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Everything posted by Gepard
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For my Donbass/Southern Ukraine/ Crimean peninsula terrain i'm working on a coastal defence missile system, as placeholder till GKABS will finish a real Rubesh missile system. I took the ZIL 157 SAM trailer and replaced the SA-2 missile by a SS-N-2 Styx. So it looks in game: The missile is not yet at the correct position. Thats no problem. I will change it later. But, how can i get the missile launcher to fire the Styx at enemy ships? Must i set it as "GroundObjectRole=Artillery" in the data.ini or "GroundObjectRole=WARSHIP" or anything else?
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Just for fun a X-Wing and a Y-Wing, for some Star Wars action.
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Your Wishlist Requested - When Thunder Rolled Aircraft Poll
Gepard replied to WTRAdmin's topic in General Discussion
F-5C Skoshi Tiger -
I added some small islands east of Energodar. Perhaps i will do some work on the north coast of Energodar. Finally all trees are "planted". Ground combat at the bottle neck of the Crimean Peninsula added. So CAS missions are possible now. My attempt to make battlegrounds between Cherson and Nikolajew, which are relevant today, failed. I got strange results. The game was doing what it wanted, not what it should do. I'm not sure wheter i can release a new Beta this weekend. But i think someday in the next week it will happen. Screenshot: Energodar seen from the east. In forground the new islands, which i added.
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A real T-62, not that T-55 with 105mm gun which TK sold us as T-62.
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I was not able to convert from jpg to dds format with proper layer for the waves. So i made the tiles old school tga. So looks Energodar at the moment. In the forground you find the town of Energodar. In the middle, where the smoke is, is the thermal powerstation Energodar situated and in the background you see the 6 reactor buildings of Energodar Nuclear Powerstation.
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I did not know, that SF2 support DDS formate. I will give it a try.
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First i will convert the coast tiles from jpg to tga and then i will test how much performance is lost. A jpg file is between 190 and 350 kb, a tga file 4096 kb. And afterwards i will decide how many Flak and SAM i can place, without making the game to a slideshow. But you are right, a lot of Flak would be nice.
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SitRep: I'm still working on Energodar, town and nuclear powerplant. I added some more factories and other ground objects. Then i try to rework parts of the tiles which not match. And finally i have started to "plant trees".
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The town of Energodar is finished now. 481 buildings. It looks like a typical soviet town of the 1980th.
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SitRep: Building of the town of Energodar makes good progress: At the moment 292 buildings, all complete destroyable. Apprx. 50% done.
