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Gepard

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Everything posted by Gepard

  1. Here the real UAZ in real life. Look at the headlights on the car. This are covered with camo "folds". At this Trabi Kübel, called "Stoffhund" by the troops, you see the "folds" in the "off" position The UAZ were mostly used without the recoilless gun. The car was called "Russenjeep", "Fallijeep" or simply "U-A-Zed"
  2. Never thought, that Englands coasts are so much populated.
  3. SitRep: First test of a tile for the Port of Dover. The colors does not fit perfectly, the cranes, ballons and buidlings are at the wrong position. Its WIP.
  4. In summer 1940 the Battle of France was fought. British, belgian, dutch and french troops were defeated by the "Sichelschnitt", a surprising move invented by General von Manstein. In his book "Verlorene Siege" wrote v.Manstein, that his Divison got the order as part of the 9th Armee to take part in the invasion of England in an area between Bexhill and Eastbourn, Beachy Head. Close to Hastings, the last battlefield where a invasion of the islands was succesfully. Manstein wrote, that the german leadership had, after the surprisingly fast victory over France, had no plan how to continuing the war. So it came to a delay till the decision was made to try the "Operation Seelöwe" and as preludium the Air Battle of Britain. Manstein said, that if the decison to engage England would have made one or two weeks after the victory over France, german landing forces would have landed on Englands beaches around August 15th 1940. Mansteins idea to fight England was a surprise attack with no previous Air Battle. All should end in a major Battle, The Luftwaffe, Heer and Kriegsmarine should attack at the same time. For Manstein the british ground forces were the minor problem. They lost nearly all heavy weapons in Dunekirk, so that the Royal Army would have been no real danger. Dangerous could become the Air Force and the Royal Navy. But Manstein wrote, that the Royal Navy would come to late to prevent the landing of the first german wave. The Royal Navy would try to stop the second and all other landing waves. At this time it would be the job of the Luftwaffe to sink the british ships and the job of the Royal Air Force to protect the british ships. In the last weeks i have started to rework the tileset of my very old Battle of Britain terrain and soon i will start to rebuild the target areas, so that we have the chance to fight a "Operation Seelöwe" style battle in SF2. Here some screenshots while WIP. New farmtiles, but still old airfield tile. New airfield tile. A mixture between old and new coast tiles. View from high altitutes. Test of a London tile. Buckingam palace is not yet on correct place.
  5. I think "Felon" is a bad name. The word can be easily misunderstood as "Frelon", the name of a french helicopter type, which means translated into english "Hornet".
  6. The limit are 16 air defence units per target area. This is the maximum. If you set more Flak or SAM the game engine will only use 16 of them.
  7. New airfield tile for BoB terrain.
  8. Ups, there was something wrong with the decal! I think this is better. Tblisi and Riga got Soviet creast on stern, while Kuz and Varjag have no crest.
  9. Stay safe.
  10. Komm lass uns heute noch nach England fliegen, die Straße entlang. Kling-Klang die Straße entlang!
  11. Situation report: Decals placement adjusted. The bow crest included. Name decals for Tbilissi, Riga and Varjag modified.
  12. Some new decals made by PeacePuma on the Kuz.
  13. New coastline tiles for BoB terrain rework (WIP). You see the differences between new and old tiles. Maybe the "Seelöwe" is landing till X-mas.
  14. I will try it out as soon as possible. Thanks for sharing.
  15. FW-187 Falke "Freie Jagd" over South England. He-100 acts as high altitude cover for the Falke group.
  16. Ehm guys. Soviet planes never should have the number "00". This number stands for "toilet". The other number, that never should appear is "13". Its bad luck number in Russia.
  17. You can use the controls.ini from SF2 in FE2. No problem.
  18. So it is. A TOD editor would be a nice and urgently needed tool.
  19. The basic Shilka we have as stock object in game, but not an improved version.
  20. In the meantime it is possible to include satellite imagary in tiles.
  21. The advantage is, that SF2 supports jpg files. So we can make tiles with a comparable resolution to FE. But the variability of the tiles is lower than in FE, of course. As an example a WIP tileset for South England in late summer. One tile has the size of 1024x1024 pixel which are comparable with 512x512 pixel tiles of FE terrains.
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