positions. Here the flightline of Petriwka Airfield and the parking area for transport planes at the same base:
  24. IIRC there is a way. You can create new formations in the formation.ini file. Then you must open the nations.ini file and add the new formations to the nation. example: lines from formations.ini: [FormationType010] Name=WW2GerFighter BaseLevel=2 Level[01].Name=Staffel Level[01].Size=4 Level[01].Formation[01]=StaffelTrail Level[02].Name=Schwarm Level[02].Size=2 Level[02].Formation[01]=Schwarm Level[03].Name=Rotte Level[03].Size=2 [FormationType011] Name=WW2GerAttack BaseLevel=3 Level[01].Name=Staffel Level[01].Size=3 Level[01].Formation[01]=WW2GerAttackSqd Level[02].Name=Flight Level[02].Size=2 Level[02].Formation[01]=WW2GerAttackFlt Level[03].Name=Element Level[03].Size=3 Level[03].Formation[01]=WW2GerAttackElm [FormationType012] Name=WW2GerBomber BaseLevel=3 Level[01].Name=KampfStaffel Level[01].Size=2 Level[01].Formation[01]=WW2GerBomberSqd Level[02].Name=Flight Level[02].Size=3 Level[02].Formation[01]=WW2GerBomberFlt Level[03].Name=Kette Level[03].Size=3 Level[03].Formation[01]=WW2GerBomberElm [Nation076] Name=Nazi Germany DisplayName=Luftwaffe Alignment=ENEMY PilotNameList=NamesGerman.lst RankList=RanksGAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=WW2GerFighter <<<<<<<<<<<<<<<<<< new Formation.Attack=WW2GerAttack <<<<<<<<<<<<<<<<<<new Formation.Bomber=WW2GerBomber <<<<<<<<<<<<<<<<<< new Formation.Transport=WW2GerBomber <<<<<<<<<<<<<<<<<<< new Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0
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