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Everything posted by Gepard
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I played a little bit with the Rio de la Plata terrain files and made a new airbase: Mariano Moreno near Buenos Aires. So it looks:
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The problem is, that some planes are made to work with special weapon sets. If you have not this weapon set then you are in troubles. In the data.ini of the plane you can look for lines like these: SpecificStationCode=AA10 It means, that only weapons with the Code AA-10 in the data.ini of the weapon can be loaded on this weaponstation. Change it into: //SpecificStationCode=AA10 May help. Then you must look in the data.ini of the weapon and look for the line: SpecificStationCode=AA10 and change it to //SpecificStationCode=AA10 So the weapon can be loaded at all weapon stations with correct weight and lenght limit.
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Where can i download the Mirage 4000M? Cant find it. Edit: Found it. Sorry.
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A-4C Skyhawk ready to take off from carrier 25 de Mayo. Here we go! Heading toward british carrier group. Kaboom!!! Sheffield is firing a SAM One buddy lost, but sunk the Invicible! Heading home. Touchdown! Home again.
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Firefox. For me the only one i use. I'm satisfied with it.
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1982. What if UK would have sent the Royal Navy not toward the Falklands, but to the Rio de la Plata Bay. Super Etendard in action. After the sinking of the 25 de Mayo, the argentinians are striking back. Lined up for take off. Wet feets! Missile go! Invincible is burning and sinking. Heading home After successfull strike mission back at homebase.
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Kormoran missile has an own radar for target search.
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1982. What if UK would have sent the Royal Navy not toward the Falklands, but to the Rio de la Plata Bay. RAF Harriers in action. RAF 1 Squadron Harriers ready to take off. Found an hit the 25 de Mayo. 25 de Mayo burning and sinking. Heading home. And touch down.
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If you can wait a little bit. I'm planing to release the "Argentinian Fleet" in near future. But first i must ask the makers of the 25 de Mayo, wheter they allow me to use this carrier in my mod.
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Okay. Its a pity. Its a nice ship. I got the guns firing. Who cares wheter the guns showing in the correct direction if the guns are firing in the correct direction.
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I played a little bit with the argentinian carrier 25 de Mayo and found a strange little problem when i tried to make the guns working. With Yaw entry in the data.ini the gun moves perfectly as it should in circle. But with Pitch entry the gun does not move up an d down, but is rotating along the gun axis. I have marked the movement of the gun at the screenshot. The gun is rotating left and right, but not up and down. I think there are two axis in the ship model wrong Has someone an idea how to fix it? Is there a command to move the gun in the third axis? Or can it be only fixed by moding the LOD file?
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Back to South Ukraine, Crimean Peninsula terrain. SitRep. I'm playing with tiles for the big mining area of Kriwoi Rog. The result is not so as i wish, but it are the first steps to finish this area on the map. So it looks in game: This are two test tiles, with no blending to other tiles. The upper tile needs a completly rework. I have scaled it wrong. Normaly it should cover an area of 4 x 4 kilometers. The lower tile is nearly correct in size 2x2 kilometers. What a pit! What a mine! If Kolya wants to destroy the nature, then he does it in big scales.
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I have my problems with the YAP file pirates. They have to often stolen files and sold them as their own work.
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For the Argentine Navy we had only the carrier and the General Belgrano cruiser. Thatswhy i modified the stock Gearing class destroyers to make it working as argetine ship. The same i made with the Sumner class, of which the argentinians had 3 vessels.
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The names of that terrain are temporary placeholders, so far. The brazilian base which i called Candas, is at the wrong place. Candas is outside of the terrain. But i cant move the terrain not further to the east, because Buenos Aires would come to close to the "invicible wall" of the terrain in the west. There would be two ways to solve the problem. Either to make a new, bigger terrain with a size of 1.500x1.500 km instead 1.000x1.000 km. Or second, to realize, that the brazilian bases are much to far away from Argentina. Thatswhy temporary airfields would be the solution. At Google Earth i found some places in Brazil with smaller airfields. Some with concrete runway, others with sand runway. But for an ingenieur corps it is not a problem to build a temporary airfield. Thatswhy we have the runways2 and 3 in SF2 world. This are temporary airfields. Close to the place, where i have placed Candas, i have found a small dirt runway at Arrio Grande. Thatswhy i have reamed Dandas AFB to Arrio Grande Aeródromo de campo. I hope Google translater gave me the correct spanish term for the german word "Feldflugplatz".
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